Vecna’s back, and, as always, he’s up to no good.Vecna: Eve of Ruin will take your players from levels 10 to 20 as they attempt to stop the legendary lich’s ritual to remake all of existence.
This climactic adventure will whisk you and your players across the multiverse, from the Forgotten Realms to Eberron, Dragonlance, Planescape, Greyhawk, and more, as they track down the means of thwarting the Whispered One.
Let’s take a look at what this epic adventure has in store:
Play the Prequel Adventure Today!
In Vecna: Nest of the Eldritch Eye, you'll investigate a nefarious cult preparing a deadly ritual. This adventure will introduce your party to Neverwinter, the starting point for Eve of Ruin, and may even offer a glimpse into Vecna's evil plots.
You can get your copy today in the D&D Beyond marketplace for $4.99!
What to Expect in Vecna: Eve of Ruin

This 256-page book contains everything you need to run a desperate, plane-hopping race against time for high-level adventurers. On top of the included story, Dungeon Masters will be armed with over 30 stat blocks for new, challenging monsters, plus lore-filled dossiers on legendary D&D figures that can be used in this campaign and future adventures.
DMs with a Master-tier subscription will even get access to all 32 maps and monster tokens in D&D Beyond Maps. This means you can spend more time with your party in a daring struggle against evil, rather than prepping for your sessions.
Archmages, Assemble!
When the Lich-God Vecna shows up to destroy the entirety of existence, you can bet that legendary heroes will set aside their own goals to contest the Undying King.
DMs will not only get to control this all-powerful lich as he attempts to bend the multiverse to his will, but they will get to take up the mantle of famous archmages as they work with the party to foil Vecna's ritual.
Play as High-Level Heroes
Vecna is a major league villain, which is why characters from this adventure will start at 10th level and need to get to 20th level to have any hopes of taking him on. These levels are where heroes turn from masters of the realm to legends of the multiverse. By the end of the adventure, they will need all of the abilities at their disposal to confront Vecna.
Visit Legendary Locations
This adventure will take players on a whirlwind tour of the multiverse in search of pieces of the legendary Rod of Seven Parts. Revisit the Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk campaign settings, and come up against familiar and new foes.
Celebrate 50 Years of D&D
There’s no better way to celebrate 50 years of Dungeons & Dragons than by embarking on one of its most epic quests yet. This adventure pits your party against one of D&D's most prominent villains as they race across the multiverse to assemble parts of a legendary weapon. Along the way, the party will come across a treasure trove of callbacks to beloved NPCs, iconic locations, and fan-favorite monsters.
Who Is Vecna?

Vecna is the biggest, baddest news. There’s a reason he’s called the Whispered One; he’s so evil that even saying his name could direct his attention toward you, which is a death sentence for most people.
The lich’s tale began in the first edition of D&D as a pair of magic items—the Eye and Hand of Vecna. Since then, his dark conquests across Oerth and the multiverse have been unveiled in ever more daunting detail.
Achieving immortality through lichdom, Vecna built a vast empire, only to be betrayed by this regent, Kas. During the battle that followed Kas' attempt to usurp his master, he was thrown across the multiverse and landed in the Domain of Dread known as Tovag. Vecna survived Kas’ betrayal but lost his left eye and hand in the conflict.
The lich has since continued his plight for power and immortality across the multiverse, eventually accomplishing his goal of ascending to godhood. Now, Vecna seeks to fulfill an even loftier ambition: to rule over all the multiverse.
Do You Dare Confront Vecna?
Vecna: Eve of Ruin celebrates the cumulation of 50 years of Dungeons & Dragons adventures. You will get to visit legendary locations, rub shoulders with famous archmages, and face off against one of the most deadly villains of all time.
The time of Vecna is nigh. Gather your party and prepare to save the multiverse!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
I can't wait to hear stories of the group that try to obtain the eye of Vecna, and the hand of Vecna. I wonder if any group will relive the Head of Vecna story. Look it up for a good read.
Do you know who else has dementia?
This will be insane
Wow now high level play thank you!
Delete. Double post.
Pretty sure somebody mentioned that the barrier that made Eberron separate has been destroyed or altered or whatever.
In Stranger Things season 4 I heard that he was a human and getting powers in Hawkins lab and before he turned into a light lord so powerful.
In stranger things season 4 I heard that Vecna was a human and born and raised in Hawkins Lab just like Eleven and got powers before he was a powerful and dangerous lich lord. And I he killed a lot of people in Hawkins Lab and he and Eleven were doing the same powers on each other and blood was pouring from their eyes 👀.
With Hasbro trust gone, will wait on preorder, until we get a chance to see a final product was impacted by All those layoffs and an overly aggressive production schedule. Best of luck
Why doesnt WOTC provide DDB version with wvery book purchase? The idea of buying DDB eBook when I own the physical book is frustrating.
C'mon WOTC, figure it out! I want to support, but Im not made of $. (As a parent of 2 kids, In already stretched pretty thin.)
Will this be the first module for D&D One? Hope you knock it out of the park!
I love Vecna-related stuff. Any word on if this Vecna will be different than the stat block provided in The Vecna Dossier?
Will this include an updated statblock for vecna? The last official vecna statblock leaves a lot to be desired, and could almost definitely be taken out by a 17th level party.
I don’t know how many other places I can complain about this but the map of Xanathar’s Lair from Waterdeep DH is broken. The map as drawn uses 10’ squares but in DnDBeyond Maps it’s scaled as if they were 5’. Xanathar can’t fit out of the door from his own room.
So maybe you should make the modules playable for any edition. You just might make more money off of them. I mean thats all a company wants is money nowadays.
I’m actually running netherdeep right now and am considering this as the continuation for it.
There is a strange spell called dream of the blue veil in Tasha's that allows players to break the barrier between settings.
LOL Let it go
THIS IS THE ADVENTURE MY LONGTIME GROUP NEEDS!!!!
This DM says yes, please. :)
Dude, I understand, but we haven’t gotten any official module featuring Eberron in the entirety of 5e, so to see ANYTHING with Eberron is a godsend for me.