Legends of Greyhawk, the newest D&D organized play campaign, is coming to conventions all over the world starting later this year! The campaign enters its beta phase as more organizers become involved and share the classic D&D setting through a wave of new adventures. Read on for more information!

Less Rules, More Fun
Legends of Greyhawk uses the most recent Core Rulebooks as its foundation—if you’re a player, all you need is the most recent Player’s Handbook or the D&D Beyond Basic Rules to get started! You can review the additional rules to create and advance your character in the Legends of Greyhawk Guide.
Creating a character on D&D Beyond gets you into the action quickly and ensures you can take your character anywhere. In addition, special perks will be available to D&D Beyond account holders, such as access to tradable physical magic item cards! If you’re looking for a way to keep track of your character’s sessions of play, you can use the “Notes” section of your D&D Beyond character sheet.
Adventures Across the Flanaess
Legends of Greyhawk is set in the world of Greyhawk, specifically the region of the Flanaess, as detailed in the 2024 Dungeon Master’s Guide. The campaign starts in the year 576 CY (Common Year). Events in the campaign will shape the campaign’s future—it will grow and evolve with the choices adventurers make at events worldwide.
Several locations around the Flanaess serve as backdrops for adventures. These adventures are created by a group of premier organizers. Each organizer has been assigned one or more locations for their adventures. They are as follows:
- Baldman Games: Domain of Greyhawk, Furyondy, Highfolk, Veluna, Verbobonc
- GameConclave: County of Urnst, Duchy of Urnst, Lordship of the Isles
- West Coast Adventurers Guild: Bandit Kingdoms, Wild Coast
Additional organizers and locations will be added later this year!
The Party Kicks Off at Gen Con
Four new Legends of Greyhawk adventures set in the Domain of Greyhawk debut alongside the adventures featured at select conventions earlier this year! Check out the D&D at Gen Con 2025 article for more information!
After Gen Con, you can expect several other conventions (both in-person and online) to feature these and other new Legends of Greyhawk adventures. Each month, we’ll publish a campaign update article with additional shows where you’ll find the latest adventures from our premier organizers.
Looking to Get Organized?
Legends of Greyhawk is currently in a beta at conventions only. If you’re an organizer and would like to get Legends of Greyhawk adventures at your convention, head to the D&D customer service portal and visit the Requesting D&D Convention Support page. At the bottom of the page, there’s a link to the support request form. Fill it out, and an organizer liaison will contact you about your request.
More information can be found in the FAQ section of the Legends of Greyhawk Guide.
A Living Campaign
As Legends of Greyhawk enters its beta phase, we’ll be testing out all sorts of features. If you have feedback, let your organizer know, or head to our official D&D Discord to discuss with the community; you can find the Legends of Greyhawk channels under the D&D Organized Play section.
Important Documents
- Legends of Greyhawk Guide: Your source for character creation information, advancement, and campaign FAQs.
Sounds cool, a new adventure for 2026 maybe once it leaves the beta. I hope there is maybe a high level adventure (until level 20) coming in 2026 too
Very cool! There's already a few clarifications that are having to be made, and there's lots being discussed on Discord servers.
One big one is firearms in Greyhawk.... it would seem that rules-as-written, once PCs can afford them, they could buy firearms.
Which would kinda be a sad thing to do in a setting that has always been incredibly unique in not having them.
But, super look forward to all the new lore and interesting stories that will be coming out of Legends of Greyhawk!
What great fun to look forward to!
I noticed an issue in the Legends of Greyhawk rules.
With the introduction of the "Core Rules" checkbox, this will neuter the Character Builder and needs to be corrected to say:
Sooo ... following the Character Creation instructions in 5the Legends of Greyhawk guide makes character creation impossible. Specifically, I refer to Step 2:
2. Select Available Rules. On the Character Preferences screen, uncheck all the boxes under "Sources" and uncheck the "All" box under "Partnered Content". The campaign does not use content marked "Legacy" or "Partnered Content".
The problem with this is, if you do uncheck ALL sources ...? That includes the 2025 Core Rules, as well as the Extended Rules (which are not specifically disavowed in that step - only Legacy and Partnered content is).
How that section should read, is:
2. Select Available Rules. On the Character Preferences screen, uncheck
allthe Homebrew, 2014 Rules, and Legacy boxes under "Sources" and uncheck the "All" box under "Partnered Content". The campaign does not use content marked "Legacy" or "Partnered Content", or from the 2014 Core rules.You're welcome. :)
Greyhawk has had Firearms before. Just, very very rarely.
I mean, if nothing else? Expedition to the Barrier Peaks. Also, ISTR that the original Greyhawk Gazetteer included an Arquebus entry. :)
Granted, ordinary black powder and gunpowder don't work on Oerth ... but that doesn't mean that there are no possible analogs of firearms. Murlynd had a pair of six-shooters, as I recall.
Alternate means of propelling a projectile could apply. Air pellet guns, for example - especially as magic items, "powered" by a small air elemental.
Or, the novel series Guardians of the Flame introduced real-world black powder weapons into a fantasy medieval setting ... to which the Wizards' Guild responded by creating a parallel: steam-powder weapons. (As I recall, the description was that a sphere of steel, rendered magically indestructible, would be filled with water; this water would then be heated to a temperature where all the water would convert to high-temperature steam ... but could not expand, because of the indestructible steel sphere. A stasis spell was then put on the sphere's contents, turning it all into a solid that could then be ground into powder. The spell was permanent, with one special "hole" that would unravel it completely: get the powder wet. Trigger mechanisms on steam guns were, thus, squirtguns. Load the weapon, aim, squeeze the trigger to add a tiny bit of water to the powder, and ... FWOOM, that powder would instantaneously flash-convert to superheated steam, and expand extremely rapidly. Explosively, one could even say.
After that, the physics of the projectile was exactly the same as for an actual firearm.
The powder was nonflammable, so sparks and fire weren't an issue. But one splash of water, and BOOM. So instead of worrying about flames, you worried about rain. :)
Your correction is wrong, because it leaves Expanded which is not part of LoG (
for now, as far as I've readConfirmed with Baldman Games Team.).As I said in the initial comment, the LoG guidelines did not explicitly disavow Expanded content.
Further, I seriously doubt that the LoG will forever be limited to only the 2025 Core Rules; there are already new 2025 Expanded Content books coming soon - Eberron: Forge of the Artificer, for example. And WotC will want to use LoG to help push sales of those new sourcebooks.
Perhaps Baldman Games misunderstood the question, and confused Expanded rules with Legacy rules?
They explicitly said that Tashas and Xanathar's are not permitted.
As per the document you're quoting:
Nothing more. That does not say "Core and Expanded", it doesn't say "Plus Tashas". It is pure Players Handbook only.
It doesn't matter what "may happen" in the future, and they've left that door open, but that's not up to you to decide what they mean, when they've been clear and explicit. "Seriously doubt" all you like, but that doubt is wrong. Explictly.