Vecna’s back, and, as always, he’s up to no good.Vecna: Eve of Ruin will take your players from levels 10 to 20 as they attempt to stop the legendary lich’s ritual to remake all of existence.
This climactic adventure will whisk you and your players across the multiverse, from the Forgotten Realms to Eberron, Dragonlance, Planescape, Greyhawk, and more, as they track down the means of thwarting the Whispered One.
Let’s take a look at what this epic adventure has in store:
Play the Prequel Adventure Today!
In Vecna: Nest of the Eldritch Eye, you'll investigate a nefarious cult preparing a deadly ritual. This adventure will introduce your party to Neverwinter, the starting point for Eve of Ruin, and may even offer a glimpse into Vecna's evil plots.
You can get your copy today in the D&D Beyond marketplace for $4.99!
What to Expect in Vecna: Eve of Ruin

This 256-page book contains everything you need to run a desperate, plane-hopping race against time for high-level adventurers. On top of the included story, Dungeon Masters will be armed with over 30 stat blocks for new, challenging monsters, plus lore-filled dossiers on legendary D&D figures that can be used in this campaign and future adventures.
DMs with a Master-tier subscription will even get access to all 32 maps and monster tokens in D&D Beyond Maps. This means you can spend more time with your party in a daring struggle against evil, rather than prepping for your sessions.
Archmages, Assemble!
When the Lich-God Vecna shows up to destroy the entirety of existence, you can bet that legendary heroes will set aside their own goals to contest the Undying King.
DMs will not only get to control this all-powerful lich as he attempts to bend the multiverse to his will, but they will get to take up the mantle of famous archmages as they work with the party to foil Vecna's ritual.
Play as High-Level Heroes
Vecna is a major league villain, which is why characters from this adventure will start at 10th level and need to get to 20th level to have any hopes of taking him on. These levels are where heroes turn from masters of the realm to legends of the multiverse. By the end of the adventure, they will need all of the abilities at their disposal to confront Vecna.
Visit Legendary Locations
This adventure will take players on a whirlwind tour of the multiverse in search of pieces of the legendary Rod of Seven Parts. Revisit the Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk campaign settings, and come up against familiar and new foes.
Celebrate 50 Years of D&D
There’s no better way to celebrate 50 years of Dungeons & Dragons than by embarking on one of its most epic quests yet. This adventure pits your party against one of D&D's most prominent villains as they race across the multiverse to assemble parts of a legendary weapon. Along the way, the party will come across a treasure trove of callbacks to beloved NPCs, iconic locations, and fan-favorite monsters.
Who Is Vecna?

Vecna is the biggest, baddest news. There’s a reason he’s called the Whispered One; he’s so evil that even saying his name could direct his attention toward you, which is a death sentence for most people.
The lich’s tale began in the first edition of D&D as a pair of magic items—the Eye and Hand of Vecna. Since then, his dark conquests across Oerth and the multiverse have been unveiled in ever more daunting detail.
Achieving immortality through lichdom, Vecna built a vast empire, only to be betrayed by this regent, Kas. During the battle that followed Kas' attempt to usurp his master, he was thrown across the multiverse and landed in the Domain of Dread known as Tovag. Vecna survived Kas’ betrayal but lost his left eye and hand in the conflict.
The lich has since continued his plight for power and immortality across the multiverse, eventually accomplishing his goal of ascending to godhood. Now, Vecna seeks to fulfill an even loftier ambition: to rule over all the multiverse.
Do You Dare Confront Vecna?
Vecna: Eve of Ruin celebrates the cumulation of 50 years of Dungeons & Dragons adventures. You will get to visit legendary locations, rub shoulders with famous archmages, and face off against one of the most deadly villains of all time.
The time of Vecna is nigh. Gather your party and prepare to save the multiverse!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
LOLOLOLOLOLOLOLOL
And I'm honestly all for a multiverse, the idea of connecting different worlds into one is cool and great for large scale storytelling
"Early access and now pre order exclusives"
This is what happens when you hire a bunch of video game people to run a TTRPG book company. Goodbye the company I once loved. Time for you to lose another Billion dollars in this next quarter.
How about you just return to the company of old and stop screwing around with all this subscription/video game crap you're trying to pull. Oh, and stop trying to screw over your customer base while you're at it.
"Early access and now pre order exclusives"
This is what happens when you hire a bunch of video game people to run a TTRPG book company. Goodbye the company I once loved. Time for you to lose another Billion dollars in this next quarter.
How about you just return to the company of old and stop screwing around with all this subscription/video game crap you're trying to pull. Oh, and stop trying to screw over your customer base while you're at it.
I did the same some time ago using the Ad&D module "Die Vecna, Die!" as a basis. This sounds a lot like a remake of that, but with additional planar travel added in.
I'm just curious if it will also usher in a significant change in overall D&D rules, like "Die Vecna, Die!" did, which was effectively the in game change from 2nd edition to 3rd (I updated it to change from 3.5 to 5th, and it worked really well for me).
Will there be an official Vecna miniature released.
Pages of feedback and suggestions above - is this just a 'reaction' thread dumping ground? Some valid points posted.
From the description seems like the book is done, and WotC will use whatever IP by however means to monetize accordingly. Easier to exploit lore and move goal posts then to take content to the next level- e.g Phandelver and Beyond.
Chris Perkins - are you lost in the myriad of this new WotC reality? Many are counting on you to steer things in the right direction.
Careful what you ask for. Refreshed is a friendly term for rewriting history to undermine lore and push different narratives.
If not for many 2e publications much of the current literature couldn't stand on their own. Nothing forgotten about the foundation of D&D - did you instead mean "ignore"?
At this point would not be surprised if the hardcover book had DDB coupons stuffed in between pages - there's your 'classics from the 80's'
I’m still waiting on an official campaign setting in Eberron that’s not a world hopping adventure but I’m still glad that this is coming to 5e
Also Unearthed Arcana people, if you’re reading this than please bring Warlock’s pact casting back. Please
Warlock got its pact casting back in playtest 7.
Planescape was mostly good, but somehow, I'm expecting a fumble.
Well that isn't 100% true. It's hinted at in some of the books that Xoriat is a possible gateway to other universes. The only issue being that its mostly sealed up.
That sounds fun. Tempted to steal that idea!
Oh thanks, when it comes to dnd news I pretty much live under a rock
it mentions that the players will have to go to many areas, where one of them is ravenloft, so maybe not curse of strahd. It also mentions that the party starts from the sword coast, but I guess you can use the netherdeep.
Think my candle keep campaign will take a turn tho xD
AWESOME!!!
i hope they actually give vecna a stat-block that reflex his semi-deity lich capability, and not that malformed disappointment that was released some time ago.
If we are going to Ravenloft (cool, by the way, old enough to remember when multiple modules were created for each campaign setting), I'm kind of interested to see how easy/difficult they make it to get out of the Demiplane of Dread again.
A revolving doors policy would seem kind of weird.
Yeah . . . a bit funny that way. I feels a bit like self-inflicted fan-fic . . . "what can we do to generate 50th anniversary buzz?" "I know, let's try to leverage the "Stranger Things" connection, and try to get some name recognition for the tons of books we've published for everything BUT FR." But my snarkiness aside, my group is looking forward to a high-level published adventure. We've used mostly either homebrew or stuff from DM's Guild for higher levels. We're planning on running it, if it reads any good after it's published. We'll see how it goes.