Warlock 201: The Best Magic Items for Warlocks

Did you release one of the Great Old Ones into this world from the Far Realm? Get lost in mystical woods until you met a creature made of leaves and bark, smelling of sweet sap and offering sweeter deals? Have you recently become best friends with a unicorn? Whatever the specifics, if you’re reading this, you’re a warlock on an adventure, and it’s time for some magic items.

Here are a few of our favorite magic items for the warlock class. If you’d like to add something to your character sheet, visit the D&D Beyond marketplace to pick it up. It can also be shared with you by a friend or Dungeon Master with a Master-tier subscription.

  1. Amethyst lodestone
  2. Rod of the pact keeper
  3. Bell branch
  4. Dark shard amulet
  5. Hunter’s coat
  6. Ring of shooting stars
  7. Staff of power
  8. Talking doll
  9. Voyager staff
  10. Wand of fireballs / wand of lightning bolts 

Dungeon Masters’ Discretion

Some of these items may not exist in your DM’s setting. If you’re interested in one of the items listed below, discuss this with your DM. However, keep in mind that there are many reasons why they might not permit certain magic items in their campaign.

Top 10 Magic Items for Warlocks

A warlock uses a genies vessel to battle a cyclops

1. Amethyst Lodestone

Wondrous Item, very rare (requires attunement)

Starting with what your DM might deem the most difficult item on this list to find, the amethyst lodestone is a fist-sized rock infused with an amethyst dragon’s ability to manipulate gravity. While carrying the lodestone, it grants you advantage on Strength saving throws.

The lodestone holds 6 charges. For one charge, you can use your bonus action to fly (equal to your walking speed) for 10 minutes, during which you can hover. Unfortunately, while the fly spell gives you a faster flying speed, it also costs one of your precious few spell slots and requires concentration. 

If you prefer to move an opponent around the battlefield, use the lodestone’s Gravitational Thrust ability. You can attempt to push a target 20 feet in a direction of your choice. Lastly, you can expend 3 charges to cast reverse gravity from the lodestone, a spell not normally accessible to the warlock.

2. Rod of the Pact Keeper

Rod, varies (requires attunement by a warlock)

The rod of the pact keeper is a warlock’s best friend. It increases the accuracy of your spell attack rolls and your spell save DC according to its rarity, up to a +3 bonus. Boosting your spell save DC will help ensure spells like hypnotic pattern stick. Improved spell attack rolls, meanwhile, will benefit your castings of eldritch blast.

But the rod of the pact keeper has one other benefit. Once per long rest and as an action, you can restore one warlock spell slot. With as few slots as you’re getting, this effect can tip the balance of an encounter.

A warlock wielding the rod of the pact keeper

3. Bell Branch

Wondrous Item, rare (requires attunement by a druid or warlock)

The bell branch requires attunement by a druid or a warlock. Perhaps it’s not ideally suited to stealth missions, what with the golden bells and all, but what it lacks in subtlety, it makes up for in protection. 

The branch, which you can use as your spellcasting focus, holds three charges. As a bonus action, you can expend one of these charges to detect aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. Constructs are a beneficial inclusion since other spells like detect evil and good will otherwise miss them. They also might be hiding in plain sight, motionless, indistinguishable from an inanimate statue. The bell branch won’t tell you precisely where such creatures are, but it will indicate which types of creatures are present. If you don’t like what you hear, use your action to expend another of the branch’s charges and cast protection from evil and good on yourself or an ally. 

4. Dark Shard Amulet

Wondrous Item, common (requires attunement by a warlock)

A fantastic early game item for your warlock, the dark shard amulet is made of extraplanar material originating from the realm of your patron. While wearing it, you can use it as a spellcasting focus. Uniquely, the amulet allows you to cast a warlock cantrip that you don’t know once per long rest, if you succeed on a DC 10 Intelligence (Arcana) check. These attempts can provide rich roleplaying opportunities between you and your patron, whether you’re begging for access to chill touch for a regenerating enemy or just hoping to use mage hand to help you make breakfast.

5. Hunter’s Coat

Armor (leather), very rare (requires attunement)

Introduced in Exandria, the hunter’s coat provides a stylish, albeit subtle boost to your warlock’s AC and damage output. Three times per day, you can add 1d10 necrotic damage to an attack against a creature that doesn’t have all its hit points. Turn your regular eldritch blast into a functional critical hit by adding 1d10 damage or make natural 20s even more likely to drop the target.

6. Ring of Shooting Stars

Ring, very rare (requires attunement)

A beautiful silver ring embedded with purple stonesA beautiful silver ring embedded with blue and purple stones, the ring of shooting stars is full of tricks not otherwise available to the warlock—or anyone else, in some cases. 

Without costing any of its 6 charges, this ring allows you to cast dancing lights and light at will while in dim light or darkness. In addition, for one charge, you can cast faerie fire from the ring, a spell not normally available to warlocks unless they serve an Archfey patron. 

But the ring is most famous for its more evocative abilities: Ball Lightning and Shooting Stars. These powerful magical effects allow you to create spheres of lightning that damage nearby enemies or hurl fire damage onto all creatures within an area. 

The warlock, with its limited spell list and few spell slots, benefits significantly from this magic item.

7. Staff of Power

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

As has been said before, here and elsewhere, warlocks love items that expand their spell list or increase the number of spells they can cast per day. The staff of power, a classically powerful magic item, does both in spades.

While attuned to this staff, you gain a +2 bonus to attack and damage rolls made with it, as well as your Armor Class, saving throws, and spell attack rolls. In addition, the staff has 20 charges, which can be used to fuel various spells. Several of these are not normally available to the warlock, including globe of invulnerability, magic missile, and wall of force.

While this item is powerful enough to be clearly valuable for any caster that can attune to it, the warlock benefits most.

A metal staff with arcane inscriptions

8. Talking Doll

Wondrous Item, common (requires attunement)

Not every warlock embraces the “creepy” trope, but if your warlock delights in frightening friend and foe alike, then look no further than the talking doll. You can teach the doll up to six phrases, each phrase up to six words long, and you set a condition that must occur within 5 feet of the doll for it to speak each phrase. You can put this to practical use, delivering it to someone with recorded instructions regarding a future meeting, with programmed answers to common questions such as “When?” or “Where?” Alternatively, terrify your enemies or (lovingly) prank your allies! Perhaps your DM will give you inspiration if you can manage to do so with the same phrase.

9. Voyager Staff

Staff, very rare (requires attunement by a spellcaster)

While there are many great choices among the available staffs and wands, the voyager staff boasts a well-rounded spell list, useful in exploration, utility, and combat. 

Use passwall to maneuver the party through a dungeon, or outright teleport the party to your destination. Misty step your way around the battlefield and blink in and out of range of your enemies’ magic. And if all that fails? Well, you can always banish your troubles away.

The voyager staff also provides excellent opportunities to flavor spells that you might not have otherwise been able to cast at all. For example, what does it look like when your Archfey warlock teleports the party or when your dao warlock uses passwall?

10. Wand of Fireballs / Wand of Lightning Bolts

Wand, rare (requires attunement by a spellcaster)

A wooden wand with silver accents and a fiery glowing tipClassics for a reason, the wand of fireballs and wand of lightning bolts live up to their advertisement. Each wand boasts 7 charges and can cast its eponymous spell, fireball or lightning bolt, at the 3rd level for one charge. When its last charge is expended, it risks crumbling into ash; even if you save the wand’s final charge and never use it, this wand could represent an extra six spells for your warlock per day.

If you prefer to upcast a spell rather than cast it multiple times, these wands allow you to spend additional charges when casting. So, go ahead, kick off the first round of combat by rolling 14d6 damage.

Building a Warlock

Now that you’ve got a few magic items to use when you aren’t eldritch blasting, it’s time to head over to the character builder and get started on that warlock! I’m sure they’ll be everyone’s favorite little arcane dealmaker in no time.

Warlock 101: A Beginner’s Guide to Eldritch Might
by James Haeck
Warlock 101: The Great Old One
by James Haeck
Warlock 101: Undead Patron in Van Richten’s Guide to Ravenloft
by Jeremy Blum

Damen Cook (@damen_joseph) is a lifelong fantasy reader, writer, and gamer. If he woke up tomorrow in Faerun, he would bolt through the nearest fey crossing and drink from every stream and eat fruit from every tree in the Feywild until he found that sweet, sweet wild magic.

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