Maps is the official D&D VTT that seamlessly integrates with your digital library on D&D Beyond. Using Maps, you can easily prep encounters by adding maps and tokens from your digital D&D books, then bring your players in for all the action!
New to Maps is the ability to build and run combat encounters directly within the Maps tool. You can create encounters using the tokens on your map, roll Initiative, and track turns, all without leaving the Maps tool—no additional tabs required!
Combat Encounters in Maps
With the release of combat encounters on Maps, the virtual tabletop (VTT) has officially moved from Alpha to Beta, bringing it one step closer to an all-in-one experience for in-person and digital D&D sessions. We’ll continue to add new functionality and refine current features, so check back to see what future updates will bring.
Maps is available for Master Tier subscribers, and you can try it for free with a 30-day trial subscription. Your input is invaluable as we progress with Maps, so enjoy exploring the latest features and we encourage you to provide feedback as you play!
Build and Balance Your Encounters
The goal of Maps has always been to allow Dungeon Masters to prep less, play more. Now that you can build encounters directly within the VTT, that’s never been more true. Creating an encounter in Maps is as simple as adding your monsters' and players' tokens to the map and then clicking "Add All Tokens."
This will not only add all tokens present on the map to the Combat Encounter menu, but also sort them into party members or enemies. From there, all that's left is to roll Initiative!
Planning Your Encounters
If you're running a massive dungeon crawl or multi-step encounter and don't want to add all the tokens on the map to Initiative at once, no problem!
Creatures can be added to Initiative directly from the map using the token context menu. Just select any token you wish to add and click the "Add to Encounter" button. This option can be combined with the Select tool to add multiple creatures at once, allowing you to quickly start combat when your players enter a new room and encounter their foes.
Balancing Your Encounters
At the bottom of the Combat Encounter menu, you’ll see the difficulty rating of the encounter based on the encounter balancing rules in the 2024 Dungeon Master’s Guide. With this, you’ll always have an idea of how challenging your encounter is going to be.
Track and Change Initiative On the Fly
Once you’re happy with your encounter, you can click the "Start Combat" button to begin Initiative. This turns the Combat Encounter menu into the Initiative Order menu, and starts a player-facing Initiative track.
Run Encounters with Ease
The Dungeon Master’s Initiative Order menu displays all the crucial information DMs need to run combat efficiently: The names of each creature–including hidden ones–along with their AC, Hit Points, and Initiative.
The Initiative tracker also automatically updates when your players change their Hit Points on their character sheet, allowing you to keep a finger on the pulse of the encounter as it plays out.
Display Encounter Order to Your Players
When running encounters in Maps, players will be able to see the Initiative order, along with whose turn it is, on their instance of Maps. This makes it easy to strategize and stay involved in the battle, even when running complex combat encounters.
Don’t worry about the player-facing Initiative track spoiling any surprises you may have, though. Hidden creatures aren’t displayed until they’re revealed, at which point they appear on the player-facing Initiative track.
Adjust Encounters on the Fly
Encounters within Maps are also flexible; the DM can modify an encounter on the fly, either adding or removing creatures without stopping the encounter.
If you add a new creature token to the map, or a group of monsters, you can add them to the Initiative order from the token context menu.
Removing a creature from the Initiative is just as simple as adding it. The first option is to simply delete the token, removing it from both the map and Initiative order. However, if you wish to leave the token on the map–say to mark a corpse carrying an important item–you can remove it from just the Initiative order.
Take Initiative with Maps
Building and running encounters directly within Maps makes managing combat easier than ever. As one of the more complex, rules-heavy aspects of D&D, combat can now be streamlined by loading maps and tokens from your D&D Beyond library and seamlessly transforming them into dynamic encounters—allowing you to craft unforgettable battles in no time!
Dive into Maps with a Master Tier subscription and share the adventure with your players, no matter their subscription status.

Davyd is a moderator for D&D Beyond. A Dungeon Master of over fifteen years, he enjoys Marvel movies, writing, and of course running D&D for his friends and family, including his daughter Willow (well, one day). The three of them live with their two cats Asker and Khatleesi in south of England.
I agree with this. Give us the stat block access like we get from Encounter builder please.
So I just want to throw this out. Thank you DND beyond team for already updating health tracking on Maps, That was WAY faster than I expected and I'm so psyched, I now have Encounters up for the monsters stat sheets in an encounter for the entire dungeon in a saved encounter because I can track Health of the monsters on Maps. I was optimistic that you guys would be able to do that but I was Blown away!
If you add monster stat blocks and ways to track conditions on monsters. You got a have a Minimum Viable Product (MVP).
Right now its kinda clunky to have to run Combat Encounter and Maps at the same time.
I'd say the monster stat block + clickable actions is the minimum, as then it would be at least viable as combat tracker for IRL games. The conditions are then the next step to also make it viable for digital games. Either way, both are must have and should come sooner rather than later.
This is great! I hope you end up integrating the Encounter Tool to this so we don't need to have separated tabs open for the stats/rolls and the maps. Super useful, excited to see where it goes next! Nice work c:
Super lame to have the black friday sales be presented as up to 50 percent off, when it's the normal sale prices for all of the books, the best being 30 percent off a 30 dollar book, you just reduced an over priced set of digital dice. Also really lame to disable comments for that post so that it can't be pointed out.
For this to be considered a minimum viable product from a DM experience standpoint this NEEDS encounter builder integration. Not being able to pull up pre-built encounters and utilize the functionality of the encounter builder (real time hp tracking, pulling up stat blocks, etc) is a critical piece to a functional VTT. It’s also very cumbersome now that you force people to check an encounter in maps to make sure the difficulty level of an encounter built in a very functional tool like the encounter tracker is appropriate for the 2024 version. Feels like two arms of the company aren’t talking to each other at all and as a result the customer experience is suffering.
Dude this is a beta, its nowhere near complete yet, they have been adding features form the begining. Also it was a viable product at the point they made it beta.
Dude, don't defend this half-assed product. It was no-where near viable when it was released in the beta with functions like the HP tracking missing. Now it is slightly better but far from usable on it's own compared to other VTTs. As a VTT this does not have Beta status, Alpha at best. We must criticize them and hope they actually read it and work on it faster, because as it is right now, it is not usable without compensating for all the many things its lacking.
as someone who has done a handful of Feedback forms, lots of the stuff I've asked for found there way into the next version within 30 days or so. I'm still waiting for rollable stat sheets from the initiative tracker but it also makes sense to me that they are working on that in concert with the 2024/2025 Monster Manuel. I'm all for voicing criticism but when progress is made lets actually call it progress rather than ignore it. Functionally speaking Maps as it is right now is very similar to Owlbear Rodeo when it Started, which sure now is in a way stronger place, but it took time to do that. Now there is certainly an argument that Hasbro and WotC have more resources than Owlbear Rodeo but that doesn't mean they are actually allocating them to this product over others such as for instance the 3D VTT, or other projects. I am very curious since you seem to have a strong antipathy towards the argument that it is a Beta?
I'm so thrilled I added all my next chapters maps and monsters already! I hope that there is an update where DM's can add trap tokens, and maybe one day Maps will have effects like flowing water/lava, or rain/snow overlays.
One thing I noticed while creating my encounters, I didn't have access to all my creatures while in the Shattered maps. It only would populate the monsters for the specific campaign vs all that I own digitally.
All in All, thrilled and happy with the latest updates to Maps!
Just throwing this out there you can use the Overlay's for different spell effects as Trap token's. It's maybe not as cool as using cool art of a spike trap or something but I've been doing that and it works pretty well =)
In the new Maps Initiative order, how do I roll Advantage or Crit on the token stat-block?
It's great that Maps beta is getting there, but until all the stat-block features of the old Encounter Builder are available in Maps, then I need to keep on using the Encounter Builder. Sigh.
I don't think they have added the Tooltip they had for Advantage rolling and Crit rolling with the new Token Stat Block bit yet, but they had it in before they added the Token Stat Blocks, I think they are just still meshing the systems together. My Guess would be expect it by the Monster Manuel online release.
I hope I can run the encounter using Maps and no longer need to run the combat in parallel in the Encounter Builder. That will be a big step forward as running in parallel last year was a pain, only mitigated by my player's joy of using Maps which they like even better with the new indicator at the top of their session screen. I will know when I run my next session next week. Edit: 28-FEB-25 - our session this week was the best yet only using Maps (goodbye Encounter Builder). My top priorities for Maps right now would be Crit rolls, some indicator on tokens showing condition, and including AC on the token popup.
I should now only need to setup a dummy encounter to click on stat-blocks without having to actually run the encounter. Although I will still have to live with problems that the [old] Encounter Builder / Combat tracker has.a) It reverts the Game Log to Self whenever you edit the Encounter mid-combat, and need to remember to switch it back to Everyone.b) Locating the correct monster and losing focus on the stat-block if you click on anything. The same happens in Maps, but the Maps interface is a lot easier to use, and Maps game log now records which auto-numbered token did the roll, yay!If they figure out how to automate the game rules into maps, with spells, conditions, and so forth, they'll have a killer app.
It's a bit to limited to change platforms presently.