Keen Smell and Sight-It has advantage on Wisdom (Perception) checks that rely smell and sight.
Sickle Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) Slashing Damage.
Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 6 (1d6 + 3) Piercing Damage.
Bite Melee Weapon Attack: +4 to hit reach 5 ft.., 1 target. Hit: 6 (1d8 + 2) Piercing Damage.
Description
Spends time underground hunting for food.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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