This month, Todd Kenreck sat down with Jeremy Crawford, Game Architect of Dungeons & Dragons, to talk about the results of the final playtest survey for the 2024 Player's Handbook. The survey covered materials found in Player's Handbook Playtest 8, which explored the revised barbarian, druid, and monk, as well as tweaked healing and summoning spells.
You can watch the interview below, or scroll down for a breakdown of what was discussed:
The Revised Barbarian, Druid, and Monk
Player's Handbook Playtest 8 revisited the barbarian, druid, and monk. The barbarian received a new mechanic, Brutal Strike, and saw changes to the Path of the World Tree subclass; the druid's iconic Wild Shape feature and the Circle of the Moon subclass were updated; and the monk saw a variety of changes, notably to address the class's reliance on Discipline Points and to streamline features.
Each of the three revised classes in Player’s Handbook Playtest 8 all had high satisfaction percentages in the 70s or higher among survey respondents. "Our goal is for things to score a 70 percent satisfaction score or higher," Crawford said. "We view that as a floor."
Notably, the monk scored in the 80s and 90s. "It's really unusual given the size and diversity of our audience for something to generate so much unified satisfaction for it to start approaching 100 percent satisfaction," he said. Given its scores, the monk unseated the ranger as the most improved class in this Unearthed Arcana series.
But the work isn't done. Survey results are a key step in the game development process. Teams responsible for internal development and playtesting look to survey results and see how they can deliver more on what fans loved.
Revised Healing and Summoning Spells
Player's Handbook Playtest 8 also saw updated versions of core healing spells, including cure wounds and healing word, as well as new takes on conjuration magic. These changes all scored in the 70s and 80s in terms of percent satisfaction.
Notably, this playtest packet updated 2014 spells that allow you to summon one or more creatures, an effect that can be fun but also disruptive to the flow of the game. "We experimented with some new takes on those spells ... that moved away from summoning a stat block and instead summon a special effect that's themed to Fey, animals, or Elementals," Crawford said.
But if you love your summoned creatures, worry not. The Player's Handbook will include the summoning spells from Tasha's Cauldron of Everything.
More Surprises in Store for the Player's Handbook
Everything in the 2024 Player's Handbook is getting a careful polish for its release later this year. Although we have not yet announced a release date for the core rulebooks or shared their cover art, we promise you that we're looking to deliver the best core rulebooks that D&D has seen yet, and just in time for the game's 50th anniversary.
If you've been following the release of UA content for the Player's Handbook, we thank you. You'll be delighted to find new surprises when the rulebook hits shelves. Among these are new spells and features. You'll also discover a wealth of brand-new artwork, including a piece for each of the subclasses found within its pages.
What's in Store for D&D This Year
High scores across the board for the Player's Handbook Playtest 8 allow us to end this UA series on a high note. But there's plenty more work to be done, and not just on the upcoming Player's Handbook.
"As we continue to refine elements of the Player's Handbook, we are also doing tons of internal playtesting on the revised monsters that will be in the Monster Manual," Crawford said. He also noted that the Dungeon Master's Guide will include new and revised magic items and a new approach to encounter building that will streamline the process.
"There's a lot going on, but it's exciting," he said. "For us on the design team, it's a really wonderful way for us to be spending our time during the game's 50th anniversary." To honor the game's history and celebrate its fans, we aim to deliver exciting core rulebooks that will expand and streamline the way you play.
There's even more to come for the game's 50th anniversary. Keep an eye out for announcements and events over the course of this year.
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
Can you imagine the level of "fun" we'll all be having talking about stuff when the books are actually released! (lol!)
Re The Shepherd Druid [which, for openness, I should admit I haven't played] - doesn't the UA core-Druid and the Circle of the Land subclass now kind of make it redundant anyway? [ :( sorry!]
Speech of the woods (apart from speaking sylvan) is now kind-of 1st level Druidic (druidic/speak with animals). Combined with what they hope is an easier to handle 2nd Level Wild Companion /Find Familiar vs. Spirit Totems thing (kind-of a tad circle of wildfire too (stretching things a little too far?)) acting as the class-integrated [UA] "nature can rise up to protect you" [XGtE] spirits of nature.
The outcomes (not methods) of the Spirit Totems/Mighty Summoner stuff now kind-of-like Land Aid and Nature's Ward effects? To anyone who's played and loves that subclass, I apologise, I know it's not an exact like-for-like but they keep seeming to be focusing on fine-tuning/emphasising the UA Circle of the Moon for where the "beasts" are really at in this class.
P.S. Outside of the Wild Shape class features, isn't it a bit like the Barbarian is getting the animal references and the Druid is getting the spirit references.
Not at all; Land will be better at spellcasting in general, but its summons still won't have magical attacks like Shepherd's will.
Shepherd could use a buff though given that Tasha Summons are a bit weaker. I'd want its powers to extend to Druid's other two summon types (elementals and dragons) and for its totems to be powered by WS uses.
Note that Druidic and Sylvan are not the same thing. Druidic is closer to Thieves' Cant, a way to convey secret messages only other druids will get.
I do agree the totems will need a revision if and when they reprint the class.
If the only criterium for a game being good is that the numbers are big, then I think you'll really like this thing that my friend Graham cooked up back in 1971.
Just because something makes you, personally, feel powerful, does not mean that it lets your other players have more fun, nor that the game as a whole is improved by it. Otherwise, might as well just make a rule that says "everybody at 1st level is 20th level but they still face 1st level threats."
Less (fewer) options can definitely be good.
If some options are leagues better than the other options, then the number of actual options is limited to the number of options that are powerful, because the significantly less powerful options, while still being options, are not options. Therefore, by knocking out or rebalancing some of those more powerful options, you can let all of the options be options.
Additionally, options that are harmful to a group shouldn't be given to an individual, even if the individual can gain an advantage from them. A government should not be applauded for giving people the option to murder, and a DM should not be applauded for giving players the option to make the game worse for everybody else.
Additionally additionally, too many options can cause choice overload. I don't want to choose from a googolplex of spells, I'd much rather have a smaller list that I can take in and understand but that still has the options that I want. I don't think that's really applicable in this situation, but it still disproves your statement.
Bigbossduckman, I think you might have come here too angry
Your points jump around far too much across too many points which frankly, arent really the topic here anyway
Are you talking about Shepherd Druids? Half races? Changes to spells? Being a good consumer? your points are too unfocused and it sounds like you're just complaining about everything (which I think is part of the point you're trying to make)
I think you should figure out what your actual issue is before commenting so that you can have an actual conversation instead of just angrily screaming at the internet
Appreciate your time, PsyrenXY.
As previously said, I haven't played the Shepherd Druid so knew I was posting from a place of inexperience (I was thinking about it since posting and I can't remember anyone in our group playing an ongoing druid character in 5e, tbh - so of all the topics to post on - D'oh!) but all this UA has kind of made me excited about playing a Druid when the new books come out.
Is it at all possible to get a timeline of scheduled releases for 2024? When are we getting the Vecna campaign? When can we expect the books to release? Gencon I suppose?
Right now, it is not possible. For the core books, Crawford indicated in the video this article discusses that even Wizards does not fully know when the releases will be. This uncertainty stems from the books still being in production and some general issues that have plagued the publishing industry since COVID (publishing was hit particularly hard by supply chain disruptions, which still continue to this day—see what happened with the physical Book of Many Things being delayed for months).
For supplemental books, like the Vecna book, I expect they want a better idea of when the core books will release as they would like to schedule those releases so they do not interfere with the core books.
So, I know I'm old and stew-pid, and always late to the party (not living in America) an' all but... has anybody else heard this "rumour" going about the (admitted always "factually accurate") internet that says all the staff that got fired in December were involved in the making of physical copies of books/the new rulebooks, which - those prophetic web'sters infers - means everything moving forward is 100% SO going to be on-line and/or electronic? (and - of course - for a subscription?)
What happened to "books will always be available as long as people want them" (or whatever the exact words that Kyle Brink said during those 2023 interviews)?
That's got to be a lie, right? Someone please say they KNOW it's a lie. 50 years of an amazing game so iconic-ly depicted by people played it around a table with physical books celebrated by... um, dumping all that heritage? [Yes, I know, times change an' all! Telephones used to be plugged into walls and London really used to have blue police boxes everywhere!]
Yet again I find myself wishing that given the 50th year celebrations nature of 2024, we might start to actually hear/see/read some of those amazing announcements that the video so tantalisingly suggests. I know not the primary target audience for this (or any) company moving forward but, no matter how we all end up playing, I really like a physical book, even when playing avec VTT. Please communicate with us, WotC!
Please celebrate the 50th anniversary by giving us old out-dated "Ebenezer Scrooges" some real-life traditional physical books and then we'll all - happy-as-Larry (apparently) - totter off with our nightcaps and our cups of hot cocoa and in the 51st year we'll happily caress aforementioned books as "the youngsters" play D&D with their laser-emitting web-links and VR nasal scent emitters for full-on 382-degree immersion.
Physical books are not going away. They did not go away when Wizards made digital tools for 4e; they did not go away when Wizards started contracting with online sellers; they did not go away when Wizards bought Beyond; they are not going to go away with the revised 5e. In fact, one of the reasons they are releasing the revised 5e core books in a staggered manner is specially because they are printing physical books—and they cannot find a printer who can manage the huge volume for all three simultaneously.
Wizards - including many of the staff who were not laid off - has been very clear that they understand the importance and the demand for physical books—both for people who actually use them and people who get them to collect. They are not going to write off a major market that they know works—and that they know is compatible with digital tools (again, they’ve been doing a hybrid of physical and digital since 4e, more than a decade ago).
I think they're miles away from a good revision of the old rules, this UA was a half failure
They've been promising print books every time they talked about it, from Kyle Brink to Jeremy Crawford to Todd Kenreck to Chris Perkins. And it would be beyond silly of them to have the only print 5e books be the old ones. So no, don't believe this rumor.
Yeah. In retrospect, was kind-ah at a bit of a low-ebb and feeling old and cynical when I found that thread of "revelations".
I think, like so many of others out there, I just have such high hopes and expectations for the 2024 books.
Just needed an injection of common sense and D&D community spirits of nature. Sláinte
This comes from you wanting a different game to the majority of UA respondents. The UA failed you, but if it failed period no one would be here commenting.
Just in case: When I say I like playing D&D round a table with books, I hope everybody gets that I'm not suggesting this is how everyone else should play.
This way has been the way I have loved playing D&D since the mid-80s and the way in which D&D has been such a positive part of my life (I don't live on a continent that's so big it has different time zones, or have had D&D friends who decided to move to the other side of the planet - we were all quite boring and when we did move houses, we all moved a distance within meeting up distance - I have no problems admitting I'm a borderline relic [not-so-wonderous item, very rare, attunement required]]). When we started playing, it was all poor-quality low-res photocopied character sheets, paper and pencils, and non-fancy real world dice (and c. 32 or 48 page black and white modules). VTT would have been considered the stuff of sci-fi back then!
I hope no one considered my previous words as a bit of a rant, or such like. In the grand scheme of things, I'm probably that white-haired old Commoner nursing a pint next to the fireplace at your party's local tavern saying things like "In my day, we could only sail straight and had stone anchors, I used to hate those stone anchors..." (yes, I am kind-ah referencing back to a 1988 AD&D supplement). Sláinte
There's no problem, D&D is for everyone!
Kyle Brink has said they will meet us wherever we are - so if we want physical books to keep being a thing, all we have to do as a community is keep buying them. Seems simple enough to me!
to my knowledge they never addressed this in any of their videos regarding the ua, let alone ones that involved the monk, besides ki has many other names in other cultures, discipline takes away all the uniqueness and otherworldly aspects, not to mention making the names of the subclasses all warrior, it just makes it seem more bland and forced into a singular role, a monk is not meant to be simply a warrior, sure they can fight, but being a warrior is not what defines their concept, i feel they way of part would at least be fine to stay cuz martial arts is more a philosophy than just a fighting style and they have very much deviated away from the concept without having to change the terminology back when the way of mercy monk was released, so it still just seems like they are making the mechanical side better at the cost of the other aspects of the class, and as someone who enjoys monk conceptually, this makes me feel like i am basically being screwed over, not everything is able to be purely agnostic to everything, there are limits to everything, and besides the terms they have come up with are definitely not the best they could, i could be wrong, but if it is that big a deal they could find ones that hit the same beats and themes that "ki" and "way of..." did and roll off the tongue in a similar manner, cuz a warrior of mercy monk just in terms of name sounds like an oxymoron, plus not every monk subclass even focuses on combat at least when you look into partnered and 3rd party which are in line conceptually, you make them just warriors, that is just gunna cause more inconsistencies and issues than it will fix, plus most people i know think martial arts when they think monk more than they think of any given culture, it just so happens the most often used version of the term ki is well "ki" with the popularity of the likes of dragonball
This is an unusual hill to die on considering that you can just continue to use the old terminology if it matters that much to you. I doubt anyone at your table will stop you. Just keep playing monks the way you’ve been playing them. This change does nothing mechanically. It is solely a cultural sensitivity effort that also serves to give players more permission to do whatever they want when creating monk characters, as Caerwyn so eloquently explained.
Of al the things to complain about, a name change that has zero mechanical significance is one of the weirdest complaints. What impact does it being changed from Ki to discipline have on your life, or your game play?
The answer is zero.
It's just a method of complaint for the sake of complaint.
*Waits very impatiently*