When echoes of the multiverse's cataclysmic end reach the ears of some of D&D's most powerful archmages, what will they do to prevent catastrophe? Vecna: Eve of Ruin, releasing May 21, pits the almighty Vecna against your party and the forces of good as they scramble to foil his dastardly plans. But time is running out.
Let's learn more about who's weighing in on the good guys' team and will aid the party on their adventure across the multiverse: the Wizards Three!
- A Legendary Team-Up for a Legendary Threat
- Tasha, the Demonologist
- Mordenkainen, the Interplanar Archmage
- Alustriel Silverhand, the High Lady
Warning! This article contains spoilers for Curse of Strahd, Baldur's Gate: Descent into Avernus, and The Wild Beyond the Witchlight. If you don't want to spoil any surprises for these adventures, I suggest avoiding content hidden behind the "Spoiler" buttons.
Get Your Adventure Started with Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye is a prequel adventure to Vecna: Eve of Ruin for 3rd-level characters. This one-shot sets up Eve of Ruin by introducing your party to Neverwinter and the Whispered One's cultists.
To get this introductory adventure, preorder a digital copy of Vecna: Eve of Ruin. Nest of the Eldritch Eye is now available for those that have preordered, and can be purchased separately after Eve of Ruin drops on May 21!
A Legendary Team-Up for a Legendary Threat

You know those Marvel Team-Up comics where a hero would encounter a threat of such immense power that they had to team up with other heroes to take down the big baddie? That's essentially what's happening in Vecna: Eve of Ruin.
Vecna, the lich-god, has been preparing a ritual to unravel the multiverse. He's almost ready to unleash his stored power and use it to destroy everything, then reknit the fragments to his liking.
Along with your party of adventurers, three archmages have banded together to thwart Vecna's plans. Each of these powerful spellcasters has a storied past woven through the annals of D&D, which we'll cover below:
Tasha, the Demonologist

With an unusual upbringing and sketchy past, Tasha is the wild card of the Wizards Three.
She's gained fame across the multiverse for several spells she's concocted, like Tasha's Hideous Laughter, Tasha's Mind Whip, Tasha's Caustic Brew, and Tasha's Otherworldly Guise.
She is also the infamous author of the Demonomicon of Iggwilv, which is considered the most thorough and blasphemous tome of demon-related information in the multiverse.
Tasha's History in D&D
Born on Oerth, Tasha was adopted and raised by the hag Baba Yaga, who tutored her into becoming one of the most potent magic-users the realm has ever seen. Tasha, or Natasha as she was known back then, was raised alongside other hags who were daughters of Baba Yaga and jealous of Tasha's power and her position within Baba Yaga's coven.
Eventually, Tasha left Baba Yaga's hut and began to seek glory across Oerth. During her travels, she joined the Company of Seven, a famous Oeridian adventuring group. She also studied under the archmage, Zagig Yragerne.
During her exploits, she has worked with—and run afoul of—the wizard Mordenkainen on numerous occasions. Their encounters ranged from alliances against common threats to clashes over conflicting interests—and sometimes the occasional chess match.
Tasha famously consorted with various demons during her adventuring career. It has even been said that she and the demon lord Graz'zt had formed alliances to exchange power and knowledge. She's definitely flirted with evil, especially in her days as Iggwilv the Witch Queen. But isn't "evil" just a matter of perspective?
What Has Tasha Been Up To?
Speaking of perspective, Tasha has since learned that gaining absolute power at the expense of antagonizing demon lords is a dangerous game and has retreated to the Feywild to avoid the many deadly enemies she's made along her path to power.
Tasha was last seen in The Wild Beyond the Witchlight as Zybilna, the archfey ruler of Prismeer. It's worth noting that the Tasha you'll encounter in Vecna: Eve of Ruin isn't this version of Tasha. Instead, a Tasha from before her Witch Queen days has traveled into the present so Zybilna can keep her attention focused on her otherworldly domain.
Mordenkainen, the Interplanar Archmage

The second of the Wizards Three is Mordenkainen, another mighty Oeridian mage, and quintessential stern, mysterious, and dangerous wizard.
He's authored many spells that have come to see frequent use throughout the multiverse, such as Mordenkainen's Magnificent Mansion, Mordenkainen's Private Sanctum, Mordenkainen's Sword, and Mordenkainen's Faithful Hound.
One reason these spells are so well-known is Mordenkainen's tendency to traverse the planes in his Tower of Urm, a personal fortress with multiverse-traveling capabilities.
Mordenkainen takes a firmly neutral stance in the conflicts that wage across the planes. He believes in the universal balance between good and evil. But, as it happens, evil tries to usurp the balance more than good, so he often throws in with good-aligned forces.
Mordenkainen’s History in D&D
Mordenkainen was one of the first characters created in D&D. His inception can be traced back to 1973 when Gary Gygax began playing as the stern wizard in some of the first adventures that took place in the Greyhawk setting.
Since then, Mordenkainen has become one of the D&D multiverse's most powerful forces.
He founded the Circle of Eight, a group of powerful spellcasters who worked with Mordenkainen to maintain the cosmic scales of balance. Its members included Bigby, Mordenkainen's apprentice, as well as other well-known wizards like Leomund (from Leomund's Tiny Hut) and Otto (the one with the irresistible dance).
This cabal of wizards faced a version of Vecna before in the second edition adventure Vecna Lives, but they were unceremoniously defeated. Notably, Mordenkainen wasn't involved in this conflict and later resurrected his comrades before departing to explore the multiverse.
What Has Mordenkainen Been Up To?
During these interplanar explorations, Mordenkainen found himself in the Domain of Dread known as Barovia. Here, he encountered the vampire Strahd von Zarovich, who tyrannically ruled over the people of Barovia. Seeking to free the land's citizens, Mordenkainen confronted Strahd but was thwarted and driven mad by the realization that he could not overcome Strahd's power.
Mordenkainen was eventually freed from his madness by a group of adventurers in Curse of Strahd. Now recovered, he has retreated to his Tower of Urm and traverses the multiverse, researching magical theory and the forces that drive the conflict between good and evil.
Mordenkainen was most recently seen in Avernus, the first layer of the Nine Hells, in the adventure Baldur's Gate: Descent into Avernus. Here, he studies the effects of the Nine Hells on the various schools of magic.
Alustriel Silverhand, the Shining Lady

The daughter of Mystra, the god of magic, Alustriel has been a force for good across the Forgotten Realms for centuries. Due to her divine parentage, she is bestowed with immortality and incredible power with arcane magic, which she uses to protect the Weave—Toril's primary incarnation of magic.
Alustriel's History in D&D
Alustriel and her six sisters were born to the human noble Dornal Silverhand and the half-elven sorceress Elué Shundar. It was later revealed that Elué Shundar was Mystra in disguise, which explains why Alustriel and her sisters were all born with incredible talents.
Even as her keen knack for the arcane arts developed into a potent power, Alustriel always tried to inspire peace and well-being in her adventures.
She led a successful adventuring career, after which she became Silverymoon's High Mage, where she dedicated herself to the city's protection, fostering a culture of inclusivity and cooperation among its diverse inhabitants.
For centuries, she ruled over Silverymoon, the capital of the Silver Marches, and was the driving force behind its establishment as a haven of peace and prosperity.
Since leaving her responsibilities as the High Mage of Silverymoon, she has continued work as a force for good across the multiverse.
What Has Alustriel Been Up To?
Alustriel has not appeared in any fifth edition adventures, but it stands to reason that she has been traveling across Toril and the multiverse, aiding the forces of good in their plight against evil.
Can Your Party and the Wizards Three Thwart Vecna?
In this corner, standing at 6 feet nothing and weighing a desiccated 100 lbs., is Vecna, the lich-god. And in this corner, the best archmages the multiverse has to offer and your party of adventurers!
Vecna: Eve of Ruin brings your party toe-to-toe with one of D&D's greatest villains. Even assisted by the Wizards Three, will they be enough to save the multiverse before it's too late? There's only one way to find out! Preorder your digital and physical copy of Vecna: Eve of Ruin today! Or, pick up the book early by visiting select stores participating in the Local Game Store Early Access Program!
Upon release, this book will be integrated into D&D Beyond Maps, so Master-tier subscribers can effortlessly prep and run their adventures with the help of this VTT. Maps syncs to your D&D Beyond account, so you can add maps and tokens with a few clicks and then invite your players to run your session!
This article was updated on May 2, 2024. It previously stated that digital + physical bundle preorders receive early access to the adventure on D&D Beyond. Only preorders for digital + physical bundles made before April 30 are eligible for early access.

Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
In the video they say that it's a rotating cast, with one of the three as its anchor, usually Mordenkainen. He probably chose Tasha b/c of Vecna being from Greyhawk and her already being familiar with his menace in her future. Elminster is by his own wishes and description, retired/busy with something else that's grave, so he just chose one of the other 3 surviving Chosen of Mystra. As a believer of balance, he probably didn't want to choose both Dalamar and Tasha, as it would be too skewed in evil to effectively deal with Vecna.
While this explanation usually works with low level adventures... This is the threat to the whole existence, the whole multiverse... There's nothing more serious than this...
"Even assisted by the Wizards Three, will they be enough to save the multiverse before it's too late?"
So, um, I'm gonna guess... Yep!
Failure recently means [NO SPOILERS] (a) KA-BOOM! The entire planet is destroyed by a crystalline entity thing, (b) KA-BOOM! The planet is taken over by an Illithid godlet thing and their psionic minions, or (c) KA-BOOM! Reality is compromised by misinformation, and Team Construct go on a crusade to reboot MultiverseOS to update the death-toggle for certain people - who have kind-of-become-immortal... why would they want that fixed? I'm guessing this one's Intro/Chapter 1 doesn't contain the subheading "How to start this adventure if your players thought it would be hilarious not to engage in a previous story and the campaign world has been destroyed, brains are being eaten and reality isn't what it used to be!"
Anyone wanna guess which one of the Wizards Three will be the first to die? And (twist you don't see coming) will Vecna become the newest member of the Wizards Three along with Venger and Scarlet (can I still say(?)) Witch? Professor McGonagall? A certain comedic mouse from The Sorcerer's Apprentice? Anachronistically, a Halo's Master Chief cameo?
(Stupid sense of humour aside, kind-ah looking forward to this one)
Also, in the first picture, er, picturing the Wizards Three, why hasn't anyone mentioned the cameo appearance of Lumiere from Beauty and the Beast!?
Look...! Right there, bottom-middle!
Vecna gonna get defeated in a hoedown, y'all! [Strixhaven Rocks!!!]
Tragically, with the Dragonlance: Shadow of the Dragon Queen reboot, Dalamar is a (nostalgia cameo) nobody in 5e, that's probably why he currently isn't in the Wizards Three.
In 5e, the War of the Lance is still raging - infinitum? - Raistlin Majere doesn't exist, he hasn't post-war time-travelled or popped off to the Abyss to challenge goddesses, so hasn't created a situation where Dalamar can become his apprentice or become master of any of the towers of high sorcery, Palanthus or otherwise.
There'd have to be a huge data-dump of old-edition lore for Dalamar to move from random elf in the wilderness in a group of elves, to being considered a powerful wizard who would be your go-to guy for facing the challenge of Vecna!
Back in the dim and distant (no doubt, incomprehensible) past now known as "the late 1980s", didn't WG8 Greyhawk Adventures: Fate of Istus kind of rules update/lore tweak?
How about, in Vecna: Eve of Ruin - everybody fails. No matter what you do, everybody fails.
Vecna, the lich-god, has been preparing a ritual to unravel the multiverse. He's almost ready to unleash his stored power and use it to destroy everything, then reknit the fragments to his liking.
Everything has been reknit to his liking and this is where all that new stuff from the One D&D playtests come from, Vecna! (just don't tell anyone, we're dealing with the god of secrets, after all)! Vecna declassifies his secret portfolio concerning Barbarian: Path of the World Tree, Vecna's Bardic: College of Dance, and because even lich-gods need to take a week off every now and then and wet their "toes" on a romantic stroll along the beach, Vecna's Circle of the Sea.
Counterpoint: This version of Tasha is a younger version of herself. So obviously time and space are not issues here. They could have pulled a post-Legends Dalamar into things.
Alternative solution: They could have had Mordenkainen form a new Circle of Eight from across multiple worlds.
Also, maybe they just got tired of Dalamar ripping his shirt off to show Raistlin's fingerprints embedded on his chest. I mean, seriously. ;)
The Dream Team of Wizards (of the [Sword] Coast)!
I'm pretty sure that 'The Wizards Three' of the old Dragon magazine articles involved Mordenkainen, Elminster and Dalamar.
I can accept Dalamar being replaced by Tasha since it's my understanding that the latter is far more powerful a mage, but it's kind of odd to see Alustriel become the new Forgotten Realms representative of the trio, since Elminster hasn't really gone anywhere. In fact, it's weird the only content we've received of the Sage of Shadowdale was a
cameo during 'Out of the Abyss'
and some dialogue within the now-defunct 'Volo's Guide to Monsters'
I could agree that in general the Sage of Shadowdale had enough exposure and novels to last a lifetime, but he's been surprisingly absent in terms of 5th Edition content
god damn it, it looks cool. I love tasha too, smh y'all really trying hard to win me back...
Is it possible to put a general spoiler warning at the TOP of the article? I'm afraid my Witchlight players may read this and spoil themselves unintentionally, despite sections being behind spoiler tags as there is no indication as to what the spoiler is about. Name dropping the hags can also potentially be a spoiler for Witchlight players I feel as connections can be easily drawn. Something like "This article contains spoilers for Curse of Strahd, Descent into Avernus, and Wilds Beyond the Witchlight. Players read at your own risk." or something?
As you said, a wizard from each of the worlds seems like a no-brainer, but hey-ho!
You clearly know Dragonlance - and if you're of that generation who knows about Dragonlance, absolute respect to you - it was full of glorious and rich stories that resonated with so many people's childhood/young(-ish) adult lives at that time. And I'll also assume that you're savvy enough to know that certain other things about it - like so many things in the real world - didn't aged quite so well (just so nobody labels me some sort of thought-blinkered old-school Dragonlance-praise-screaming fanatic who defends it just, like, "because"!)
The point I was perhaps failing to make clearly, is that if you're NOT of that age, if 5e (perhaps even 4e) is the only version(s) of D&D you've played (apparently, that demographic exists - insane, right, who knew!) the Dalamar lore is absent (vast quantities of the established Dragonlance lore is missing from the one 5e book (coupled with NPCs dying in said 5e adventure who appear in the original novels later in the AD&D War of the Lance timeline of Krynn)).
Where Tasha is known about by people because of multiple books in 5e (so it obviously doesn't matter if in this adventure she's 23, 63 or 1,053 years old), Dalamar is just the name of "an elf" amongst a group of other elves, in a side quest, in a bay, in the wilderness, in one chapter, of one book...
Alternative solution: They could have had Mordenkainen form a new Circle of Eight from across multiple worlds. - Yeah, definitely! I'd consider paying to be part of that adventure!
(Thank you for thought-provoking me, I hope I was more coherent this time)
This would be a great idea, I'm playing through Witchlight right now and inadvertently spoiled it for myself because of curiosity.
DMs can and do often go off script so take heart in that you never know what YOUR DM may do :)
I think this is going to be a nice adventure and I'm looking forward to read it, but the Tasha/Iggwilv/Zibilna affair is already confusing as it is. Time travel is a trope that I hardly ever like. It's ok, anyway. You can make your own campaign, i'm just saying.
I think this is the Tasha of Oerth-771
I am a little worried that you are revealing a lot of plot points and surprises, that would be pleasant surprises for the players, in these articles.
The hype is real y'all!
You're totally right.
Cool