Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules

A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits

Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species

The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Play With the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
Even in a fantasy setting all black people are required to wear afros/dreadlocks because the people making these arts can't fathom any other hairstyle for them
By your logic, they should just give regular humans dark vision because
'Have you tried to play a human it was a nightmare the change is good show me another races trait as bad '
it's a race that specifically lives basically all it's life in darkness and never sees the sun and can be worked around
In v3.5, there was a class from either RACES OF STONE or RACES OF DESTINEY that was called underfolk, and basically were Underdark humans.
That is cool, too bad it will never be offical.
Also on the side note the changes to dark visions basically invalidate a lot of class features. Like gloom stalkers, will they get super ultra darkvision now of 240 feet? Same with devil sight etc. In addition native underdark people now have no advantage. Over surface dwellers as a random elf can see just as easily in the under dark as a Drow. Their sunlight sensitively was taken away but now the thing that made them unique and the advantage they have is gone.
First of all yes there is. Be it the offical human art for 5e beings black women with dreadlocks to the art above I just mentioned etc, you not ‘seeing it’ doesn’t mean it doesn’t exist it just shows you’ve not really looked.
Secondly I didn’t sat it’s a rule that all black character need to look like that (though if it becomes the norm sooner or later your going to have bad players/DMs demand it be the case). I’m simply pointing out how the certain type of people WOTC hires to make this art only see black people in a certain way.
Really this is what you are worried about?
They all seem so much more bland now. And increasing the movement speed for smaller folk is a bad move.
Also cool im not forced to choose my race based on my class... im forced to choose my background based on my class instead? But also backgrounds dont include cool frstures anymore?
Idk feels like musical chairs with fewer chairs left when we sit down
Given that all the other smaller folk (humans, goblins, kobolds, autognome, everything that was small innately and could be chosen to be small at character creation, dhampir with 35 and can be small, updated deep gnome and duergar) also got 30 movement it just felt bad for the OG small folk to not get the quality of life boost, especially since dwarves got the movement boost as well.
And like I said elsewhere, the background features were situational to the point where people tended to forget that they even existed. So hey now people get a level 1 feat, something that people did as a houserule on occasion anyway. So we really only ever gained things.
This method will take me longer to make a character than play the game. Is Chose Race, Class, BG easier than reading about half a book just to get the perfect Halfling rogue or Wood Elf Druid etc. I might end up writing a 64 page autobiography on why did this Halfling become a Rogue or that Elf become Druid.
At least there is one decent thing they left alone... They didnt remove Half from Half ling.
If you have a thing thata forgotten sometimes thats better than not having it at all.
At this point i preferred the old way of background and races. Yes the origin fest is nice but honestly every dm ive ever played with has been cool with letting everyone take 1 feat at level 1 even if thars not raw so this doesnt feel new for me.
Ultimately this forms a basis for what the game can be - i would talk to my DM about importing a feature that made sense for my character or making up a new one. I would have preferred each background come with an optional or recommended feature or two to help guide players as to what might make sense for them as a bonus social or exploration feature. Having the outlander feature that means you can forage for food and dont need to buy rations is practical, situational, sensible for the background, and not game breaking. that's precisely the sort of thing that should stay IN the game.
Honesty, they should have kept backgrounds and races (species) mostly the same, and just removed ASI to something else entirely. when you distribute or roll you can just add +1 and +2 or 3x +1. Dont tie it to anything. Moving them from race to backgrouond doesnt fix the problem of being forced to be one this to optimise your character.
We're going to just see a plethora of soldier (or whatever) Paladins because thats optimal in 24, instead of Duergar paladins (because thats optimal in 14). i dont see how thats better.
The bard and assassin features were eliminated because the vast majority of players never used them. They might come up in home brew campaigns but in all of the officially published adventures they were almost useless. Years ago they did survey's and these features were not liked, so they opted to replace them. Personally I support this change, I'd rather have something that's useful in most campaigns than a feature that is highly campaign dependent and is not going to come up often.
As for the background features I think these were removed to please DMs. I played with at least 3 DMs that HATED these features with a passion because they felt it was WotC telling them how to run their games/NPCs. The most hated one by far was Outlander as it trivialized survival campaigns.
Is the change in Tiefling's subraces an incorporation of the "Tiefling Variants" rules for non-infernal Tieflings?
I mean, the dm can just say "for this campaign resource management will be really important so the outlander festure doesnt apply here". Thsts what session 0 is for 🤷🏽♂️
I just don’t understand why have Minotaur as a Playable species in the Play test but not include them in the 2024 PHB?
This sounds more like inexperienced DMs thinking they need to roll for everything. Rather than put them back I'd rather that they add guidance for skill checks in the DMs guide. I don't think forcing DMs to do stuff because the background says so is really needed. My very experienced DM wouldn't roll for most if not all of your examples. The issue with these background features was that some were campaign breaking and others were basically nothing but fluff.
While these could be addressed in a session zero they might be overlooked because in my experience only a small percentage of players ever try and use these features. When they do they often catch the DM off guard because the DM never expected anyone to remember they exists and DMs rarely look at what backgrounds are chosen by the players.
I do agree stat bonuses/origin feats shouldn't be part of the backgrounds they should be completely separate.
Removing functions because the dm might forget about them is a poor design philosophy imo. No question some sre much better than others but thsts a justification to balance rsther than scrap.
An ideal character creation should be a combination of who sre you, what are you good at, and where did you come from.
Imo backgrounds biggest probpem is its called background. Most players create thier own character background so thet snd dms forget the backgrounds functional bits.
Character creation could simply be chosing
- Race
- Class
- Origin feat
- Background trait
- Stat bonuses
All separately. So i can be a lucky criminal humam wozard with +2 int and +1 cha, and you can be an alert outander human wizard with the same stats. Or a lucky outlander. Or an alert criminal or anything else
The only.good thing really is that 2014 background bonuses are largely textual.so.you could.just create a new feat with the text copied over and give it.to your player so it shows in their feat list and it wont break the game.
And "background" can be whatever you want it to be the way your write it up.
You could call "background traits" "capabilities" or "advantage". Players understand the concept of advantage. In a context you get a buff. And the advantage goes in your feat list at character creation so you dont forget about them.
What about the picture of the fighter in the 5e14 Players Handbook?
Which is ironic, given that 1st printing, 1st edition of D&D was derived from the tabletop miniatures wargaming rules set called Chainmail back in the 70's that focused solely on combat. I know this because I and some friends were playing Chainmail, published by Tactical Studies Rules, at the time along with its "fantasy" supplement that added rules for magic, wizards, elves, orcs, dwarfs, etc. I was intrigued by a cool sounding game "Dungeons and Dragons" by the same company when I first saw it in my local miniatures gaming store in its little cardboard box. Little did anyone at the time know that it was the start of a world-wide multi-decade RPG industry.