Armor Class
15
(Natural)
Hit Points
47
(7d10 + 13)
Speed
65 ft.
STR
14
(+2)
DEX
18
(+4)
CON
16
(+3)
INT
5
(-3)
WIS
2
(-4)
CHA
11
(+0)
Saving Throws
DEX +6, CON +5
Skills
Stealth +7
Damage Immunities
Poison
Condition Immunities
Blinded, Frightened, Poisoned
Senses
Blindsight 80 ft., Tremorsense 120 ft., Passive Perception 15
Languages
Draconic Understands common, but cannot speak it.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Cave Dweller. This creature lives in a little to no light environment and since has adapted to no longer need eyes, due to this the creature gains blindsight and tremorsense, along with a plus 3 to passive perception, and a boost in dexterity.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) poison damage.
Tail Sting. RangedWeapon Attack: +6 to hit, range 15 ft., 1 target. Hit: 6 (1d8 +2) piercing damage, plus 18 (4d8 +2) poison damage.
Description
Wyrms live deep underground and can sense you from 120 ft away and deal poison with every attack, along with a fast walking speed of 65 ft due to the twelve legs that adorn their long serpentine armor plated bodies.







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