Medium Humanoid, Lawful Evil
Armor Class 11 naturaul
Hit Points 10 (18d6 + 1)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
9 (-1)
INT
11 (+0)
WIS
9 (-1)
CHA
12 (+1)
Saving Throws DEX +4
Condition Immunities Frightened
Senses Unknown can detect other yiga, Passive Perception 13
Languages hylian ancient shekiah
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. yiga teleport

Spellcasting. The [monster name] is a 1st-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [misty step], [teleport] [mass transformation]

 

Actions

Action Name. teleports away when hitting zero hitpoints leaving 15 rupees and 1 mighty bannana.

vicous sickle . Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) [slashing] damage.

duplex bow . RangedWeapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: 6 (2d6 + 0) [piercing] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

tall looking in a red jumpsuit with an upside-down shekiah signal mask

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Seb231

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