Large Humanoid, Chaotic Evil
Armor Class 12 Unarmored
Hit Points 50 (5d12 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws STR +5, CON +5
Skills Acrobatics +4, Athletics +5, Intimidation +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Thick Skin. Resistance to all non magical damage

Intimidating. Adv. to intimidate checks

Actions

(4-6)Push Punch. Dc 15 Str save or be pushed back 15ft and knocked prone. If the target hits an ostacle before 15ft it takes 1d6 bludgeoning damage

 Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7(1d8 + 3) bludgeoning damage. 

Headbutt. MeleeWeaponAttack:+5 to hit,reach5ft 1 target      Hit:7(1d8+3) bludgeoning damage. Dc 15 Con save or be stunned until end of wrestlers next turn

(4-6)Choking grapple. MeleeWeaponAttack: +5 to hit, reach5ft.,1 target. Target is Restrained and takes 1d8 bludgeoning damage at the start of its turns Escape dc 15 str or dex save

Intimidating Presence. dc 15 wis save or get frightened.

Reactions

Counter attack. When a melee attack hits the wrestler. He can make a headbutt attack as a reaction.

Description

Zangief

ildeniz