For those who don’t know me, I’m Dan Ayoub. I’m no stranger to D&D, both professionally and personally. I previously worked with Wizards of the Coast on their digital products, and I’ve recently become the Head of the Dungeons & Dragons franchise.
I’ve also been playing D&D since I was twelve years old, when the Basic Set got me hooked. I know firsthand the power D&D has to ignite your imagination and foster friendships—I’ve been playing with the same group as when I started all those years ago.
I’m lucky enough that the game I love has shaped not only my friendships but my entire career. Every morning, I still have to pinch myself because I get to help guide the future of the game I’ve loved since the first roll.
I’m here to open a dialogue with you—the players, Dungeon Masters, live stream watchers, and storytellers. You’ve filled taverns with laughter, launched spells across the multiverse, and rolled death saving throws with anxious hearts.
Dungeons & Dragons belongs to you, and we’re putting it back where it belongs: at your table.
- A System That Belongs to You
- A Stronger SRD, Step by Step
- Run Your D&D Beyond Content on Maps—No Subscription Required
- From the Community, For the Community

A System That Belongs to You
The new Core Rulebooks were shaped by ten years of community play, feedback, and love for fifth edition.
This upgrade doesn’t replace the previous rules; it enhances them. It makes this beloved system more player-friendly, better to create content for, and evolve rather than replace the fifth edition books you already own.
A Stronger SRD, Step by Step
Alongside the content provided in the new Core Rulebooks, we’re updating the System Reference Document (SRD) on a rolling basis.
We’re committing to long-term access and support of this resource through the errata process. This ensures the SRD will remain up to date with the latest standards and mechanics for creators to use in their works.
Run Your D&D Beyond Content on Maps—No Subscription Required
Starting September 16, in time with the release of Heroes of the Borderlands, all D&D Beyond registered users can run games on the Maps virtual tabletop (VTT) —no subscription required.
The core experience will be made available to everyone: If you own a map, module, or adventure on D&D Beyond, you can use it on Maps and invite your friends to play. Period.
Our Master Tier subscription will unlock more customizability for DMs who need it. You’ll be able to upload homebrew maps, custom tokens, and access exciting tools built just for you.
From the Community, For the Community
We’re laying the groundwork for a new initiative that will bring community voices directly into the room. Our goal is to create a rotating advisory group made up of creators, publishers, educators, and fans who can help us shape future tools, policies, and content in a real, ongoing way.
We’re still finalizing the structure and process, but our intention is clear: this isn’t a one-time survey or a PR move. It’s about building lasting collaboration with the people who make D&D what it is.
More details to come, but we are also developing a creator spotlighting program that will highlight third-party creations across our official channels. If you’re making something incredible, the world should see it.
At D&D, we understand that the community is the beating heart of the game we all love, and we want it to thrive so more people can experience adventures with their friends and family.
We’ve stumbled before. We’ve learned from it. And now, we’re committed to clearer communication, more transparency, and consistent support—for players, creators, and publishers.
This Is Just the Beginning
This new direction for Dungeons & Dragons is already underway. We’re here to earn your trust, not ask for it.
We're building a game that honors the past, listens in the present, and opens new doors for the future. Together.
We’re investing long-term in this game, this community, and the stories we collectively tell. That means better digital tools, more open development, and more content built alongside players.
We’ll see you at the table.
—Dan Ayoub, Head of the Dungeons & Dragons Franchise
If what this person say its true then I hope that, which IDK if its the consensus of the community but at least to me and my players, that the 2014 rules and Lore of the Forgotten Realms already establish do not be left to the side has its been something that me and other players and DM's have been feeling with the new books that have been release officially by WOTC.
Its true that some things were improve, like the healing spells and even turn truth strick into a decent cantrip, a few things for the monk and fighter class, some sub-classes like the Berserk barbarian and The Great old one for the warlock and the welcoming of the weapon technique system is a good welcome to the game, but that is only a fraction of what i can say that i liked, which you could say that is like maybe 8% or even 10% if generous, everything else feels like it wasn't tested and wasn't really put into consideration on how in the long run it would be fun, if it would break the game or even if it was so insignificante that one asks why is it even there.
In mine and my players and friends opinion the *new* rules that we're release should have been like the book of Tashas Couldren of Everything, cause at least in that one not only improve things for many classes with options but also gave more versatility on how one could make the PC or NPC that one wants to put in the game, which me and the other don't feel like it at all with the 2024 rules set, on the contrary even, we feel more restrictive especially with how level progression is to have the sub-class and especially with how the backgrounds work now, we can't make a soldier wizard anymore unless he is Bladesong and that is not great.
I'm not saying to stop with what ya doing, if there are people that like it this way then sure still have it there, but at least we would wish that the 2014 version continues to be suported has it is being by the 3rd parties books and that at least some of the options in the new rules, like the goliaths sub-races and the weapons techniques has some examples, we're also available for the 2014 games.
Time will tell if what it promises here is true, but at least i can see some progress being made to communicate even it's a bit of corporate message, but unlike before that felt corporate every time.
I have to agree. I feel like I bought all those books for nothing. Every single one of them was flawed. Some characters were weak (Beastmaster Ranger) some were overpowered (Twilight Cleric). It would tick me off though when DM's would say something wasn't allowed. It's not MtG with it's banned cards. The new 2024 Edition is NOT backwards compatible just as you said. I do feel it is more streamlined but we'll see how long that lasts. 2014 and 2024 are separate editions no matter how much they want to say they are compatible. It's much like the difference between 3.5 and 2014. It's maddening that they keep changing things but they have to to sell books. The market is limited and once it's oversaturated profits fall. So they hype up the new stuff and keep cranking out crap. I switched back to OSR because I just can't afford to keep buying books that become obsolete in 10 years.
This is all very encouraging, and I hope it works out. I’m a little skeptical, but I’ll try to keep an open mind.
I do take issue with some of the comments about the game being shaped by the players. There were real flaws with the play test and feedback process of the revision (and especially the more recent UAs). Taking player feedback into account is important, but I think sometimes it can be given too much weight—especially when many gravitate toward power and dismiss change out of hand. I think many good ideas, that would have improved quality of life were dismissed out of hand just for being different, while other changes that just ramped up the power curve were embraced without a moment’s thought.
As a DM, after playing with the revised rules for nearly a year, I find the PCs are significantly more powerful, while monsters got a very minor boost. Most sessions I feel discouraged and many of my players seem kinda bored. New features people thought would be cool, like weapon mastery, just bog the game down. The delay of the Eberron book (I get it, but I’m not pleased), has derailed my plans for a new campaign and led us to plan on something new… honestly everyone seems really excited about switching systems a while.
We actually did play test a lot of the new rules, but the structure of the play test didn’t really give a full picture of how things would actually play out—we had character abilities, but no monsters and magic items. Back in the D&D Next play test, we actually had full adventures to put the new rules through the paces. The end result was a tighter system that was almost universally well-received. Here, I feel like it’s more mixed reviews.
Lately, what concerns me is the very rapid cycle of the latest UAs, I think we get two weeks between the release of a UA and the survey, and then two weeks to fill out the survey. I doubt many are actually PLAY testing these options, just READ testing them… and that just barely gives you a feel for things. I’ve been okaying this game (and many others) for a long time, and I can tell you there are plenty of things that look good on paper, that fall flat in play.
I'm eager to see how the brand evolves going forward.
This is an unorthodox suggestion, but at this point WotC might want to stop publishing content for the game.
Instead, focus on enhancing DNDbeyond. Make the site more versatile, and allow the third party market to do the creative work.
Dnd beyond has the potential to become the Steam for the TTRPG community. Create a space for the creatives to publish and profit from their work while you focus on integration with every VTT on the market.
You got a lot of ground to make up with trust and as long as money and Hasbro/WotC's bottom line and investors are what drives the game, it's not going to work. So I guess, good luck with that but I won't hold my breath.
This all sounds positive. It's going to be a long road back to gaining trust having so thoroughly dismantled it, but it has to start somewhere. To be honest, I would've abandoned D&D in favor of other systems but for the fact that it remains the most visible system and my more casual customers still look for it as a starting point. This gives me a little hope that the damage of the last couple of years can, eventually, be reapired.
How about you listen to your players and fix the Encounters app for 2024? No one wants to create entire maps and load creatures in, then add them to the encounter just to figure out if the party will instantly die. Keep maps, but fix the Encounters app PLEASE!
First positive sign I've seen in a while. Thank you, and I hope things keep moving in a better direction.
I'd like to add my voice to the several others in this thread that have asked for the perpetually beta Encounter Builder to get some attention.
I understand that WOTC wants people to use their own VTT, and the fact that you're updating Maps is great -- for the people that use it. But when I read the title of this article "Welcome Back to the Table..." I was hopeful for a second that maybe this would be an announcement about actually supporting those of us who still play around a real, actual table. IMHO, updating the Encounter Builder to 2024 rules AT THE VERY LEAST, would give D&D Beyond some very much needed goodwill from an awful lot of people here.
Hear hear!!!!
A
The pushback is because Wizards and Hasboro lied to us. They said the new content would be backwards compatible with old content. But as D&D beyond's own character creator software states. The 2024 rules were are not meant to be used with Legacy content.
It was purely a business move to resell books to people who already bought them once, if not twice on dndbeyond. And they continue to lie to our faces, acting like the entire community shaped this new content, when it was a very small fraction who completed and manipulated their dozen+ surveys, sometimes more than once.
Please sell D&D to another company.
WotC will never get any money from me & I will not play your D&D, no matter what you do.
You have completely lost all trust, WotC & Hasbro is EVIL in my eyes.
Ive already moved on to other games. OSE, Mork Borg, Shadowdark, LotFP, these are the new 6E.
I only came here to say this. Ill leave now & never return. ta ta!
Ther first section was written by a human, the rest was written by Chat GPT.
Super exciting! I'm looking forward to D&D's future.
Yes. Finally we aren't treating D&D as a pay to win game. I've spent so long having to make physical settings because maps wasn't around. These advancements are just groundbreaking. And without maps as a subscription-based platform, I can't wait to see what the D&D Beyond team can do with the subscription bonuses that will make up for it. Bravo Wizards, bravo.
Who is the Creative Lead now that the Big Two are gone?
I’m old school, and I completely agree with you
You mean like literally every other ttrpg is made??
No, I don't want random people, who may or may not even play the game, deciding game mechanics. I want people with actual experience doing the mechanics. This seems obvious. Which is why literally every other ttrpg does it that way...
The vault is great. Looks good. But to win you need to stick the landing. Here's hoping