Releasing May 21, Vecna: Eve of Ruin will take your party on a race across the multiverse to foil Vecna the god-lich's plot! As you attempt to stop one of D&D's most infamous villains from enacting a multiverse-shaking ritual, your party will visit iconic locations and encounter a cast of legendary characters steeped in D&D history.
While Vecna may be the big bad of this adventure, there are other infamous villains who will be making an appearance. Let's take a look at some of the bad guys included in Vecna: Eve of Ruin.
Warning! This article contains spoilers for Curse of Strahd, Dragonlance: Shadow of the Dragon Queen, and Tomb of Annihilation. If you don't want to spoil any surprises for these adventures, I suggest avoiding content hidden behind the "Spoiler" buttons.
Get Your Adventure Started With Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye is a prequel adventure to Vecna: Eve of Ruin for 3rd-level characters. This one-shot sets up Eve of Ruin by introducing your party to Neverwinter and the Whispered One's cultists.
To get your introductory adventure, preorder a digital copy of Vecna: Eve of Ruin. Nest of the Eldritch Eye is now available for those that have preordered, and can be purchased separately after Eve of Ruin drops on May 21!
- A Vast Villainous Venture
- Acererak, the Insidious Architect
- Kas, the Betrayer
- Lord Soth, the Cursed Knight
- Miska the Wolf-Spider
- Strahd von Zarovich, the Tyrannical Vampire
A Vast Villainous Venture
Vecna: Eve of Ruin commemorates 50 years of Dungeons & Dragons with an epic adventure that brings players face-to-face with fan-favorite characters and locations across the multiverse.
We've already done a deep dive on Vecna and covered the archmages who will be lending their magical might to your party's cause, so now it's time to unveil which of the infamous villains from D&D's past will be making an appearance as multiversal calamity looms. While your party won't necessarily confront these villains in direct combat, their iniquitous influence will be felt throughout the realms you traverse.
Acererak, the Insidious Architect

Acererak is a lich with a fondness for trapping adventurers in danger-filled dungeons and harvesting their souls to feed his spirit jar. He's been the insidious architect behind dozens of tombs throughout the multiverse, but his most famous work is recognized as D&D's deadliest dungeon: the Tomb of Horrors.
When he's not constructing dungeons filled with death traps, Acererak ventures across the planes in search of powerful magical artifacts to place into his tombs as a lure for adventurers.
It is said that Acererak was born as a Cambion in the Greyhawk setting of Oerth. At a young age, he was rescued from an angry mob by the one and only Vecna and became one of the few spellcasters to have studied directly under the archlich's tutelage.
Eventually, Acererak followed his master on the path to undeath. As with most liches, Acererak is cruel, power-hungry, and vindictive. But, unlike his former master, Vecna's ex-apprentice doesn't crave godhood. Instead, he's more than happy to fill his immortal life tormenting adventurers in his carefully constructed tombs.
What Has Acererak Been Up To?
Acererak was most recently seen in the adventure Tomb of Annihilation and is the architect behind the meatgrinder dungeon, the Tomb of the Nine Gods.
He tried to create an evil god by using a necromantic device called a Soulmonger to feed souls to an Atropal he found adrift in the Negative Plane. Acererak stashed the Soulmonger in the Tomb of the Nine Gods, which placed a death curse across Toril and started collecting the souls of those who succumbed to it.
If the Soulmonger had collected enough souls to transform the Atropal into a god, Acererak would have unleashed it on the mortals and immortals who opposed him. Luckily, the device was destroyed, and Acererak was defeated—though, as a lich, he'll inevitably be back.
Kas, the Betrayer

Kas was a fallen paladin who worked his way up through the ranks of Vecna's armies during his campaign to conquer Oerth. Eventually, Kas's cruelty, malice, and loyalty led Vecna to appoint him regent of his forces. When Vecna turned his gaze toward the multiverse, it was Kas who enacted the will of Vecna across his Oerdian kingdom.
To demonstrate Kas's authority, Vecna forged him a sword that was as ruthless and cruel as its master. It was said that so long as Kas wielded this dark blade, he could not be defeated in battle.
But without Vecna's knowledge, the blade urged Kas to supplant his master, leading to Kas's legendary betrayal at Vecna's fortress. The ensuing battle saw both Kas and Vecna defeated; all that was left of the combatants were the Eye and Hand of Vecna, and the Sword of Kas.
Though Vecna's body was destroyed, his consciousness lived on, traveling the multiverse until he was powerful enough to reconstitute his form. Kas, on the other hand, was trapped in Tovag, a Domain of Dread, and has become its Darklord.
What Has Kas Been Up To?
Lord Soth, the Cursed Knight

Lord Soth is one of the most evil forces you'll find in the Dragonlance setting.
Long ago, he was a Knight of Solamnia—a valiant knight in gleaming armor who had vowed to protect the realm. He was given a chance to prevent the devastation of Krynn in an event that became known as the Cataclysm, but his pride and vanity got in the way.
He failed his task to confront the Kingpriest of Istar, and the gods smote a fiery mountain down on Krynn, causing destruction on a calamitous scale.
When the fires from the Cataclysm finally died, Lord Soth arose as a Death Knight—an Undead creature forsaken to wander the world, immortal, angry, and alone.
Since the Cataclysm, Lord Soth has operated on his own agenda. He has amassed an army of living and Undead followers and commands them from his fortress, Dargaard Keep.
What Has Lord Soth Been Up To?
In Dragonlance: Shadow of the Dragon Queen, war has come to Krynn once more. Takhisis, the Dragon Queen, sought to conquer the realm and gathered her forces of dragons, draconians, humans, and dark powers—chief among them was Lord Soth.
Though her attempt to destroy the city of Kalaman was thwarted, the conflict still rages on. Lord Soth, while sometimes an ally of Takhisis, isn't sworn to her command. Instead, he pursues his own goals and only joins the Dragon Queen when their interests align.
Miska the Wolf-Spider

Eons ago, primal beings of Chaos and gods of Law warred for control of the cosmos. One of the primordials, the Queen of Chaos, had a lieutenant who commanded Chaos' troops to numerous victories. This lieutenant was a demon lord known as Miska the Wolf-Spider.
When you're a Huge demon with armored spider legs, four clawed arms, and two wolf heads that drip poison, it can safely be assumed that you'll be a dangerous foe. But, the deadliest thing about Miska is his cunning mind. As the commander of the primordial armies, Miska led the forces of Chaos on a successful campaign and had the forces of Law on the brink of destruction.
In a last-ditch effort to prevent catastrophe, seven Wind Dukes of Aaqa wove their power into a magical artifact called the Rod of Law and used the item to imprison Miska in the plane of Pandemonium. Though it completed its task, the rod shattered into seven parts, which were flung across the multiverse. The histories now speak of this item as the legendary Rod of Seven Parts. It can bestow powerful abilities to those who wield even a single piece.
What Has Miska Been Up To?
Miska has been trapped in Pandemonium for eons and continues to bide his time and build his army of spyder-fiends for the day he is released upon the multiverse once again.
Strahd von Zarovich, the Tyrannical Vampire

In life, Strahd von Zarovich was a formidable figure who became known as a conqueror. After the demise of his father, King Barov, Strahd led his army through bloody conflicts, ultimately defeating his family's enemies and establishing the valley of Barovia.
He became fearful of dying the way his father did, so he made a pact with dark forces in exchange for immortality. But as the years passed, his soul grew twisted and corrupted. Eventually, he killed his brother Sergei in a fit of jealous rage when a young Barovian woman chose the warmer Sergei over him.
This act sealed Strahd's pact with the Dark Powers, and he transformed into a vampire. Realizing Strahd had become a monster, his people turned against him, but Strahd slew them all before they could escape. His vile acts doomed all of Barovia, which was swept away to the far corners of the multiverse, where it became a Domain of Dread.
Now immortal and trapped within the borders of his own domain, Strahd preys upon the souls of travelers who find themselves lost in the Mists that surround Barovia. Sometimes, he's able to lure in a formidable party of adventurers with whom he distracts himself from his unending imprisonment.
What Has Strahd Been Up To?
Curse of Strahd details the vampire's cyclical plight. He is trapped in Barovia, forever tormented by his inability to escape.
While he may come off as an edge lord with a flair for the dramatic, Strahd is not a foe to be trifled with. He defeated the legendary archmage Mordenkainen and cannot truly be vanquished as long as the Dark Powers continue to torture him.
The End Is Nigh!
In Vecna: Eve of Ruin, your party will have to wade through some pretty dangerous foes to even reach their final showdown with the all-powerful lich-god Vecna. They'll be lucky to get through any of these conflicts in one piece—let alone all of them. Do they have what it takes to save the multiverse?
The book releases on May 21. You can preorder the digital and physical copy of Vecna: Eve of Ruin in the D&D Beyond marketplace today! Or get your copy early by visiting select stores participating in the Local Game Store Early Access Program.
When Vecna: Eve of Ruin releases on D&D Beyond, Master-tier subscribers will be able to access the book's monster tokens and maps in D&D Beyond Maps. This official virtual tabletop only requires the DM to have a subscription, and it allows you to prep and run your sessions with a couple of clicks, so you can focus on the fun!

Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
Some of these villains seem really tragic. I wonder if there could be a campaign where you go around through time and space to change their fates. It would probably take a lot of preparation though.
Also first
I'm loving this new art and the return of these characters.
Interesting, so Kas is still in Ravenloft, and is unaware Vecna left a long time ago... guess that amuses the Dark Powers. But it also shows even as a god, Vecna is not powerful enough to reach there to take revenge...
Very cool to see so many ancient foes again. I think Miska was not seen since 2E or so!
I did laugh at the article calling Strahd an edgelord, LOL.
Funnily enough, the lore for the Priests of Osybus in Van Richten's Guide does imply they did..... something to get inside Strahd's head and encourage his worst impulses.
The art for acererak is rad. I’m also very happy to see some of his older lore brought back out.
When do you stop ruining the surprises for the players? Seriously. Might as well just post the entire adventure.
They've said Eberron will be involved, so, I wonder what villain from there they'll bring in. Some candidates:
ngl i kind of interested to see miska statblock due to his visual design
I really hope we get an updated Acererak stat block. Previous 5e appearances have been lackluster. In Tomb of Horrors he is a demilich. Threatening, but not really a spectacle of a fight. In TOA he is a regular lich with a couple magic items. An overall uninspired stat block and honestly a pushover compared to what he is in lore.
lorewise Ace is on par with Vecna in terms of power, outside the good hood part. Were he interested Ace would ascend too, but he doesn’t care. Where Vecna might have a grand scheme of evil, Ace just wants to do messed up experiments. It’s strange to see that they might be teaming up here.
anyways in life Ace was more than just a wizard. He was also a cleric of Orcus. With that in mind you can do some wild stuff. When I ran TOA I heavily modified Ace. I gave him cleric spells, allowed him to concentrate on one wizard and one cleric spell at the same time, and gave him the ability “turn living.” I also had his head detach and use a modified demilich stat block for phase 2 as a callback to tomb of horrors. It was truly a memorable fight and I am still proud of it to this day.
don’t do my bot Ace dirty. He’s on the cover of the DMG for helm’s sake! He isn’t just an ordinary lich. He’s arguably the cruelest dnd villain. Where Vecna would torture you he might have a goal in mind. Ace would torture you then drop you into his dungeon just to pass a few centuries.
in fact the current Ace isn’t the original. The OG was killed. What we have now is a simulacrum that was made to torture a specific paladin eternally. After Ace was defeated the simulacrum literally forged a soul for itself and became a proper lich. Inheriting the title and possessions of the OG. I love Acererak so much. Please make him awesome.
You know you can just not read the article, right?
but lol article window itself have announced it have spoilers and even had warning about spoilers coming, not like someone force people click here under the death threat
and adventure will be here just in 17 days anyway, ddb just promoting soon to be available item
It says in the title it's talking about villains, it says in the article it'll contain spoilers for several adventures, if a player clicks on this article and reads to the end that's on them.
This post is to get DMs excited about running the adventure, not for players to spoil themselves.
… so Strahd is part of this? Oh, that’s going to be fun, I’ll bet he’s still crazed with rage after my party killed him.
Oh, he’s got his own domain; he doesn’t realize it, but Kas is a Dreadlord and he’s seeking vengeance eternally.
You do realize that viewing the spoilers is totally optional, right? Not to mention that they warned readers at the very beginning of the article that there would be spoilers. I'm sorry, man, but this is on you.
256 pages - not a fan of huge adventure books.
What happened to the good old days when adventures were contained to 30 or 40 pages?
Don't get me wrong, I just re-imagine the 1000's of old adventures to run for D&D 5e sessions...
But here to encourage Wizards of the Coast to consider the fact that most people are busy these days with video games, streaming shows and movies, tablets, tabletop games, phone apps, careers, families, relationships, chores, paying bills, reading, hiking, dog walking, etc. so it would be ideal to streamline the adventure for Dungeon Masters, that would actually encourage playability.
We are busy people with lots of options these days, from streaming to gaming, from relationships to family, from exercising to career's.
I wish they would just give us smaller pages with only some lore while focusing on the actual adventure.
I'd pay $25 for a nice < 40 page adventure module. As a DM these hefty books are too time consuming, probably why only 1 in 15 players are Dungeon Masters.
I feel the need to point out that they have released ~60 adventures like this (not including extralife content). They just don't release them in small stand-alone sets anymore because it isn't cost effective (TSR outsourced a vast majority of those booklets for a reason). Candlekeep Mysteries is a set of 17 stand-alone adventures you can run as a long running campaign or an <40 page adventure. Journey through the Radiant Citadel, Keys of the Golden Vault, Tales from the Yawning Portal, Ghosts of Salt Marsh.
They are giving you what you're asking for here, but in the form of adventure anthologies. If that isn't what you're looking for, you should probably clear up what it is you actually want.
Those Candlekeep Mysteries like books are just mini-quests / side quests. Typical length between 7 - 10 pages for each side quest.
I'm talking full adventure, DM blocks to chat with characters, monster encounters, maps, NPC's, even new monsters... . < 40 pages.
Suggesting adventures designed for the relatively few DM's, who are busy people too, with lots of options these days also, from streaming to gaming, from relationships to family, from exercising to career's, etc.
Not to mention all the gadgets that are vying for DM's attention i.e. tablets, laptops, smartphones, game consoles, smart TVs, computers, portable gaming devices, smart watches, e-readers, etc.
I'm hoping this means stat blocks for them!
Good article! 🫸🏻🔴🔵🫷🏻🤞🏻🤌🏻🫴🏻
also hollow purple↗️