Are you a changeling spy stalking the shadows of Sharn's underbelly? Perhaps you're a shifter who captains an elemental airship through the skies of Khorvaire.
Eberron is a world defined by innovation and intrigue, and nothing embodies that more than its iconic peoples. Read on to discover these distinctive species and how they've been updated in Eberron: Forge of the Artificer.
- The Iconic Species of Eberron
- Updated Species in Eberron: Forge of the Artificer
- Dragonmarks and Your Origin
The Iconic Species of Eberron
While any of the species from the Player's Handbook can shape a story in Eberron, these additional species have played prominent roles in the world's past, present, and future.
Whether born from arcane invention, a harbored spirit, or partial lycanthropy, each brings something uniquely Eberron to the table:

Changeling
Gifted with supernatural shapeshifting, changelings shift appearances like others change clothes—crafting personas with their own names, histories, and secrets.

Kalashtar
Kalashtar are individuals who have gained supernatural instincts and psionic abilities because they are bound to quori spirits from the plane of dreams.

Khoravar
Known as “children of Khorvaire,” Khoravar blend elven and human ancestry and often serve as bridges between cultures.

Shifter
Sometimes called “weretouched,” shifters draw on lycanthropic heritage to briefly embrace a bestial form, unleashing heightened instincts and supernatural resilience.

Warforged
Constructed for war but gifted with sentience, warforged are living constructs made of wood, stone, and steel.
Updated Species in Eberron: Forge of the Artificer

SPECIES |
WHAT'S NEW |
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Changeling |
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Kalashtar |
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Khoravar |
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Shifter |
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Warforged |
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Ability Scores Come From Your Background
Like the species in the new Player's Handbook, species in this book no longer determine your ability score bonuses. Instead, your background shapes your ability score adjustments, skill proficiencies, and provides an Origin feat—reflecting your character's personal journey.
Want a deeper dive into this change? Learn more about the changes to species in the new Player's Handbook.
Dragonmarks and Your Origin

Dragonmarks are one of the most iconic elements of Eberron—arcane sigils that manifest on the skin and awaken mystical talents tied to ancient family lines. These marks sometimes appear to species or bloodlines that aren't part of the family's lines, and these occurrences have grown increasingly common in recent years.
In Eberron: Forge of the Artificer, dragonmarks are no longer limited by species. You gain a dragonmark by choosing a background that provides a Dragonmark feat, or by selecting a Dragonmark feat at later levels.
Any character, regardless of ancestry, can now manifest any dragonmark, though there are story implications to consider.
Your Dragonmark Reflects Your Path
When selecting a dragonmark, discuss with your Dungeon Master about how it came to be and what factions will take an interest in your character. Here are four paths to consider:
Dragonmarked Heir. You were born into a dragonmarked house and carry its legacy. You may have undergone a formal rite of passage—known as the Test of Siberys—to awaken your mark. Your connection to house politics and obligations could be a major part of your story, and you can choose a house-affiliated background, like House Jorasco Heir, to represent your ties.
Distant Offshoot. You bear a mark associated with a dragonmarked house but lack official affiliation. Perhaps your ancestors left the house generations ago, or maybe the house doesn't know you exist. You're an anomaly, but one the houses might seek to reclaim. Consider taking a Dragonmark feat at level 4 or later to reflect a mark that awakens later in life.
Mark of Prophecy. Your dragonmark appears on a species that traditionally wouldn't manifest it. Whether you're a tiefling with the Mark of Healing or a goblin with the Mark of Shadow, your mark is unusual—possibly a sign of the Draconic Prophecy or a rare magical anomaly. You can reflect this by either choosing a Dragonmark feat at level 4 or later, or selecting a house-affiliated background and working with your DM to customize it.
Aberrant Dragonmark. Unlike established marks, aberrant dragonmarks are unpredictable and often feared. They can appear on anyone and members of dragonmarked houses often view those who bear these marks with suspicion. The new Aberrant Heir background and Aberrant Dragonmark feat are ideal tools for building this type of character.
Forge Your Story in the World of Eberron
From shape-shifting tricksters and psionically guided visionaries to beast-touched warriors and sentient constructs, the species featured in Eberron: Forge of the Artificer reflect everything that makes the Eberron setting unforgettably unique.
With updated mechanics and the freedom to pair any species with any class or dragonmark, you can build an Eberron character that's only limited by your imagination. What will you create—a warforged Rogue built for subterfuge? A changeling noble with a dozen names? A kalashtar Artificer haunted by prophetic dreams?
Your story is yours to shape. And in Eberron, there's no limit to what you can become.

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Lethargy Resilience seems unnecessarily complicated. Can't you just, like, give them Advantage on saves against sleep and call it a day?
poor shifters. every other species got multiple things and all they got is picking their size.
The Warforged and Shifter arts are so vastly different from what Eberron art looked like for decades before.
Lorewise, Keith always maintained that the Quori were fiends, not aberrations, which coincides with the fact they came from Dal Quor and not Xoriat.
Dragonmarks on PC’s of different species was canonized in 4th edition and should be a major plot point, but isn’t lore breaking.
Hopefully the other art is better but I am skeptical.
i wish they added the warforged subraces
Kinda sad Warforged is losing some abilities...
Please tell me that isn't the new warforged art... that looks like such a generic scifi android it lost all its uniqueness.
Actually look at it again - its basically a legendary resistance. You get to roll, and if you fail its a success anyway. Only janky part is that 1d4 days restriction. Just make it long rest recharge and be done with it.
Ultimately I'm really not liking the way this is all going - everything that made Eberron cool and unique is being watered down and deflavored. WOTC is claiming "accessibility" but it really just screams "not spending time and money on writing or consistent art"
I mean, that's kind of my point. Instead of having it be a powerful effect with a long cooldown period, they could have just made it a weaker effect that's always active, as with Fey Ancestry. Saves against unconsciousness come up so infrequently anyway, it's hard to imagine the usage limit being meaningful most of the time.
But there must be some reason they're handling it like this, as opposed to the obvious method of just giving Advantage on saves against the condition. I'd be very curious to know what the reasoning was.
The shadow of Jeremy Crawford is long, his favorite species are elves to the point the last thing he has done is implementing Elf 2 into the game.
I wish warforged were less robotic. People always forget that they are LIVING constructs and are not just animated suits of armor. They should have soft squishy bits, liquids, etc. more like an armored homunculus.
I think the idea is that you've altered yourself to make the person you're persuading more likely to listen to you, either through attraction, comradery or fear
Because you don't just look different. You look EXACTLY like someone else. If you all of a sudden could look exactly like someone in a high-ranking position or someone of influence... You would be pretty persuasive, deceptive, intimidating, etc. Whichever fit the situation at hand. I'm confused on how that's even a question, honestly. It makes perfect sense lol
I hadn't thought about it that way. However, they should have made it so that you have to look like someone that would make the person you're talking to more likely to believe you, listen to you, etc.
Say you're a half-elf without telling me you're a half-elf
the Khoravar
Why the hell are you talking about a book that doesn't come out for five months? What hack decided to start talking about a product that customers won't see until the end of the year?
To be fair, this was a few days before their announcement.
I was really excited to try some new 2024 character builds with these and now the date got pushed back.
I understand manufacturing problems and lead times, but moving the date is very frustrating on a product that is already finished.
So, do Warforgeds keep their Poison Resistance or not?
I hope those are not the full specs of the race, because it is a straight nerf
They are not the full specs; that's why the column is labeled "what's new?" and not "what're the stats?" The changeling would be awful if the only ability it had was a bonus to charisma checks while shapeshifted but no inherent ability to do so.
Agreed. That's the one feature that baffles me.