Pick a card, any card! The Deck of Many Things is a legendary magic item that has been introducing chaos into Dungeons & Dragons games for decades. Now, with The Deck of Many Things set, you can harness the unpredictability of this infamous magic item and use it to craft exciting new adventures!
The Deck of Many Things set includes physical cards to expand your Deck of Many Things, as well as a guidebook that showcases each of the cards. It also includes The Book of Many Things, a sourcebook.
Let’s dive into what this set has in store for those who dare open it.
- Physical Product: The Deck of Many Things Set
- Digital Product: The Book of Many Things
- The Mysterious Deck of Many Things
Physical Product: The Deck of Many Things Set
The physical version of this product contains The Book of Many Things, an expanded 66-card Deck of Many Things, an 80-page guidebook for using the cards, and a decorated case to keep everything organized.
The Book of Many Things
The Book of Many Things is a 192-page sourcebook that includes tools, adventure locations, and new monsters for Dungeon Masters. This unique book digs into the history of the legendary item and provides new ways to use it in your campaign. With guidance from The Book of Many Things, DMs can use the Deck of Many Things to craft random encounters, introduce alternative game mechanics, and create startling twists for their players!
For players, the book contains a wealth of options that can tie your character to the fate-manipulating Deck of Many Things. Has the Deck granted you a gift in the past? Maybe its destructive capabilities had catastrophic consequences when you or someone you knew drew a card? Whatever effect the Deck has had, the two new player backgrounds will allow you to encapsulate it in your character background.
You can also weave the Deck’s fateful powers into your character with one new feat, three new spells, and over 50 new magic items.
Expanded Deck of Many Things
The physical set includes 44 new cards to add to your Deck of Many Things, as well as the original 22 cards! These lavishly decorated cards triple the size of the original Deck and allow you to mix and match cards to tailor the Deck to your campaign.
The Deck of Many Things Guidebook
The cards are accompanied by an 80-page guidebook that showcases each of the cards in the expanded Deck.
Custom Box
These physical treasures come in a sturdy custom box, so you can display the set on your shelf and easily transport it to your games.
Digital Product: The Book of Many Things
The Book of Many Things is available in the D&D Beyond marketplace. The 192-page book as described above integrates with D&D Beyond's digital toolset.
The physical + digital bundle offers a digital version of The Book of Many Things, as well as a physical version of The Deck of Many Things set, but does not include a digital version of the cards or guidebook.
The Mysterious Deck of Many Things

Since the earliest days of Dungeons & Dragons, the Deck of Many Things has been derailing campaigns across the D&D multiverse. The Deck, which first appeared in D&D’s 1975 Greyhawk expansion, contains various cards that can take on a number of appearances. They may appear as a regular deck of cards, thin pieces of ivory delicately carved with intricate illustrations, or even a 22-sided die.
How many cards from the Deck of Many Things you encounter can vary. Most decks have 13 cards. Some have 22 cards. Others may have more or less. Before drawing from the deck, you must declare how many cards you intend to draw. Once you declare your intent, you must keep drawing for better or worse.
The effects of a typical Deck range from good effects, like increasing your character’s level, to horrible effects, like summoning an avatar of death who is hell-bent on killing you. But, there are many Decks circling the multiverse, which may contain their own unique temptations and tricks.
With The Deck of Many Things set, you’ll find new cards to expand your Deck of Many Things, as well as new ways to use the Deck. With triple the cards at your disposal, you’ll be able to craft a Deck of Many Things for any scenario!
How Many Cards Will You Draw?
If one thing’s for sure, the allure of the infamous Deck of Many Things is too tempting for most adventurers to resist. With The Deck of Many Things set, you can introduce opportunities for players to change their fate while still maintaining control over your campaign.
Even if your players resist the temptation of riches, kingdoms, and additional experience, the book contains a vast amount of content to add to your games! From adventures to organizations, character options to magic items, every flip of the page will reveal a new treasure… or a grim fate.
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
No need to be snippy. I was looking specifically for digital, and so glossed over the one short paragraph about the digital + physical bundle that seems like it probably answers my question. I don't understand why they won't offer a digital version of the guidebook, even for money, but whatever. It's their loss.
No digital version of the deck and guidebook means I will not be buying this.
3 Campaigns ruined because of the deck
So many more after this come out...
I introduced the Deck of Many Things to my players, but I fudged the effects to have wider ranges and sort of cranked the effects up. They kind of act as infinity stones where a country or person obtains one of them gets some crazy powers, or unleashes some insane effects that the PCs have to go and fix. Creating small quests around each card is a fun way to infuse some chaos but also break up any larger narrative with a side quest that could have a larger meaning down the road.
Example: The Knight card summons a level 4 fighter I believe. Well, I may have boosted that up to level 10...and instead of one, there might be an army controlled by whoever picks it up. Imagine a kid taking over a country just for the sweets. Or a group of partisans trying to steal it in order to get an edge over their oppressors. Or both at the same time. Who knows? But we'll have some fun.
Question for a friend, is there a bundle to get physical copy, digital copy, and full "set"?
Whens the last day to preorder this bundle
Yes
I’d prefer digital book + physical card bundle. No Physical book. Although, if the cards could somehow be digital, too, that would be great.
Every deck my DM's have ever pulled on my party's.... 5!! I will draw 5!...
OTher than the "All your common items and wealth are gone"... knock on wood... hahaha
I've had a hell of a luck streak. Star, Sun, Jester/Key, Fates... the next player pulkled Donjon but I used my Fates to save her. haha
Railroaders: "Nah, I'll probably pass on this one."
Frustrated players who're sick and tired of lack of agency: "Physical copy is best. You can't smack your DM in the head with a digital one."
Isn't this the one that the autistic creator basically added in a self-insert to rewrite the history of how the Deck of Many Things was made? As an adult with autism, I didn't ask for my disability to be used for a cash grab.
Do you have a source for this? I haven't seen any articles or marketing talk about any of the writers.
Edit: nevermind, I found someone mention it from GenCon.
So is it just news cards for the deck of many things? If it is…that’s kinda disappointing, the quality has really gone down recently.
I bought the digital version, but now I want the bundle, how can I do this?
But the bundle at full price because they don't allow you to buy physical separately
First off, the medusa doesn’t have autism. People keep saying this, but all the official sources say the new character, Asteria, is the autistic one. Also, this Euryale is a different one than the Forgotten Realms one; considering the fact that Euryale is the name of one of the original Gorgons in Greek myth, it makes a little sense to reuse the name. Asteria is “her sister in all but name,”; it’s supposed to be a found family thing. Finally, this isn’t replacing the Forgotten Realms lore on the cards. This is supposed to be their origin on Greyhawk. You know, the setting the Deck first showed up in? Personally, I’m not buying this until more reviews come in, but as a person with autism, I think that the content we’ve seen so far is both interesting and pretty respectful.
The main issue here isn't that she's autistic. The issue is that they're using her autism to score diversity points. They're saying that it isn't a major part of her character, but literally all they've said about her is stuff she does that seems (to a non-autistic dude*) like really stereotypical autistic behavior.
Oh. Wow. (Side note: who's the guy who's name starts with a J?)
To clarify/elaborate again, so nobody misinterprets me & duckman's (and others') opinions:
Regarding MotM and the orc/goblinoid retcons:
Should racism be dealt with? Yes. Very much so.
But, in the words of Jo Bennett from The Office, "stop asking yourself easy questions to sound smart."
The real question is:
Are people who see orcs and immediately jump to the conclusion that they've been a racial stereotype the actual racist ones? Is it really the guys who aren't trying to connect everything to racial politics, and just want to enjoy this game?
And, to tie it back to Asteria:
Carnival freak shows are now considered problematic for putting people with deformities or disabilities on display. I understand this is an exaggerated comparison, but what makes marketing a book through the "first canonically autistic D&D character" any different?
Both are using people with biological oddities (and I seriously mean that in the most respectful way possible) to get your attention.
That is all.
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