Legends of Greyhawk, the newest D&D organized play campaign, is coming to conventions all over the world starting later this year! The campaign enters its beta phase as more organizers become involved and share the classic D&D setting through a wave of new adventures. Read on for more information!

Less Rules, More Fun
Legends of Greyhawk uses the most recent Core Rulebooks as its foundation—if you’re a player, all you need is the most recent Player’s Handbook or the D&D Beyond Basic Rules to get started! You can review the additional rules to create and advance your character in the Legends of Greyhawk Guide.
Creating a character on D&D Beyond gets you into the action quickly and ensures you can take your character anywhere. In addition, special perks will be available to D&D Beyond account holders, such as access to tradable physical magic item cards! If you’re looking for a way to keep track of your character’s sessions of play, you can use the “Notes” section of your D&D Beyond character sheet.
Adventures Across the Flanaess
Legends of Greyhawk is set in the world of Greyhawk, specifically the region of the Flanaess, as detailed in the 2024 Dungeon Master’s Guide. The campaign starts in the year 576 CY (Common Year). Events in the campaign will shape the campaign’s future—it will grow and evolve with the choices adventurers make at events worldwide.
Several locations around the Flanaess serve as backdrops for adventures. These adventures are created by a group of premier organizers. Each organizer has been assigned one or more locations for their adventures. They are as follows:
- Baldman Games: Domain of Greyhawk, Furyondy, Highfolk, Veluna, Verbobonc
- GameConclave: County of Urnst, Duchy of Urnst, Lordship of the Isles
- West Coast Adventurers Guild: Bandit Kingdoms, Wild Coast
Additional organizers and locations will be added later this year!
The Party Kicks Off at Gen Con
Four new Legends of Greyhawk adventures set in the Domain of Greyhawk debut alongside the adventures featured at select conventions earlier this year! Check out the D&D at Gen Con 2025 article for more information!
After Gen Con, you can expect several other conventions (both in-person and online) to feature these and other new Legends of Greyhawk adventures. Each month, we’ll publish a campaign update article with additional shows where you’ll find the latest adventures from our premier organizers.
Looking to Get Organized?
Legends of Greyhawk is currently in a beta at conventions only. If you’re an organizer and would like to get Legends of Greyhawk adventures at your convention, head to the D&D customer service portal and visit the Requesting D&D Convention Support page. At the bottom of the page, there’s a link to the support request form. Fill it out, and an organizer liaison will contact you about your request.
More information can be found in the FAQ section of the Legends of Greyhawk Guide.
A Living Campaign
As Legends of Greyhawk enters its beta phase, we’ll be testing out all sorts of features. If you have feedback, let your organizer know, or head to our official D&D Discord to discuss with the community; you can find the Legends of Greyhawk channels under the D&D Organized Play section.
Important Documents
- Legends of Greyhawk Guide: Your source for character creation information, advancement, and campaign FAQs.
Sounds cool, a new adventure for 2026 maybe once it leaves the beta. I hope there is maybe a high level adventure (until level 20) coming in 2026 too
Very cool! There's already a few clarifications that are having to be made, and there's lots being discussed on Discord servers.
One big one is firearms in Greyhawk.... it would seem that rules-as-written, once PCs can afford them, they could buy firearms.
Which would kinda be a sad thing to do in a setting that has always been incredibly unique in not having them.
But, super look forward to all the new lore and interesting stories that will be coming out of Legends of Greyhawk!
What great fun to look forward to!
I noticed an issue in the Legends of Greyhawk rules.
With the introduction of the "Core Rules" checkbox, this will neuter the Character Builder and needs to be corrected to say:
Sooo ... following the Character Creation instructions in 5the Legends of Greyhawk guide makes character creation impossible. Specifically, I refer to Step 2:
2. Select Available Rules. On the Character Preferences screen, uncheck all the boxes under "Sources" and uncheck the "All" box under "Partnered Content". The campaign does not use content marked "Legacy" or "Partnered Content".
The problem with this is, if you do uncheck ALL sources ...? That includes the 2025 Core Rules, as well as the Extended Rules (which are not specifically disavowed in that step - only Legacy and Partnered content is).
How that section should read, is:
2. Select Available Rules. On the Character Preferences screen, uncheck
allthe Homebrew, 2014 Rules, and Legacy boxes under "Sources" and uncheck the "All" box under "Partnered Content". The campaign does not use content marked "Legacy" or "Partnered Content", or from the 2014 Core rules.You're welcome. :)
Greyhawk has had Firearms before. Just, very very rarely.
I mean, if nothing else? Expedition to the Barrier Peaks. Also, ISTR that the original Greyhawk Gazetteer included an Arquebus entry. :)
Granted, ordinary black powder and gunpowder don't work on Oerth ... but that doesn't mean that there are no possible analogs of firearms. Murlynd had a pair of six-shooters, as I recall.
Alternate means of propelling a projectile could apply. Air pellet guns, for example - especially as magic items, "powered" by a small air elemental.
Or, the novel series Guardians of the Flame introduced real-world black powder weapons into a fantasy medieval setting ... to which the Wizards' Guild responded by creating a parallel: steam-powder weapons. (As I recall, the description was that a sphere of steel, rendered magically indestructible, would be filled with water; this water would then be heated to a temperature where all the water would convert to high-temperature steam ... but could not expand, because of the indestructible steel sphere. A stasis spell was then put on the sphere's contents, turning it all into a solid that could then be ground into powder. The spell was permanent, with one special "hole" that would unravel it completely: get the powder wet. Trigger mechanisms on steam guns were, thus, squirtguns. Load the weapon, aim, squeeze the trigger to add a tiny bit of water to the powder, and ... FWOOM, that powder would instantaneously flash-convert to superheated steam, and expand extremely rapidly. Explosively, one could even say.
After that, the physics of the projectile was exactly the same as for an actual firearm.
The powder was nonflammable, so sparks and fire weren't an issue. But one splash of water, and BOOM. So instead of worrying about flames, you worried about rain. :)
Your correction is wrong, because it leaves Expanded which is not part of LoG (
for now, as far as I've readConfirmed with Baldman Games Team.).As I said in the initial comment, the LoG guidelines did not explicitly disavow Expanded content.
Further, I seriously doubt that the LoG will forever be limited to only the 2025 Core Rules; there are already new 2025 Expanded Content books coming soon - Eberron: Forge of the Artificer, for example. And WotC will want to use LoG to help push sales of those new sourcebooks.
Perhaps Baldman Games misunderstood the question, and confused Expanded rules with Legacy rules?
They explicitly said that Tashas and Xanathar's are not permitted.
As per the document you're quoting:
Nothing more. That does not say "Core and Expanded", it doesn't say "Plus Tashas". It is pure Players Handbook only.
It doesn't matter what "may happen" in the future, and they've left that door open, but that's not up to you to decide what they mean, when they've been clear and explicit. "Seriously doubt" all you like, but that doubt is wrong. Explictly.
Well, I sit corrected ( I hadn't thought to look at the next section for those rules). And I must say, that is remarkably disappointing. Certainly my interest in LoG has effectively vanished as a result.
And, by the by, the Expanded Rules are more than just Tasha's & Xanathar's books. It's every pre-2025 supplement and adventure, ever. :(
I imagine the goal here is to be the "Intro to D&D 2024" using pure rules. Over time, as new 2024 books are released and update certain elements, they'll likely add new things.
The problem with allowing the vast plethora of options is that Greyhawk is the "OG Traditional" setting, and they're likely wanting to be more specific about what's included to keep the feel of that world. Things like adding Dragonmarks because the Eberron books exist, or the crazy (and fun) stuff from Valda's, dilute that "back to basics, OG feel".
We will see how it evolves.
Not much of a Con attendee nowadays so I hope the adventures eventually end up on DMs guild after a set time frame like other con adventures do.
They will be available after a period of time. You'll be able to play all kinds of Legends of Greyhawk at your local stores or at home with friends.
Awesome
They could simply bar all setting-specific books to keep "the OG feel". IOW, don't let Eberron in the door. But there are options in the Expanded rules that are taken from adventures originally written for Greyhawk, or otherwise distinctly tied to Greyhawk. Lost Laboratory of KWalish, Ghosts of Saltmarsh, etc, for example.
Maybe, though, we can hope that an actual, full-fledged Greyhawk sourcebook or three might come out of this ... :)
I'm pretty sure they're gearing up to:
So I wouldn't lament too hard the fact that 2014 content isn't being included in the 2024 convention and community play games. The good parts will be polished off and put into 2024 content for people to re-buy. WotC and Hasbro are a business after all. Continual sales is the only marker of success in their world.
That's not an entirely accurate reply.
Greyhawk has had magical items which functioned similarly to firearms. Murlynd's, specifically.
Expedition to the Barrier Peaks was a downed spaceship and had lasers, not firearms. There's an unsurprising lack of lasers in the Player's Handbook.
And your suggestion that the "Greyhawk Gazetteer" (by which I presume you mean Supplement I: Greyhawk, 1975), a wargaming book whose every single rule has been changed since, should somehow be a guideline, is ... disingenuous, at best. Beyond that, Greyhawk as a setting wasn't published and expanded 'til 1980 and 1983, so that wasn't even the thing you're suggesting.
All that being said, there's nothing saying firearms can't exist in fantasy settings. As you note ... it's been done before. And those settings are fun, enjoyable, and can be entertaining for all involved. But this is more akind to saying that Dragonmark Houses could be used in the Forgotten Realms. Sure, of course they can. It's not like it's a "you got your peanut butter in my chocolate" kind of thing.
It has to do with the feel of the setting ... it's more about what the setting already is, and changing all that simply because there's a narrative that "it all has to be precisely as in the PH," when they're already changing and modifying other things and making specific rulings for LoG.
This is not a "Player's Handbook only" campaign, as so many are saying.
This is (for now) a Core Rules) campaign. But, more to the point, even with that considered, the Player's Handbook specifically says,
So, why not simply say something like "firearms are not available unless awarded by campaign documentation" and makeit specifically that's it's not just equipment available anywhere at a whim, and that the DM (written in an adventure) has to tell the player it's available?
It seems a pretty simply thing to follow the rules as written in the PH.
Stupid question alert:
What's the difference between Adventurer's Guild, and Adventurer's League?
Does this mean there will also be AL stuff set in Greyhawk? Soon? Pretty please (Charisma/Persuasion roll - 28)
That all depends on what "Aventurer's Guild" is. If you mean "West Coast Adventurers Guild" they're essentially a publisher of adventures for regions of Greyhawk. Adventurer's League is the old (technically current) organized play system, largely ignored at this point by WotC for new content, since Wild Beyond the Witchlight. Legends of Greyhawk is the new Organized Play system for 2024 rules, that is being created by Baldman Games and the others listed, but presumably with lots of tie-in support from WotC, given that their new starter set is ostensibly in Greyhawk.
So... Living Greyhawk for 5e? Cool.