Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Description
Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest.
Can mummies hold weapons?
I would say yes if it has hands or has the power to use items psionically, through homebrew that is.
Thank you
Mummies are also a really cool way for a DM to bring back a dead party member for questioning or some sort of purpose as outlined in the parameters of the ritual used to bring it back. i.e. it can only truly die or earn its freedom when somebody gives it permission to and they wont until he complete certain tasks. It also really messes with your players when they find their old team mate now working for their rival or walking into the clubhouse after 6-7 months have gone by. Do they save them? kill them? Trust them? Even believe it really is their old team mate? Do they have or have access to something to restore them? Is the mummy the reason their previous attempts to resurrect failed? Does the DM turn the character back over to the player or is it an NPC permanently?
Sometimes I really love throwing something at my players that isnt a dungeon puzzle or trap, but something that still have to deal with carefully. Its also nice to have this source the PCs trust (maybe) who now has all this info you've been trying to find a way to lay out for them as part of his "while i was gone" backstory.
For my PC mummies i just averaged their physical stats making sure they at minimum dropped 1 modifier or 2 points and i left mental stats alone.