Medium Monstrosity, Chaotic Evil
Armor Class 18 Chain male, Shield
Hit Points 17 (13d8 + 17)
Speed 30 ft., burrow 25 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws DEX +5, CON +4
Skills Athletics +4, Intimidation +5, Perception +4
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Sylvan Common, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell and Sight-It has advantage on Wisdom (Perception) checks that rely smell and sight.

Actions

Sickle Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) Slashing Damage. 

Shortbow Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 6 (1d6 + 3) Piercing Damage.

Bite Melee Weapon Attack: +4 to hit reach 5 ft.., 1 target. Hit: 6 (1d8 + 2) Piercing Damage.

Description

Spends time underground hunting for food.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Nedarr_Snapdragon

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