Vecna’s back, and, as always, he’s up to no good.Vecna: Eve of Ruin will take your players from levels 10 to 20 as they attempt to stop the legendary lich’s ritual to remake all of existence.
This climactic adventure will whisk you and your players across the multiverse, from the Forgotten Realms to Eberron, Dragonlance, Planescape, Greyhawk, and more, as they track down the means of thwarting the Whispered One.
Let’s take a look at what this epic adventure has in store:
Play the Prequel Adventure Today!
In Vecna: Nest of the Eldritch Eye, you'll investigate a nefarious cult preparing a deadly ritual. This adventure will introduce your party to Neverwinter, the starting point for Eve of Ruin, and may even offer a glimpse into Vecna's evil plots.
You can get your copy today in the D&D Beyond marketplace for $4.99!
What to Expect in Vecna: Eve of Ruin

This 256-page book contains everything you need to run a desperate, plane-hopping race against time for high-level adventurers. On top of the included story, Dungeon Masters will be armed with over 30 stat blocks for new, challenging monsters, plus lore-filled dossiers on legendary D&D figures that can be used in this campaign and future adventures.
DMs with a Master-tier subscription will even get access to all 32 maps and monster tokens in D&D Beyond Maps. This means you can spend more time with your party in a daring struggle against evil, rather than prepping for your sessions.
Archmages, Assemble!
When the Lich-God Vecna shows up to destroy the entirety of existence, you can bet that legendary heroes will set aside their own goals to contest the Undying King.
DMs will not only get to control this all-powerful lich as he attempts to bend the multiverse to his will, but they will get to take up the mantle of famous archmages as they work with the party to foil Vecna's ritual.
Play as High-Level Heroes
Vecna is a major league villain, which is why characters from this adventure will start at 10th level and need to get to 20th level to have any hopes of taking him on. These levels are where heroes turn from masters of the realm to legends of the multiverse. By the end of the adventure, they will need all of the abilities at their disposal to confront Vecna.
Visit Legendary Locations
This adventure will take players on a whirlwind tour of the multiverse in search of pieces of the legendary Rod of Seven Parts. Revisit the Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk campaign settings, and come up against familiar and new foes.
Celebrate 50 Years of D&D
There’s no better way to celebrate 50 years of Dungeons & Dragons than by embarking on one of its most epic quests yet. This adventure pits your party against one of D&D's most prominent villains as they race across the multiverse to assemble parts of a legendary weapon. Along the way, the party will come across a treasure trove of callbacks to beloved NPCs, iconic locations, and fan-favorite monsters.
Who Is Vecna?

Vecna is the biggest, baddest news. There’s a reason he’s called the Whispered One; he’s so evil that even saying his name could direct his attention toward you, which is a death sentence for most people.
The lich’s tale began in the first edition of D&D as a pair of magic items—the Eye and Hand of Vecna. Since then, his dark conquests across Oerth and the multiverse have been unveiled in ever more daunting detail.
Achieving immortality through lichdom, Vecna built a vast empire, only to be betrayed by this regent, Kas. During the battle that followed Kas' attempt to usurp his master, he was thrown across the multiverse and landed in the Domain of Dread known as Tovag. Vecna survived Kas’ betrayal but lost his left eye and hand in the conflict.
The lich has since continued his plight for power and immortality across the multiverse, eventually accomplishing his goal of ascending to godhood. Now, Vecna seeks to fulfill an even loftier ambition: to rule over all the multiverse.
Do You Dare Confront Vecna?
Vecna: Eve of Ruin celebrates the cumulation of 50 years of Dungeons & Dragons adventures. You will get to visit legendary locations, rub shoulders with famous archmages, and face off against one of the most deadly villains of all time.
The time of Vecna is nigh. Gather your party and prepare to save the multiverse!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Perfect for CoS since the party is supposed to end the module on lvl 10
Like I said earlier, someone is gonna get that prepared for the party, it’s logical
So much this, love seeing a release taking a campaign all the way to level 20. Much needed addition to the library of options I think, really glad to see it.
I was really hyped for this book, and even more so now that I've learned that it comes out just a few days before my birthday!
I would love to join this! How may I join?
So will he actually be a threat this time cause the last official "Vecna" statblock we got was a joke that could be defeated pretty easily by even a moderately optimized tier 3 team.
Will it come with preconfigured Encounters or is that not a thing?
I hope this is good, but considering the firing of over 1000 people and how crowd-pleasing this appears I struggle to imagine they'll do a good job.
This book seems like it is trying to do everything all at once...
The page where you can preorder the 'digital + physical' bundle says that it will be available April 16th.
I think it would be epic to make 5e volumetric like DDO does for 3.5. So instead of a level cap you could continue to progress at either slower rates (expanding the levels to five sublevels or similar thing) or further in depth ie level 100. Scaling outward moreso than just upward. But thats just my personal desire. I like adventuring moreso than just getting new skills so slower progression with sub level tweaks seems much more entertaining to me. I suppose people like the normal progression but having a book on expanding/inflating the progression just seems so much more useful to me.
It looks cool, but will it use ai 'art' or adjusted ai 'art'?
If it uses ai 'art' then I will continue to stop supporting WotC.
It will not. WotC has pledged not to do this. So I am willing to believe them.
Vecna: Eve of Ruin... the twist? It's really a story about a woman called Eve!
Did not see that one coming!
Wow. I’m actually running a campaign currently with Vecna as the main bad guy. The party is just now level 10 and we play once a month so they will probably be level 11 maybe 12 by end of May
But this might fit into the campaign nicely giving me some extra lore and the higher encounters
Cruel trick: "Hey, how do you pronounce this word... V-E-C-N-A?"
"Vecna?" [is suddenly stricken with an overwhelming sense of dread]
"He sees you now, LOLOLOL!"
"...rub shoulders with famous archmages..."
Elminster? Tasha? Bigby? Vajra "Blackstaff" Safahr? Raistlin or Palin Majere? Kalarel?
(I know, the last one was priest of Orcus - by after a decade, how about a Nentir Vale revival - if they can give us Lost Mine of Phandelver twice in one "edition", they could bring back 4e's main setting to celebrate 50 years (you know, something from each edition of the game, maybe?)
maybe they'll revisit ai art when an ai comes along that's been trained on only paid-for or voluntarily provided art. cynically, you might even say that the longer you wait to replace artists with robots the more scraped training data they'll have to work with later. regardless, ai is not going to make the books cheaper. also, tacking on the luddite disempowerment of persons with physical limitations feels disingenuous when many peripheral options exist. ai will eat their art too.
My guess is Tasha, mordenkainen, and someone else. Dunno who yet, maybe Bigby, or fizban
More Greyhawk needed. Minis planned for Vecna?
It's been 4 years and we are approaching Lvl 18. Congrats.