For those who don’t know me, I’m Dan Ayoub. I’m no stranger to D&D, both professionally and personally. I previously worked with Wizards of the Coast on their digital products, and I’ve recently become the Head of the Dungeons & Dragons franchise.
I’ve also been playing D&D since I was twelve years old, when the Basic Set got me hooked. I know firsthand the power D&D has to ignite your imagination and foster friendships—I’ve been playing with the same group as when I started all those years ago.
I’m lucky enough that the game I love has shaped not only my friendships but my entire career. Every morning, I still have to pinch myself because I get to help guide the future of the game I’ve loved since the first roll.
I’m here to open a dialogue with you—the players, Dungeon Masters, live stream watchers, and storytellers. You’ve filled taverns with laughter, launched spells across the multiverse, and rolled death saving throws with anxious hearts.
Dungeons & Dragons belongs to you, and we’re putting it back where it belongs: at your table.
- A System That Belongs to You
- A Stronger SRD, Step by Step
- Run Your D&D Beyond Content on Maps—No Subscription Required
- From the Community, For the Community

A System That Belongs to You
The new Core Rulebooks were shaped by ten years of community play, feedback, and love for fifth edition.
This upgrade doesn’t replace the previous rules; it enhances them. It makes this beloved system more player-friendly, better to create content for, and evolve rather than replace the fifth edition books you already own.
A Stronger SRD, Step by Step
Alongside the content provided in the new Core Rulebooks, we’re updating the System Reference Document (SRD) on a rolling basis.
We’re committing to long-term access and support of this resource through the errata process. This ensures the SRD will remain up to date with the latest standards and mechanics for creators to use in their works.
Run Your D&D Beyond Content on Maps—No Subscription Required
Starting September 16, in time with the release of Heroes of the Borderlands, all D&D Beyond registered users can run games on the Maps virtual tabletop (VTT) —no subscription required.
The core experience will be made available to everyone: If you own a map, module, or adventure on D&D Beyond, you can use it on Maps and invite your friends to play. Period.
Our Master Tier subscription will unlock more customizability for DMs who need it. You’ll be able to upload homebrew maps, custom tokens, and access exciting tools built just for you.
From the Community, For the Community
We’re laying the groundwork for a new initiative that will bring community voices directly into the room. Our goal is to create a rotating advisory group made up of creators, publishers, educators, and fans who can help us shape future tools, policies, and content in a real, ongoing way.
We’re still finalizing the structure and process, but our intention is clear: this isn’t a one-time survey or a PR move. It’s about building lasting collaboration with the people who make D&D what it is.
More details to come, but we are also developing a creator spotlighting program that will highlight third-party creations across our official channels. If you’re making something incredible, the world should see it.
At D&D, we understand that the community is the beating heart of the game we all love, and we want it to thrive so more people can experience adventures with their friends and family.
We’ve stumbled before. We’ve learned from it. And now, we’re committed to clearer communication, more transparency, and consistent support—for players, creators, and publishers.
This Is Just the Beginning
This new direction for Dungeons & Dragons is already underway. We’re here to earn your trust, not ask for it.
We're building a game that honors the past, listens in the present, and opens new doors for the future. Together.
We’re investing long-term in this game, this community, and the stories we collectively tell. That means better digital tools, more open development, and more content built alongside players.
We’ll see you at the table.
—Dan Ayoub, Head of the Dungeons & Dragons Franchise
Who is preventing you from playing with the 2014 5e rules? I don't see how anything is stopping you if you don't like the update. Who has had something 'taken away'?
Great changes. Something to ask though on the Maps unlock.
If campaign materials are shared in the campaign, can you please allow the DM running the campaign to access all campaign shared materials, whether they're the owner or not? My wife wants to DM with the VTT but my account owns all the content, so you're losing a possible DM to expand the game, and she's decided a whiteboard and wooden tokens is far easier than buying double content.
This is good to hear!
If at all possible, I'd LOVE to see some work being done with the Encounter Builder - from my experience, it helps me balance things for my players, and keeps me (mostly) focused on what needs to happen in an encounter. If it could be updated with the 2024 Encounter Building rules in mind, I (and a lot more people, I'm sure) would be extraordinarily happy for it!
I don't understand why people think they can't use the 2014 rules. I have access to legacy classes, monster, and everything in Beyond and Maps VTT. I also have the books, and it's not hard to use an old book with the new rules, and I just ran a short adventure out of Dragon Delves with the 2014 rules. Sure, they changed some of the default links to the new rules while some books still link to the old ones. You can still look up and use whichever version you'd like.
I enjoy the new rules immensely, but we are still running a campaign with the 2014 rules, so we use them as well. I even have (GASP!) a player in the 2014 campaign with the fun new stuff in the 2024 subclass because it fit his vision better. Honestly, it's not difficult to accommodate. If you want to play with the old rules, just go for it. If your DM won't accommodate it then perhaps it's not the right group.
Also, if there is something you don't like, just change it! My players and I were hyped about bastions, but the reality of it was underwhelming. So we used it as a foundation, tore it apart, and built it back the way we wanted. We all love it now, and there are no D&D police going to come and arrest us for doing it. We even like a couple 2014 rules a bit better, so we use them. I'm happy as a DM and my players are happy. Wizards just gives us a framework that we can do whatever we want with.
It's great to see positive steps! I hope tabletp gets support. My players are really missing spell cards!
Absolutely love this direction, Dan. As both a lifelong player and a systems-focused designer working on AI-driven storytelling tools, this kind of open collaboration and renewed focus on community creation is exactly what D&D needs right now. I'd be ecstatic to advise or contribute in any way—count me in!
You're allowed to feel how you feel. But that doesn't make you right. It was always very clear from the beginning that the rules would be changing but that published adventures could still be run with the new rules. They were also quite clear that you could build a PC with the 2014 rules and use them in a 2024 campaign.
Both promises were kept. No one has taken anything away from you. You're allowed to make your table whatever you want it to be.
Good to hear, especially anxious for expanded homebrew support.
I prefer the 2014 rules over the 2024 ones, instead of "enhancing" the game they make it more complicated and less interesting. Please, if you can, as the Wizards of the Coast to change them back.
How so? I’m curious as I haven’t run into this.
Dan,
I wish you the best of luck.
Here's a proposal for you to earn you some goodwill with DNDBeyond users that both Glumalon and Perringaiden mentioned earlier. Count me in for a third vote on that.
It appears that shared content does not work for maps and tokens unless the DM purchased the content directly. This seems to apply even if the DM has a Master Tier subscription. As you know many parties share the cost of content among their members, but if another party member purchased that adventure, the party is out of luck. That limitation can add a big cost to players and more importantly discourage the use of the map features. I hope WOTC changes that policy to allow for player shared maps and tokens in a shared campaign.
I don't trust it... Will have to see.
All of this looks / sounds great. But I do have to say that there are some definite overall issues that need to be addressed. Maps for everyone will be an interesting concept, but the reason I don't use Maps for my campaigns is that Wizards has given us an Encounter Builder and givens us Maps, but doesn't seem to be interested in integrating the two.
My other issue with the "evolution" of 5th edition actually predates the 2024 rule updates. Ever since Volo's Guide to Monsters and Mordenkainen's Tome of Foes were replaced by Mordenkainen's Monsters of the Multiverse, certain monsters have been "dumbed down." Specifically, most spellcasting creatures have been severely limited. I know I can, and have, homebrew monsters to bring them back up to something that matches the CR, but we shouldn't have to do so. From a DM standpoint, character options have become stronger, and monsters have become weaker in many cases. It seems unnecessary.
At the same time, as expansion rules have grown the number of species available for players, the adaptation of these species does not include traits for the players that exist for the npc / monsters. I've always been a strong believer that if a pc can do something, so can the monsters and vice versa. I would love to see those adaptations applied as we go forward expanding the "new" 5th edition rules
Yeah- What Glumalon said!
I agree with Perringaiden. Perringaiden for President!
I would love to see a fuller commitment to Sigil. So much development went into making what could be an awesome tool
You want the community engaged? Create the sandbox and we'll bring the toys! Maps is great as a start but Sigil has the potential to dramatically upgrade the experience. No microtransactions just straight up dev support and ability to import our assets, minis/monster STLs etc.
Anyone who cared about the game left feedback. If you didn't leave feedback on the roughly 10-20 minute surveys, it's because you have so little time that you probably don't play D&D anyway or you simply didn't care.
Maps for everyone is huge. Thank you!
100% agree. Imo you can mix 2014 and 2024 and I homebrew a lot in my games to make the game more fun. But the 2024 rules added a lot and my players feel like they can do more and that's perfect. No idea why people hate the 2024 rules that much, it doesn't make 2014 obsolete and like you said, you can change everything you don't like
It wasn't until even the most recent update that you could separate 2024 and 2014. You had to have 2024 active but could only choose to get rid of 2014.