In Planescape: Adventures in the Multiverse, something’s amiss with reality, and you’re at the center of the mystery.
For the adventure Turn of Fortune’s Wheel, you’ll need to create a 3rd-level character and two variants of them, or incarnations. While your character's incarnations may have different species, classes, and abilities, they are all still one character. Over the course of your travels in Sigil and the Outlands, your character may be replaced by one of their other incarnations.
Here’s how to go about building a glitch character, with a few pointers along the way.
Talk to Your Dungeon Master, Chief
Any time character creation is involved, it’s important to loop your DM in on your plans. They have the final say on how you should approach character creation for an adventure. They may ask for you to wait on creating your two other incarnations until a later time, or that your incarnations only have minimal differences from one another.
What Is a Glitch Character?
The multiverse is a vast and complicated thing in Dungeons & Dragons, but even it can’t seem to make sense of you. In Turn of Fortune’s Wheel, you’ll be playing what’s known as a glitch character. A glitch character is made up of three incarnations, which are different versions of the same person.
Glitch characters are an anomaly in the multiverse; your place and purpose are a big question mark. And that means weird things happen to you, particularly when you die.
Glitch characters suffer from amnesia. When the adventure kicks off in Turn of Fortune’s Wheel, you’ll find your character struggles to remember who they were and where they came from. But, as you’ll start the adventure at 3rd level, it’s clear you’ve been to places and done things. Part of the joy of Turn of Fortune’s Wheel is rediscovering who you are, for better or worse. This gap in memory presents ample opportunity for roleplay and for devious DMs.
When you die, you are replaced by another incarnation. Look, the multiverse doesn’t know what to do with you, so your death gives it an opportunity to set things right. Unless someone acts fast to bring you back from the dead, one of your other incarnations will emerge to take your place. Keep dying, and you’ll find yourself swapping between your three incarnations like a merry-go-round of death.
Luckily, all your incarnations level together, and they’re automatically attuned to whatever magic items you were attuned to in your previous incarnation. But they may be down spell slots or class features, depending on what your DM decides. So, there are certainly pros and cons to being nigh-unkillable.
Incarnations appear in strange places—and at strange times. Dying is rarely convenient, and that remains true in Turn of Fortune’s Wheel. It may take minutes, hours, or even years for your incarnation to show up; the multiverse is hard at work at bringing you back, and that takes time! Luckily, that serves as an opportunity for someone to cast raise dead on you. If they move fast enough, you won't be replaced by another incarnation.
Chances are your incarnation won’t just waltz into the chamber where you were facing down a lethal threat, either. You may later find them wandering down a desolate alleyway or sitting in an empty room with no recollection of where they came from. On that note, if everyone in your party happens to die, that could spell disaster depending on how long it takes for your incarnations to appear. But we’ll leave those consequences to your DM.
You’re probably going to have an existential crisis. When you die, your corpse doesn’t go poof. Imagine rounding a corner as an incarnation to see your friends surrounded by the bodies of your enemies—and yourself. Roll for panic attack.
Your death could rattle the ol’ noggin. The very fabric of reality may be at threat in this adventure, but aren’t you a bit curious about who you were before all this started? Lucky for you, a fatal blow to the head could be all that’s needed for you to remember fragments of your past.
Building a Glitch Character for Planescape
When creating a glitch character, you’ll have a few things to prepare and consider. Most notably, you’ll need to come up with three versions of yourself and decide on a nexus feature, which we discuss below.
Incarnations: The 3 Versions of You
Incarnations are just different versions of the same character. You’ll control one incarnation at a time, and only swap incarnations when you die, or whenever your DM calls for it. As you’re likely to die early on in Turn of Fortune’s Wheel, it’s advisable to go into the adventure with ideas for all your incarnations.
But your incarnations don’t need to be spectacularly different from one another. You and your DM will decide how similar or dissimilar they should be. If the idea of making multiple characters isn’t appealing, don’t sweat it! Perhaps the incarnations of your glitch character are exactly the same except for their eye color or the way they style their hair.
If you’re like me, though, and have dozens of characters and experimental builds sitting in the toybox waiting to be played, you might choose entirely different species, classes, and more for your incarnations.
Of course, your incarnations all could share the same character build but be defined by their different personalities. One incarnation could be the idealized version of yourself, another the worst version of yourself, and the last an average of the other two. Or, your incarnations could be the outcome of a defining moment in your life. One incarnation may have taken that scholarship to Strixhaven University, where another opted to stay at home in Waterdeep as the merchant of a magic shop, and where another sought out an apprenticeship at Candlekeep.
Playing With 2014 and 2024 Character Builds
When the 2024 core rulebooks come out, you’ll have the opportunity to play through this adventure using characters made with 2014 and 2024 player options (given DM permission). The updated ruleset will be compatible with Planescape: Adventures in the Multiverse.
This could make for a fun way to experience the incarnations of your glitch character. But if your table can’t wait to play and everyone is comfortable with playtesting, you could build incarnations using Unearthed Arcana materials.
Nexus Feature: The Unchanging Part of You
When building a glitch character, you’ll need to choose a defining characteristic—a physical attribute, personality trait, or even beloved possession that is immutable even among the countless versions of you. This is known as your nexus feature.
Your nexus feature is that one thing that makes the many versions of you identifiable to your party members. Perhaps your glitch character always has a distinct scar across their nose, wields a broken rapier, is insufferably pessimistic, or keeps a Beanie Baby in their left-front pocket. (I miss you, Stinky…)
Level Jump: Get Ready for the 17th Level You
Did we mention that Turn of Fortune’s Wheel includes a jump to 17th level? Planning ahead could smoothen the transition from 10th to 17th level, or you could embrace chaos and wait until that fateful moment to check out your incarnations’ high-level features and spells.
The Multiverse at Your Fingertips
What’s neat about a romp through the city at the center of the multiverse? Anybody could show up for adventure. Planescape: Adventures in the Multiverse offers the opportunity for your party to be made up of characters from all kinds of worlds. Perhaps your party’s cleric serves Pelor, the Dawn Father, and hails from Exandria; your artificer is a warforged from Eberron; and your bard served as a hand for the Witchlight Carnival.
Anything’s possible in Sigil and the Outlands. You’ll come face to face with all manner of strange monsters and contend with factions vying for power in the City of Doors. As a glitch character, you’ll face unique threats as you try to unravel a mystery of multiversal consequences. All the while, you’ll try to answer that most dreadful of mysteries: Who am I, really?
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
A jump from level 10 to 17? I feel like a Time dragon might tie in there somehow.
Taking from the Eberron races, you could have each incarnation has the same mark on them in the same location.
I love the idea of a pessimistic nihilist glitch character going on and on about how everyone dies eventually and there's no point to anything and they keep getting confused as to how they're back from the dead. It's not even their nexus feature, it's just one of the 3.
Has the 3-characters artwork by John Stanko always been in this article, or have I...? Oh no, wait, has this page glitched?
4 people. There’s a bragonborn in armor on top.
Sorry. Looking at the wrong thing. I don't think that was their before either.
Knowing something exists doesn't mean they know you'll be using it, unless you've told them exactly what adventure they're playing and that you're running it exactly as it is in the source material, with no deviation.
Stealing a concept from a game built entirely on the D&D setting itself... so stealing the idea from themselves, essentially?
And it's not the same, just kind of similar.
All of D&D uses concepts taken from Tolkien's books; in fact, every tabletop game uses ideas taken/borrowed/inspired by other sources. I guess it's time to complain about literally every TTRPG ever?
The Planescape sourcebook isn't OneD&D... and the books coming out next year (the "2024 rulebooks" mentioned in the post) aren't OneD&D playtest/alpha material.
What are you on about?
I do think that that new artwork is cool, a great way to show off what glitch characters could be.
and because of this i think i can use them all( or most of them). i wonder if one of my incarnations is going to have a donkey.
I probably shouldn’t feed this troll, but I gotta say the blatant lie about the 2024 core rule books not being the result of OneD&D is pretty hard to ignore Nomadik
You aren't actually hard limited to just 3. In Todd Kenrick and Jeremy Crawford's interview where they talked about it, they discussed making all sorts of characters. 3 is more like the recommended low-bar number to make for tables who don't want to make a billion characters, but still want to follow this mechanic for the adventure. Nothing is stopping you from letting your players make a fully new glitch character every single time.
Have I misunderstood?
Whilst glitching can allow you to play an infinite number of variations-on-a-single-character (as some people are championing in the comments) in - say - a your-DM-created ongoing Planescape campaign, the PC-incarnations x3 was the expected number that would be required for the Turn of Fortune's Wheel adventure.
Haven't they already said that your first incarnation meets a grizzly end quite quickly, and this acts as the inciting incident/intro for the multiverse/glitching theme?
(How about taking the opportunity to play a less-than-heroic first incarnation, say a wizard with an INT of 8 who is really enthusiastic and "WOW!" about all things magic but just can't cast their spells properly and is out of their depth outside the peace and quiet of a library - hence their quick demise?)
Also wondering if this will be a “Character Build” option on Beyond so as to not require the majority of character slots for free accounts or if it’s all a long con to try to sell more subscriptions.
Did I miss it, or is that pic of the three glitch characters above not in the Planescape boxed set?
That would be a pity. I like it!
I'm planning to have my players roll random character for the first incarnation, second one will be their choice, not sure about third . Any suggestion?
Wha? I don't...
theoretically, maybe it could be super glitchy and use a legacy race, the 5e current race, and the updated race for 6e, (such as dragonborn or goliath (if goliath will be in 6e))
Idea! Roll and their choice.