Medium Humanoid, Any Alignment
Armor Class 13 Natural Armour
Hit Points 60 (6d10 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +5
Skills Athletics +2
Damage Resistances Bludgeoning from non magical attacks
Senses Tremorsense, Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Grapple. The Wrestler attempts to grapples one creature within 5 feet of it.  The creature must succeed on a DC 12 Strength (Athletics) savings throw or become grappled.  

Take Down. The Wrestler attempts to knock prone a creature that it has grappled.  The creature must succeed on a DC 12 Strength (Athletics) savings throw or be knocked prone.

Choke Out. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone target. Hit: 22 (6d6 + 4) bludgeoning damage.  

Description

Any humanoid that makes their profession by wrestling could be considered a wrestler.

Habitat: Urban

Graydyn

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