Fear Aura. Any creature hostile to the guecubu that starts its turn within 20 feet of the guecubu must make a DC 14 Wisdom saving throw, unless the guecubu is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the guecubu's Fear Aura for the next 24 hours.
Incorporeal Movement. The guecubu can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. The guecubu’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: catapult
3/day each: telekinesis
Invisibility. The guecubu is invisible.
Sleep Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) necrotic damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it.
Possession (Recharge 6). One sleeping humanoid that the guecubu can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the guecubu; the guecubu then disappears, and the target is incapacitated and loses control of its body. The guecubu now controls the body but doesn't deprive the target of awareness. The guecubu can’t be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the guecubu ends it as a bonus action, or the guecubu is forced out by an effect like the dispel evil and good spell. When the possession ends, the guecubu reappears in an unoccupied space within 5 feet of the body. The target is immune to this guecubu’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Description
Using possession, the formless guecubu takes over the bodies of living creatures to advance strange patterns of murder.
The incorporeal guecubu has limited options in combat when not possessing a living creature. Its touch causes sleep, and its natural invisibility allows it to flit through combat without fear to reach those whose bodies it covets. Its only other mode of attack is to rely on telekinesis to hurl objects weighing up to 50 pounds through the air. While possessing a living creature, a guecubu uses the best tactics available to that particular creature.
Guecubus are always encountered alone, since each of these evil demonic spirits thinks of itself as the single true manifestation of the Abyss’s will. A guecubu isn’t particular about who or what it possesses.
Most of the time, a guecubu acts like a parasite. Once it has claimed a host, it generally assumes the role of rider, allowing its host to continue to exist as it will. Many victims of guecubu possession don’t even realize they’re possessed. At some point, a guecubu might strike out of boredom or crave a new host. In either case, it begins asserting itself, driving the host to commit murders and other heinous crimes until it can no longer do so.
A guecubu prefers to dwell in rural areas, where it is less likely that spellcasters capable of exorcising it from a host can interfere with its plans. On the Abyss, guecubus can be found anywhere; they are particularly numerous in the Dreaming Gulf (layer 230), where the roving dreams of dead gods drift on alien currents and sometimes open portals to the Material Plane.
Unseen Threat. Guecubus are naturally invisible. A creature might feel a strange unsettling feeling in the guecubu's passing, but the demon remains invisible even when it attacks. A spell that allows someone to see the invisible reveals only the guecubu’s vague outline.
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