Large swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 20 (5d4)
Speed 20 ft.
STR
12 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages they knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Horde. As  a swarm type creature this creature gains benefits accordingly. As a whole this creature has (4) 1d4 hp per zombie in it and has an AC of 8. It can fit through spaces 5x5 without squeezing, additionally it can occupy the same space as another creature. If the number of zombies exceeds 20 the horde size is considered Huge.

The hoard starts with Multiattack when it has 5 zombies. For every additional 5 zombies it gains an additional attack. If the horde is not occupying the same space as another creature it has only half of its attacks rounded up against it.

Damage: For every 5 zombies after the initial 5 the zombies do an extra 2d4 on a hit.

Optional: The horde gains an extra +1 to hit for every additional 5 zombies

Actions

Multiattack: starting with 2 (5 zombies) and gaining an additional per 5 zombies (ex 15 zombies have 4 attack)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

These zombies are especially feeble. They have grouped up through some instinct or perhaps at the command of another. The only tactic in their collective minds is to surround creatures so as many as possible of them can attack.

Habitat: Urban

DeadSilence

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