Medium Undead, Neutral Evil
Armor Class 10
Hit Points 1 (1d4)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Minions: Minions take no damage from missed attacks, even if the attack normally deals damage on a miss. A minion is destroyed when it takes any amount of damage, however. Due to this special property, attacks that sacrifice damage for accuracy, deal damage without an attack roll, deal damage to multiple targets, or create damaging zones can all help a party overcome minions.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2020 6:02:08 AM
36
0
1
Coming Soon
6/27/2020 6:06:05 AM
32
1
2
Coming Soon

Habitat: ForestSwampUrban

Basher1977

Comments

Posts Quoted:
Reply
Clear All Quotes