Gargantuan Undead, Chaotic Evil
Armor Class 21 (natural)
Hit Points 574 (28d20 + 280)
Speed 25 ft., fly 45 ft.
STR
28 (+9)
DEX
8 (-1)
CON
30 (+10)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws CON +18
Skills Intimidation +22, Perception +2
Damage Vulnerabilities Radiant
Damage Resistances Fire, Poison, Psychic
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Blindsight 100 ft., Passive Perception 20
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. then it uses both its actions with recharge.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) necrotic damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Neocrotic Breath (Recharge 6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking  28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

Summon Zombie (recharge 6). the dragon summons 2 zombies.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Monster Tags: undead

HomebrewMindFlayer

Comments

Posts Quoted:
Reply
Clear All Quotes