Darkvision Fix

Darkvision unintentionally stacking or stacking incorrectly is now fixed, 

We have added two modifiers to make the whole system work.

  1. Setting darkvision to a specific amount and take the higher value if the darkvision is multi sourced.

  2. Grant a bonus to existing darkvision making the bonuses cumulative.

 

Example 1

Creating an Elf character, that is a gloomstalker and then equipping the character with goggles of night.

  • Base darkvision of 60 ft from Elf.

  • Gloomstalker feature adds 30 ft, increasing it to 90 ft.

  • Goggles of Night add 60 ft, increasing to 150 ft. FIXED. (Now cumulative and no longer taking the largest bonus of the two resulting in 120ft)

Example 2

Creating a Human character, that is a gloomstalker and then equipping the character with goggles of night.

Expected behaviour:

  • No base darkvision.

  • Gloomstalker feature grants darkvision of 60 ft.

  • Goggles add 60 ft, increasing to 120 ft. FIXED (Now cumulative and no longer taking the largest bonus of the two resulting in 90ft)

 

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