Awesome Current Boost!. Gains adventage on Athletics and Acrobatics checks while submerged water.
Water Based Adaptations. While submerged in water, Zap can use the Dash and Hide action as a bonus action. Additionally, her movement cannot be reduced while in the water and she gains resistance to bludgeoning, piercing and slashing from nonmagical attacks.
Innate Spellcasting. Zap's spellcasting ability is Charisma (spell save DC 14). Zap can innately cast the following spells, requiring no material components:
At Will: light, shape water (cannot freezee water)
!/day each: control water
Proppelled Tackle. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Can only be used while underwater. If this hits, Zap can use the bite attack action as a part of the same action. Upon declaring this attack, Zap instantly moves within 5 ft of the target.
Bite. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
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