Armor Class
10
Hit Points
1
(1d4)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Minions: Minions take no damage from missed attacks, even if the attack normally deals damage on a miss. A minion is destroyed when it takes any amount of damage, however. Due to this special property, attacks that sacrifice damage for accuracy, deal damage without an attack roll, deal damage to multiple targets, or create damaging zones can all help a party overcome minions.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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6/27/2020 6:02:08 AM
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36
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0
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1
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Coming Soon
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6/27/2020 6:06:05 AM
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32
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1
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2
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Coming Soon
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