Investigate the dark undercurrents of a nefarious cult in Vecna: Nest of the Eldritch Eye, a one-shot adventure for 3rd-level characters. It serves as a prequel to Vecna: Eve of Ruin by introducing players to the lich-god’s cultists and their evil machinations.
Pick up your copy on the D&D Beyond marketplace today for $4.99 and unveil the beginnings of Vecna's evil plot!
- The Adventure Inside Vecna: Nest of the Eldritch Eye
- How This Prequel Adventure Ties into Vecna: Eve of Ruin
- Tips for Bridging the Prequel Adventure to Vecna: Eve of Ruin
- How to Access Vecna: Nest of the Eldritch Eye
Battle Vecna’s Forces in Maps
All the maps and tokens from Vecna: Nest of the Eldritch Eye are ready to use in D&D Beyond Maps!
Maps is a VTT that allows Dungeon Masters with a Master-tier subscription to quickly prep adventures and invite players to sessions. The VTT is equipped with a suite of resources—like fog of war and drawing and measuring features—to help you efficiently run dungeon crawls, combat, and exploration!
The Adventure Inside Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye is a single-session adventure for 3rd-level characters that takes two to three hours to play through.
The adventure begins with the heroes being hired to patrol the troubled streets of Neverwinter, a prominent city on the Sword Coast of the Forgotten Realms. During their patrol, they discover a mysterious desiccated eye at the scene of a murder. This discovery sets off a series of events that take players through the sewers and catacombs beneath Neverwinter, where they will face off against the cult of Vecna.
As the party contends with the zealots who worship the god-lich, they will learn more about the mysterious eye they found and may even get an insight into the ritual the Whispered One plans to enact in Vecna: Eve of Ruin.
How This Prequel Adventure Ties into Vecna: Eve of Ruin
Vecna: Nest of the Eldritch Eye is a prequel to Vecna: Eve of Ruin, a more expansive campaign that takes characters from 10th to 20th level. Since the prequel adventure is fit for 3rd-level characters, how they find themselves at 10th level at the beginning of Eve of Ruin is up to you as the Dungeon Master. What matters is that they are back in Neverwinter by the start of Eve of Ruin.
This adventure also ties into the plot of Eve of Ruin (without any spoilers) by introducing the party to Vecna’s cultists and hinting at the larger threat their plans pose to the multiverse.
Vecna's Supernatural Gifts
In this adventure, players have the opportunity to receive supernatural gifts from the Whispered One himself. The nature of these blessings—bestowed by the god of evil secrets—are unpredictable at best, but may aid adventurers in their plight against Vecna's machinations in Eve of Ruin.
Gaining the attention of Vecna is a dangerous gamble, and it may set up an even deadlier conflict when the party confronts the lich-god in their subsequent adventures!
Tips for Bridging the Prequel Adventure to Vecna: Eve of Ruin
Vecna: Nest of the Eldritch Eye offers Dungeon Masters the opportunity to start their campaign with a low-level prequel before transitioning to the high-level adventure in Vecna: Eve of Ruin. This seamlessly gives the party a reason to adventure together, builds anticipation for the coming quest, and foreshadows important events yet to come.
Here are some important things to remember if you're preparing to run Vecna: Eve of Ruin after the prequel adventure:
Establish Your Party as Heroes
While starting a campaign at 3rd or 5th level is relatively common for D&D adventures, starting at 10th level can be a new experience that requires players to have a backstory to support their character's adventuring prowess. Vecna: Nest of the Eldritch Eye gives players an established background as adventurers and ties them to Neverwinter, so they have a strong hook to adventure at the beginning of Vecna: Eve of Ruin.
Discuss What Your Players Did Between Adventures
To help smooth the time jump between adventures and invest your players in the well-being of Neverwinter (and the multiverse as a whole), consider taking the time to collaboratively craft the narrative of your party’s inter-adventure deeds:
- Did they stay in Neverwinter? If so, did they settle down and start a family or business?
- Did they stay together as a party? Or did they split up to pursue their own adventures? Maybe they agreed to return to Neverwinter on the anniversary of their adventure, which just so happens to be when Eve of Ruin kicks off.
- Have they seen any other signs of Vecna's plans during their adventures?
What the players decide their characters have done should reflect the fact that they managed to become 10th-level heroes by the beginning of Vecna: Eve of Ruin.
Prep Your Vecna Lore
Since his first mention in the original Dungeon & Dragons Eldritch Wizardry supplement, which came out in 1976, Vecna has become one of D&D’s most infamous and nefarious villains. If you’re unfamiliar with the lore surrounding this iconic character, this guide to Vecna's appearances throughout D&D's history can give you some foundational knowledge of just how big and bad Vecna can be.
Prepare to Face Vecna
Vecna: Nest of the Eldritch Eye prepares your party for an epic saga that will take them from the dank catacombs of Neverwinter to the far reaches of the multiverse. Get your copy of the adventure now and prepare to face Vecna's undying wrath!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
I love the idea of this as a prequel and reward for the purchase!
The only way to improve it would be to fit it into Phandelver as the location. I see running Phandelver and Below and then Vecna: Eve of Ruin back to back as a great 1 - 20 experience.
Neat.
you might have to edit one of the adventures a bit, if you want to have a smooth connection.
Awesome! But I thought V.E.O.R. started the players at level 10? The players here are starting at level 3, will they level up that quickly from only a 3 hour session? Maybe the VEOR characters are different from these ones, or some time passes between campaigns, idk
Yeah, my players will probably just gouge out their eye and grab the dead dude’s eye to shove in their empty socket cause they thought it was the Eye of Vecna
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I think it's a better idea to play it after the continuation campaign of the essential kit, changing that the one behind Myrkul's followers is Vecna ​​himself and his machinations, either posing as this God, or manipulating him.
The article says that their is a time jump, the give tips for bringing Eve of Ruin and this in The third section
How do I redeem/download this? I already preordered the digital book.
The article says this releases April 16th.
I see.. i will need to upscale that, my Players are far away from Level 3.
Totally agree with Agile_Dm.
I was hoping that given the connection to Vecna and the obelisks that there would be more to work with on that front, but that seems to have been glossed over.
Been trying to think of an organic way where the party have completed or are close to completing the lost mines chapters, and try to slip in the chance to run through Eldritch Eye as a kind of intermission before coming back to Phandalin to continue the Shattered Obelisk chapters. Might make for a nice narrative arc that builds up to this huge event more naturally
I’ve got a rough idea of and idea but would be open to ideas?
shouldn't this be included in the book?
some people just like physical books, but never want or need stuffs digital.
WOTC and Hasbro think the future is in digital, and they want money, so they went the video game path and said “exlucsve preorder bonus” so they get the money soon by doing some insentive to buy NOW rather then wait for us to buy it LATER
I am making this part of a long term campaign using different one shots from DnD beyond's books and I am glad they have a prequel to this campaign so there’s some foreshadowing to it.
no clue, Searched around for the Vecna: Nest of the Eldritch Eye on the site and rolled a 1. guess we wait till April 16
Oh neat, an introduction gatekept as a preorder bonus. Are we going to add lootboxes next, season passes that are as grindy as a second job?
Had the same thought. Honestly, all this does is make me suspicious. I think the adventure is going to be poorly written.
That's hardly fair, TTRPGS are nothing like video games. They are completely sandbox, and any content you don't have can just be homebrewed. You can also just get the info off of somewhere else like a wiki or fandom. Yes WOTC is money hungry, but no, this isn't unfair
I agree and it’s actually nice that they give a prequel like they do to movies. It’s a great plot hook that will have the party looking forward to the actual adventure. And like you said Brutus homebrew or wiki if you don’t want to pay