Ready to change your destiny with one single card?
The Book of Many Things is full of lore, magic items, spells, and Dungeon Master tools designed to bring the Deck of Many Things to life in your games. This capricious item can bring sorrow or joy with just one quick shuffle.
Below, we’ll review some of the book’s player options and briefly discuss their storytelling implications. Let’s dive in!
- Rewarded Background
- Ruined Background
- Playing as Rewarded or Ruined: When Backstory Matters
- Cartomancer Feat
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Pick a card, any card! The Deck of Many Things set expands on the legendary Deck of Many Things with new player options, monsters, and more! Included in the set is the 192-page The Book of Many Things, an expanded 66-card Deck of Many Things, and a guidebook for using the cards in new and fun ways. Order your copy today!
Rewarded Background
Things are looking up! Whether your character won a lottery, was granted wishes by a genie, or drew a powerful boon from the Deck of Many Things, their life has turned around. Embrace this second chance by—what else?—going on an adventure!
When you take the Rewarded background, you will gain features that help tell your story, that hint at where you’ve been and how it’s changed you. You are proficient in Insight and Persuasion. As a player, consider whether these represent skills that your character mastered to survive during hard times or skills they’ve learned due to their breadth of experiences.
You will also gain a feat: Lucky, Magic Initiate, or Skilled (your choice), whichever best reflects the moment that changed your life. If you found the right sword in the right stone, consider yourself Lucky. Bargaining with an Archfey might have left you touched with the Magic Initiate feat. If you credit yourself with your newfound fortune or want to reflect the hardships of gaining it, take the Skilled feat!
Ruined Background
They told you to roll this boulder up a hill, but nobody told you about the second part.
Where once you had everything, now you have nothing. Whatever you value—money, love, power, respect, fame—it is a thing for other people, not you. Your trials and tribulations have driven you to adventure. Will you be able to turn your fate back around?
A character with the Ruined background is proficient in Stealth and Survival to reflect a newfound life at the edges of society. You also gain a feat: Alert, Skilled, or Tough. When selecting your feat, consider how your life changed so suddenly and what it has been like since. If you’ve had to keep a constant eye out for danger, you may want to select Alert. If you are actively pursuing a new shot at destiny, take Skilled to reflect the hard work thus far. Perhaps you’re biding your time quietly and resiliently, in which case Tough could represent your internal fortitude.
Playing as Rewarded or Ruined: When Backstory Matters
The Rewarded and Ruined backgrounds encourage you to consider your character’s backstory to reflect on the moments in their story that changed them. By the time your DM asks you to describe them to the table, your character will have experienced a pivotal moment that dramatically altered the course of their life.
Did you change your own destiny by inventing something new or boldly venturing to a new place? Or did this new life hit you like a storm when you looked the wrong god in the eye?
Consider your character’s life before their sudden shift of fate, whether they knew just how good they had it or whether they still had hope that things could get better. Now that they’ve lost or gained everything, have they become more or less generous, cynical, cautious? Do they have friends from their prior life? The Rewarded and Ruined backgrounds want you to think about how your character became who they are today.
Remember to collaborate with your DM to integrate your character’s background into the adventure’s setting and the story’s tone, especially if it touches on a legendary magic item like the Deck of Many Things.
Using the Deck of Many Things in Your Backstory
The Deck of Many Things will probably change your fate and the fate of your table’s adventure. That’s what it does. Pulling a card from the Deck can alter your past, your personality, or your wealth. It can make your wishes and your nightmares come to life.
Perhaps your character has already drawn from the Deck of Many Things, which is how they became Rewarded or Ruined. What card or cards did they draw? And how has it affected their outlook on the Deck itself?
You can, of course, let fate decide. If you are building a Ruined character, you might draw from the Deck of Many Things until you draw something powerfully negative, such as the Rogue or Skull cards. Or you could challenge yourself to write a Ruined backstory based on the first card you draw, even if it seems ostensibly positive: how did a Gem or Knight card come to spell your doom? However, there’s no need to leave things to chance if you’re inspired by one or more specific cards.
Don’t forget to reach out to your DM when developing your backstory. They can help you integrate your ideas into their setting, and they will probably appreciate the advance notice as they plan your first sessions. If you want to incorporate the Donjon card into your backstory but aren’t sure how your character would have been freed from it, your DM might be able to fill in those blanks. Cards like Flames and Knight introduce NPCs into your character’s life; collaborate with your DM so they can plan for these story elements.
Cartomancer Feat
Prerequisite: 4th Level, Spellcasting Feature
Practice your sleight of hand and freshen up on your favorite magic tricks because it’s time to use that deck of cards as a spellcasting focus. (Throwing them at enemies is optional, but spells like magic missile and scorching ray are right there, ready to be molded by your imagination.) The Cartomancer feat also grants you the prestidigitation cantrip and allows you to disguise the spell’s somatic and verbal components as shuffling the cards and chatting with the audience. With these abilities and the right skill proficiencies, you can teach a masterclass in distraction.
But this feat isn’t limited to smoke and mirrors. It also gives you an ace up your sleeve. When you finish a long rest, you’ll be able to select one spell from your class’s spell list and imbue that spell into one of your cards. Over the next 8 hours, you can use your bonus action to flourish that card—with panache, if you’re doing it right—and cast its spell.
Who Should Take the Cartomancer Feat?
As long as they’re at least 4th level and have the Spellcasting feature, I recommend this feat for tricksters, con artists, stage magicians, and any character that intends to wow a crowd or distract the bad guys.
Learned spellcasters, who memorize a limited number of spells, will get more out of the Cartomancer feat’s Hidden Ace feature than prepared casters, who can change their entire spell list every day. Casters like bards, rangers, and sorcerers must use the same spell list on a heist that they use when fighting a dragon. This feat helps even that playing field, giving those casters a touch of adaptability.
If you often find yourself torn between a niche spell that you really like but would rarely use and a less-exciting-but-more-reliable spell, Cartomancy makes you a caster who can do both. Learn the spells you’ll use most often, and rest easy knowing that you can always imbue a Hidden Ace with a situational spell later. Put another way: suggestion and fireball now; distort value and earthbind later.
Playing with the Deck of Many Things
If you’re ready to make a Rewarded or Ruined character, The Book of Many Things is ready to help. Inside, you’ll find suggested personality traits, trinkets, and helpful tips for how to use the Deck of Many Things to influence the character creation process.
Be sure to also keep an eye out in The Book of Many Things for new magic items and spells that might go well with your new deck of cards!
Damen Cook (@damen_joseph) is a lifelong fantasy reader, writer, and gamer. If he woke up tomorrow in Faerun, he would bolt through the nearest fey crossing and drink from every stream and eat fruit from every tree in the Feywild until he found that sweet, sweet wild magic.
Huh. Cool. Trauma tank background.
I think it would be fun to play a reckless yet bitter character with the ruined background. They see themselves as an outcast and do not expect their successes to last.
“Rewarded” and “Ruined” make for very appropriate Warlock backgrounds.
The article sort of touched on it, mentioning being blessed by a genie…and this can be extended to the other Patrons, too: perhaps how you came to encounter your Patron was either the best thing to happen in your life; or your worst.
Whereas a Celestial, Genie, or perhaps Archfey MIGHT be the sort of Patrons to bestow a “Rewarded” background…making their free feat the “first of many rewards” for continued service…
…the Fiend, Great Old One, or Undead (etc…) would be the sort of Patrons that would either take everything you might have & torment the warlock with the “Ruined” background…either intentionally or not.
The Fiend might have orchestrated a contract that promised the Warlock riches…but a clause states that all possessions the Warlock claims are technically owned by the Fiend and “lended” to the Warlock; and the Fiend cruelly keeps them in a state of continued poverty.
A Great Old One might haunt a “Ruined” with constant mental whispers, and compel them to behave in a certain way that is disruptive to society in order to silence the whispers. This results in their unfortunate background state where they cannot function normally.
An Undead Patron matched with a “Ruined” Warlock might dispassionately order them to occupy all their time with gathering & tricking unfortunate souls into a vampire or lich’s lair to be consumed; which results in the “Ruined” never having any time for themself (think the movie “Renfield”, and you’re not too far off).
Recent publications have moved away from Bonds, Flaws & Alignment-based tables for backgrounds.
Part of this is because the “alignment” system has been abandoned for player characters; something that each table would use in parenthesis which each trait suggestion.
I find this unfortunate; because these tables often held amusing glimmers of possible character ideas.
Edit: they actually included quite a bit more character suggestions within “The Book of Many Things”!
Not the same format as the tables in the past; but I must correct this; as there are some good character suggestions within the publication itself.
I'm so excited! I pre-ordered this. The Deck of Many Things has forever been my favorite magical item. Thanks Damen for laying out all the character options with this new release!
"They told you to roll this boulder up a hill, but nobody told you about the second part."
Is that a sisyphus reference I smell?
*snif snif*
I like the two backgrounds, I’d like a barbarian with the ruined background.
Agreed, I actually modified a Genielock I have to use the "Rewarded" background because it fit perfectly with her backstory. Go the Aladdin route!!
If you have a particularly willing & creative DM…the “Ruined” background would be an interesting choice for a player character who was either imprisoned or subservient to a campaign’s evil villain.
Like, they managed to survive / escape their clutches; and now the player character has an invested reason to oppose them…imagine a player character who had to endure grueling labor for a warlord; or horrible experiments at the hands of a lich.
"When Backstory Matters" ... Backstory always matters, even when doing the smallest possible thing, like ordering a drink at a tavern! ALWAYS WRITE YOUR BACKSTORY! And if you're like me and have no creativity or brain cells, get a friend to help you! Wait... I don't have any friends...
I really liked the idea of the Adventure Spread, but they only put the instructions on how to do it and the meanings of the cards in the reference book that came with the cards, so you don’t get it if you just got the digital version.
Can we please get a digital version for the reference book? Along with digital images for all the cards?
Hm... will buying material a la cart not be an option going forward?
Cause im not a fan.
Anyone knows if for example, magic items will be sell separately, as in other books?
Yeah, came here to ask the same... It's a bummer if this is the case... Hope it will be available is the next days... :(
This is an interesting backstory will we be able to get these on the character editor? ❤️
There is got to be a way to make op builds with those backgrounds because of the feats.
“Skilled” is a nice boost to out-of-combat builds; particularly for classes that might not ordinarily get them.
”Lucky” is good for any class; and having it from the get-go is fantastic.
”Magic Initiate” is a feat I wouldn’t normally go out of my way to grab; so getting it initially might be appealing to some builds.
”Tough” and “Alert” are both solid feats that admittedly a player would probably only get as an afterthought…so again; getting them early is a great boon.
Lucky and alert are really the only feats from this list that concerns me.
The other feats are nice to have but not overly powerful, but lucky is amazing on literally any character.
And +5 iniative is also very strong.
These backgrounds are definitely a power creep from the other feat-granting backgrounds.
Its likely not an accident that they provide significant power creep in the book thats mostly intended for DMs that also doesnt allow buying things a la cart. Its clearly a ploy to try to get people to buy the full book to get access to the new power level
I was originally thinking mostly about magic initiate because it can get you spells from a different class, but lucky is one of the best feats there is, so it could be better to choose that.
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