Special Trait Name. yiga teleport
Spellcasting. The [monster name] is a 1st-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [misty step], [teleport] [mass transformation]
Action Name. teleports away when hitting zero hitpoints leaving 15 rupees and 1 mighty bannana.
vicous sickle . Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) [slashing] damage.
duplex bow . RangedWeapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: 6 (2d6 + 0) [piercing] damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
tall looking in a red jumpsuit with an upside-down shekiah signal mask
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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