Armor Class
13
Natural Armour
Hit Points
60
(6d10 + 30)
Speed
30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +5
Skills
Athletics +2
Damage Resistances
Bludgeoning from non magical attacks
Senses
Tremorsense, Passive Perception 10
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Grapple. The Wrestler attempts to grapples one creature within 5 feet of it. The creature must succeed on a DC 12 Strength (Athletics) savings throw or become grappled.
Take Down. The Wrestler attempts to knock prone a creature that it has grappled. The creature must succeed on a DC 12 Strength (Athletics) savings throw or be knocked prone.
Choke Out. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone target. Hit: 22 (6d6 + 4) bludgeoning damage.
Description
Any humanoid that makes their profession by wrestling could be considered a wrestler.







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