Vecna’s back, and, as always, he’s up to no good.Vecna: Eve of Ruin will take your players from levels 10 to 20 as they attempt to stop the legendary lich’s ritual to remake all of existence.
This climactic adventure will whisk you and your players across the multiverse, from the Forgotten Realms to Eberron, Dragonlance, Planescape, Greyhawk, and more, as they track down the means of thwarting the Whispered One.
Let’s take a look at what this epic adventure has in store:
Play the Prequel Adventure Today!
In Vecna: Nest of the Eldritch Eye, you'll investigate a nefarious cult preparing a deadly ritual. This adventure will introduce your party to Neverwinter, the starting point for Eve of Ruin, and may even offer a glimpse into Vecna's evil plots.
You can get your copy today in the D&D Beyond marketplace for $4.99!
What to Expect in Vecna: Eve of Ruin

This 256-page book contains everything you need to run a desperate, plane-hopping race against time for high-level adventurers. On top of the included story, Dungeon Masters will be armed with over 30 stat blocks for new, challenging monsters, plus lore-filled dossiers on legendary D&D figures that can be used in this campaign and future adventures.
DMs with a Master-tier subscription will even get access to all 32 maps and monster tokens in D&D Beyond Maps. This means you can spend more time with your party in a daring struggle against evil, rather than prepping for your sessions.
Archmages, Assemble!
When the Lich-God Vecna shows up to destroy the entirety of existence, you can bet that legendary heroes will set aside their own goals to contest the Undying King.
DMs will not only get to control this all-powerful lich as he attempts to bend the multiverse to his will, but they will get to take up the mantle of famous archmages as they work with the party to foil Vecna's ritual.
Play as High-Level Heroes
Vecna is a major league villain, which is why characters from this adventure will start at 10th level and need to get to 20th level to have any hopes of taking him on. These levels are where heroes turn from masters of the realm to legends of the multiverse. By the end of the adventure, they will need all of the abilities at their disposal to confront Vecna.
Visit Legendary Locations
This adventure will take players on a whirlwind tour of the multiverse in search of pieces of the legendary Rod of Seven Parts. Revisit the Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk campaign settings, and come up against familiar and new foes.
Celebrate 50 Years of D&D
There’s no better way to celebrate 50 years of Dungeons & Dragons than by embarking on one of its most epic quests yet. This adventure pits your party against one of D&D's most prominent villains as they race across the multiverse to assemble parts of a legendary weapon. Along the way, the party will come across a treasure trove of callbacks to beloved NPCs, iconic locations, and fan-favorite monsters.
Who Is Vecna?

Vecna is the biggest, baddest news. There’s a reason he’s called the Whispered One; he’s so evil that even saying his name could direct his attention toward you, which is a death sentence for most people.
The lich’s tale began in the first edition of D&D as a pair of magic items—the Eye and Hand of Vecna. Since then, his dark conquests across Oerth and the multiverse have been unveiled in ever more daunting detail.
Achieving immortality through lichdom, Vecna built a vast empire, only to be betrayed by this regent, Kas. During the battle that followed Kas' attempt to usurp his master, he was thrown across the multiverse and landed in the Domain of Dread known as Tovag. Vecna survived Kas’ betrayal but lost his left eye and hand in the conflict.
The lich has since continued his plight for power and immortality across the multiverse, eventually accomplishing his goal of ascending to godhood. Now, Vecna seeks to fulfill an even loftier ambition: to rule over all the multiverse.
Do You Dare Confront Vecna?
Vecna: Eve of Ruin celebrates the cumulation of 50 years of Dungeons & Dragons adventures. You will get to visit legendary locations, rub shoulders with famous archmages, and face off against one of the most deadly villains of all time.
The time of Vecna is nigh. Gather your party and prepare to save the multiverse!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
It's been 4 years and we are approaching Lvl 18. Congrats.
I just wish that Chains of Asmodeus and all the other extra content was released on D&D Beyond
Vecna is the most villaine of Dungeons and Dragons´ History. Todat the youngest people know him from Stranger Things (Netflix) I am loving it.
Althought i am playing (Dnd) in a solitary with Mythic emulator Game Master (Second Edition) Method from Pandemic age (2020) I love Dungeons and Dragons and His Increible Multiverse and Legend.
Long Live to D&D 👹
So we have a High-level D&D adventure with Vecna as the main antagonist, where he plans to destroy/reshape/rule all of reality, which features travel through multiple different settings for D&D, and is released shortly before a new edition comes out...
Is this a spiritual successor to the old 2nd Edition module Die Vecna Die?
I’m fully expecting to see some material from Die Vecna Die make a return in this new module and I don’t mean character lore.
but we’ll see.
Awesome!
That's what my party is doing! we are about 3/4 the way through Strand and plan to continue on to defeat Vecna!
I’m planning to run it as a three module adventure. Starting with Curse of Strahd, going into Tomb of Annihilation, and finishing off with Eve of Ruin
Call of the Netherdeep not so much since Vecna is a god in the Exandria setting, a little bit different from the OG Vecna
I firmly disagree with your opinion, kind Sir.
Having a initially bad-good races can lead to some incredible interactions and character stories.
Drizzt being one of them. I'll let you know that the history of a being who was born evil, yet fights it's own wicked blood and chooses to be good is a timeless classic.
However I will agree that there should be settings that does not have such topics, for people that are not very fond of this sort of world-building.
Is it just the story or will there be additional backgrounds, magic items & so on?
Seeing an adventure that's 10+ and up to 20 WITH a legendary titular character fills me with hope.
There's some red flags that this could end up very messy to me, several super powered npcs the party need rely on to progress and so any realms and locations reminds me of the most barebones unguided railroads of tryanny of dragons, I still have hope for this adventure but wont be pre ordering I will wait on reviews for if it actuall is a good exmaple for high level play adventures.
Echoing what most everyone is saying: very cool to see a mid to high level campaign! But I am disappointed by the pre-order exclusive.
Don't get me wrong, cosmetics for character sheets as y'all have been doing are fine, but gating actual content like the single session adventure "Vecna: Nest of the Eldritch Eye" y'all are advertising, just flat out sucks.
So Die Vecna Die! 2 electric boogaloo.
I am too!
32 Maps!
I don't want to be that person but as fresh as the second half of Phandelver and Below was, some of those maps - IMHO - seemed a little there-for-the-sake-of-being-there. (That map that basically showed the outside of a cave and, er... the inside of a one-room cave, for example). [I know, I know VTT and Maps and stuff!]
I hope this one's gonna give us some more really unique features/terrains. The Walking Castle map from Planescape: Turn of Fortune's Wheel was absolute genius!
If we're going to Krynn how about the Inn of the Last Home, high amongst the Vallenwood trees, where a fight on the walkways includes info about what happens when you throw an opponent over the side of the railings and they plummet to the ground below. Or The Tower of High Sorcery at Palanathas where you have to make your way through the haunted Shoikan Grove to rub shoulders with one of those archmages we've been told we're rubbing shoulders with. Or something totally M. C. Escher inspired?
Level 20 Zealot Barbarian says “sure I don’t see why not?”
The release date is in around three months, so 90% of the book is likely already complete. We even have a page count. My view is that sometimes it’s best to accept the inevitable. What WotC does with their IP won’t impact your home game anyways.
I disagree with this assessment of Vecna's statblock.
Don't Say Vecna did an aweful ******* job showing off what he can do, because he can be NASTY if you know how.
EG. The party is going through Vecna's lair, and have to fight a bunch of undead. During the fight the wizard ends up chewing through their spell slots because someone keeps counterspelling them
Because the only requirement for Vecna's Dread Counterspell is he be able to see the creature when the spell is cast. So, by using scrying, you can counterspell creatures FROM THE OTHER SIDE OF THE WORLD
Your party are trying to put up buffs before teleporting to Vecna? Counterspell both their teleport and heroes feast.
Vecna's biggest weakness is ranged weapons, which is solved if his lair is designed so he can use his reaction to teleport 60 ft. behind total cover after the first hit.