Vecna’s back, and, as always, he’s up to no good.Vecna: Eve of Ruin will take your players from levels 10 to 20 as they attempt to stop the legendary lich’s ritual to remake all of existence.
This climactic adventure will whisk you and your players across the multiverse, from the Forgotten Realms to Eberron, Dragonlance, Planescape, Greyhawk, and more, as they track down the means of thwarting the Whispered One.
Let’s take a look at what this epic adventure has in store:
Play the Prequel Adventure Today!
In Vecna: Nest of the Eldritch Eye, you'll investigate a nefarious cult preparing a deadly ritual. This adventure will introduce your party to Neverwinter, the starting point for Eve of Ruin, and may even offer a glimpse into Vecna's evil plots.
You can get your copy today in the D&D Beyond marketplace for $4.99!
What to Expect in Vecna: Eve of Ruin

This 256-page book contains everything you need to run a desperate, plane-hopping race against time for high-level adventurers. On top of the included story, Dungeon Masters will be armed with over 30 stat blocks for new, challenging monsters, plus lore-filled dossiers on legendary D&D figures that can be used in this campaign and future adventures.
DMs with a Master-tier subscription will even get access to all 32 maps and monster tokens in D&D Beyond Maps. This means you can spend more time with your party in a daring struggle against evil, rather than prepping for your sessions.
Archmages, Assemble!
When the Lich-God Vecna shows up to destroy the entirety of existence, you can bet that legendary heroes will set aside their own goals to contest the Undying King.
DMs will not only get to control this all-powerful lich as he attempts to bend the multiverse to his will, but they will get to take up the mantle of famous archmages as they work with the party to foil Vecna's ritual.
Play as High-Level Heroes
Vecna is a major league villain, which is why characters from this adventure will start at 10th level and need to get to 20th level to have any hopes of taking him on. These levels are where heroes turn from masters of the realm to legends of the multiverse. By the end of the adventure, they will need all of the abilities at their disposal to confront Vecna.
Visit Legendary Locations
This adventure will take players on a whirlwind tour of the multiverse in search of pieces of the legendary Rod of Seven Parts. Revisit the Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk campaign settings, and come up against familiar and new foes.
Celebrate 50 Years of D&D
There’s no better way to celebrate 50 years of Dungeons & Dragons than by embarking on one of its most epic quests yet. This adventure pits your party against one of D&D's most prominent villains as they race across the multiverse to assemble parts of a legendary weapon. Along the way, the party will come across a treasure trove of callbacks to beloved NPCs, iconic locations, and fan-favorite monsters.
Who Is Vecna?

Vecna is the biggest, baddest news. There’s a reason he’s called the Whispered One; he’s so evil that even saying his name could direct his attention toward you, which is a death sentence for most people.
The lich’s tale began in the first edition of D&D as a pair of magic items—the Eye and Hand of Vecna. Since then, his dark conquests across Oerth and the multiverse have been unveiled in ever more daunting detail.
Achieving immortality through lichdom, Vecna built a vast empire, only to be betrayed by this regent, Kas. During the battle that followed Kas' attempt to usurp his master, he was thrown across the multiverse and landed in the Domain of Dread known as Tovag. Vecna survived Kas’ betrayal but lost his left eye and hand in the conflict.
The lich has since continued his plight for power and immortality across the multiverse, eventually accomplishing his goal of ascending to godhood. Now, Vecna seeks to fulfill an even loftier ambition: to rule over all the multiverse.
Do You Dare Confront Vecna?
Vecna: Eve of Ruin celebrates the cumulation of 50 years of Dungeons & Dragons adventures. You will get to visit legendary locations, rub shoulders with famous archmages, and face off against one of the most deadly villains of all time.
The time of Vecna is nigh. Gather your party and prepare to save the multiverse!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
This campaign only further increases my desire to play as a warlock of Kas
I hope this isn't just a reboot of the 2nd edtion boxed set Rod of Seven Parts
Will this use the pre existing Vecna statblock or will a new one be released
Is the 2nd edition boxed set Rod of Seven Parts not fantastique then? Did Skip Williams fail to deliver for you in 1996? (if that's the box set you're referring to?)
Coz if it was a mind-blowing, rip-roaring adventure from the bygone, misty, forgotten age of 2nd edition would that immediately make it wrong? Less worthy of some 2024 love and affection? D&D has the big-50 years of adventures to choose from, if it was great 10, 20, or 30 years ago, would that mean that it should be automatically be dismissed into limbo? Never to be refreshed for a new and modern audience?
Tales from the Yawning Portal and that new upcoming one, Quests from the Infinite Staircase, would seem to suggest that Wizards et al want to acknowledge some of the "classics".
anyone else a little annoyed that its a "multi-verse" style of adventure. Vecna is originally from Greyhawk, so wouldn't it be nice to make this a convenient tie in for a Greyhawk campaign setting? also i always viewed Dragonlance and the events that occur within the setting as "their own thing" very much separate from the lore mess that is the Forgotten realms, so i am hesitant for a merging of the two
you know that there allready is one, right?
If that's the case with Eberron what about Tal'dorei he was in that too and yes I know Vox Machina did defeat him, but what if they just stopped him temporarily.
innit so true
Same vibes!
I'm sure Bane will be a little upsetti spaghetti
We finaily getting a module that goes to 20? Lets go!
Will the Circle of Eight make an appearance in this adventure? That’s what comes to mind when. They say Archmages Assemble.
This is the 5e version of "Die Vecna Die!" that was the in-universe reason for the switch between the 2e & 3e versions of the rules. It also took place in different planes. This is how WotC will rationalize the switch from 5e to One D&D (6th) edition rules.
Finally, some love toward Greyhawk.
I am so hyped for this
uh what about dungeon of the mad mage
I readed Vecna is High, like how is bro getting high if he has no organs bruh 💀
Oh boy, your next big adventure! This will be spoken by all at the campfire one day . . . If you can make it.
Want it!
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