Are you a changeling spy stalking the shadows of Sharn's underbelly? Perhaps you're a shifter who captains an elemental airship through the skies of Khorvaire.
Eberron is a world defined by innovation and intrigue, and nothing embodies that more than its iconic peoples. Read on to discover these distinctive species and how they've been updated in Eberron: Forge of the Artificer.
- The Iconic Species of Eberron
- Updated Species in Eberron: Forge of the Artificer
- Dragonmarks and Your Origin
The Iconic Species of Eberron
While any of the species from the Player's Handbook can shape a story in Eberron, these additional species have played prominent roles in the world's past, present, and future.
Whether born from arcane invention, a harbored spirit, or partial lycanthropy, each brings something uniquely Eberron to the table:

Changeling
Gifted with supernatural shapeshifting, changelings shift appearances like others change clothes—crafting personas with their own names, histories, and secrets.

Kalashtar
Kalashtar are individuals who have gained supernatural instincts and psionic abilities because they are bound to quori spirits from the plane of dreams.

Khoravar
Known as “children of Khorvaire,” Khoravar blend elven and human ancestry and often serve as bridges between cultures.

Shifter
Sometimes called “weretouched,” shifters draw on lycanthropic heritage to briefly embrace a bestial form, unleashing heightened instincts and supernatural resilience.

Warforged
Constructed for war but gifted with sentience, warforged are living constructs made of wood, stone, and steel.
Updated Species in Eberron: Forge of the Artificer

SPECIES |
WHAT'S NEW |
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Changeling |
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Kalashtar |
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Khoravar |
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Shifter |
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Warforged |
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Ability Scores Come From Your Background
Like the species in the new Player's Handbook, species in this book no longer determine your ability score bonuses. Instead, your background shapes your ability score adjustments, skill proficiencies, and provides an Origin feat—reflecting your character's personal journey.
Want a deeper dive into this change? Learn more about the changes to species in the new Player's Handbook.
Dragonmarks and Your Origin

Dragonmarks are one of the most iconic elements of Eberron—arcane sigils that manifest on the skin and awaken mystical talents tied to ancient family lines. These marks sometimes appear to species or bloodlines that aren't part of the family's lines, and these occurrences have grown increasingly common in recent years.
In Eberron: Forge of the Artificer, dragonmarks are no longer limited by species. You gain a dragonmark by choosing a background that provides a Dragonmark feat, or by selecting a Dragonmark feat at later levels.
Any character, regardless of ancestry, can now manifest any dragonmark, though there are story implications to consider.
Your Dragonmark Reflects Your Path
When selecting a dragonmark, discuss with your Dungeon Master about how it came to be and what factions will take an interest in your character. Here are four paths to consider:
Dragonmarked Heir. You were born into a dragonmarked house and carry its legacy. You may have undergone a formal rite of passage—known as the Test of Siberys—to awaken your mark. Your connection to house politics and obligations could be a major part of your story, and you can choose a house-affiliated background, like House Jorasco Heir, to represent your ties.
Distant Offshoot. You bear a mark associated with a dragonmarked house but lack official affiliation. Perhaps your ancestors left the house generations ago, or maybe the house doesn't know you exist. You're an anomaly, but one the houses might seek to reclaim. Consider taking a Dragonmark feat at level 4 or later to reflect a mark that awakens later in life.
Mark of Prophecy. Your dragonmark appears on a species that traditionally wouldn't manifest it. Whether you're a tiefling with the Mark of Healing or a goblin with the Mark of Shadow, your mark is unusual—possibly a sign of the Draconic Prophecy or a rare magical anomaly. You can reflect this by either choosing a Dragonmark feat at level 4 or later, or selecting a house-affiliated background and working with your DM to customize it.
Aberrant Dragonmark. Unlike established marks, aberrant dragonmarks are unpredictable and often feared. They can appear on anyone and members of dragonmarked houses often view those who bear these marks with suspicion. The new Aberrant Heir background and Aberrant Dragonmark feat are ideal tools for building this type of character.
Forge Your Story in the World of Eberron
From shape-shifting tricksters and psionically guided visionaries to beast-touched warriors and sentient constructs, the species featured in Eberron: Forge of the Artificer reflect everything that makes the Eberron setting unforgettably unique.
With updated mechanics and the freedom to pair any species with any class or dragonmark, you can build an Eberron character that's only limited by your imagination. What will you create—a warforged Rogue built for subterfuge? A changeling noble with a dozen names? A kalashtar Artificer haunted by prophetic dreams?
Your story is yours to shape. And in Eberron, there's no limit to what you can become.

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Ew why do the Warforged look like that? I don't play Warforged to be metal human, I play Warforged to be a walking frelling tank who stomps goblins into a green mush!
Nothing on goblins, huh? Nevermind that the entire Khorvaire civilization is built on the bones of a goblin civilization, or that one of the Twelve nations recognized by the Treaty of Thronehold - Darguun - is an entirely goblin nation?
And just because I'm here, I'll add that making dragonmarks available to any race that wants them is a terribly bad idea. Volumes of material already give tremendous history which clearly separates the Houses and part of that division lies with race and geographical location. Making dragonmarks available to any Tom, Dick and Dragonborn cheapens and dilutes the canon material.
I completely agree with you. I like a lot of the mechanical changes given in the 2024 edition, but most of the flavor - both in the PH and now here in Forge of Eberron - have become saccharin, over-sanitized variants of what USED to be a rich, flavorful and elaborate world history! Disney-fied is a good description.
I like what they did with the changeling, I have always loved the changeling and now that we get advantages while in other forms is awesome!
Exactly what I said. I read the description and said "Yeah, that's called a half-elf." Plenty of bi-racial people resonate with half-elves...because half-elves are bi-racial. My group will keep calling them that and WoTC can't stop us.
We need more subtypes of shifters and warforged.
Still hate the new "skill versatility" feature. "I studied the art of the forge since youth" "cool I took a nap."
Isn't that shape shifter feature overpowered? Shouldn't it just be like the old background "advantage on pretending to be someone else?"
Australians won't get this till February, hell we wont see Dragon Delves for another month or two. WotC DO BETTER.
Since when does the art for something determine its nature permanently in all settings forevermore? Use your imaginations, people. It's a single depiction. It doesn't mean you have to change how you envision your characters or NPCs. The hostility toward the company and the changes are a bit ridiculous IMO. Let us get upset about more important things in life, eh?