Step back into the '80s with Stranger Things: Welcome to the Hellfire Club, a boxed set that puts you in charge of Eddie Munson's final Dungeons & Dragons campaign. This blast-from-the-past bundle lets you play as the iconic D&D characters of Stranger Things protagonists through four thrilling adventures steeped in the gnarly flavor of Hawkins High School's most infamous club.
Discover Eddie's Unfinished Campaign

Stranger Things: Welcome to the Hellfire Club brings the unfinished saga of Hawkins' favorite misfits to your table. Whether you're new to roleplaying or a veteran DM, everything inside is built to get you rolling fast and will keep you hooked with the epic adventures written and narrated by the infamous Eddie Munson.
Inside, you'll find a treasure trove of retro-inspired components to immerse your table in the Hellfire Club's world of monsters, mysteries, and magic:
![]() Quick-Start Guide, Play Guide, and 4 Adventure BookletsPick up right where Eddie left off with four level 1–3 adventures packed with Demogorgons, Demodogs, and other dastardly foes.
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![]() Dungeon Master's ScreenClaim the throne behind the Hellfire Club's custom DM screen and command the story from Eddie's seat.
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![]() 15 Retro-Themed Character SheetsSuit up as one of Greyhawkins' heroes.
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![]() 82 Spell, Magic Item, and Monster CardsKeep your arsenal at arm's reach so you never miss a beat—or a chance to blast a Demogorgon back to where it came from.
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![]() 2 Double-Sided Poster Maps and In-World HandoutsTurn your table into Greyhawkins and beyond with maps and props that pull players right into the story.
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![]() 72 Punch-Out TokensBring the cast and creatures of the Hellfire Club's world to life on your map.
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![]() 11 Polyhedral DiceFor every Critical Hit, every clutch save, every fateful fumble.
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Your Game Night Just Got a Lot More Metal

Stranger Things: Welcome to the Hellfire Club is built for 3–5 players, with sessions that you can run in just a couple of hours. Crack open the box, toss some snacks on the table, and you're rolling in minutes. The quick-start rules make it easy for newcomers, while the retro aesthetic transforms your table into Eddie Munson's lair for a night of monster-slaying mayhem.
Play In-Person or Online with the Digital Adventure Pack
The Welcome to the Hellfire Club Ultimate Bundle pairs the boxed set with a digital toolkit on D&D Beyond. Get 5 premade characters, 4 quickplay maps pre-loaded with monsters and tokens, fog of war, and sticker packs to run on D&D Beyond's Maps Virtual Tabletop (VTT).
You'll also unlock the Upside Down Digital Dice Set and the Upside Down Digital Map and Sticker Pack—exclusive to the bundle.
Answer the Call
Stranger Things: Welcome to the Hellfire Club launches October 7—so get ready to grab your dice, arm yourself against monsters, and take your seat at Eddie Munson's table. This is your chance to finish the campaign that Hawkins High's most infamous Dungeon Master never got to complete—facing Demobats, Demodogs, even an acid-spewing Demodragon, all as he imagined them.
STRANGER THINGS ™/© Netflix. Used with permission.

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.














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Posted Oct 7, 2025I cant seem to find the new spells added
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Posted Oct 7, 2025Some feedback on the digital content.
The character sheets need a grey scale version. I understand the yellow is the color of the character sheets from that specific version, but when you try to print in black and white. It waste ink trying making the page background grey. I know the character sheets can be downloaded as a PDF from the beyond character page, but the layout offered in this adventure set is more approachable to new players. I also don't think everyone knows that's an option. I'm someone that prints character sheets and laminates them for new players because mistakes will be made and I can reuse them indefinitely since they can be written on with a dry erase marker.
A "download all" PDF button would also be appreciated, but that's definitely more of a "nice to have" feature request.
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Posted Oct 9, 2025Isn't it good that you other DnD players can stop playing this game since all you do is complaining & all that in these comments🤔like EVERY post which I've seen in here only that. Stop playing DnD and play something else you like. Like monopoly or something PLEASE.
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Posted Oct 24, 2025This is interesting, but I run campaigns for my 13-year-old sister and younger brother. Is something based off of Stranger Things going to be appropriate? I've heard of the show bu t never seen it.
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Posted Oct 25, 2025I doubt there is any possible way to answer your question, because it all depends on what a person deems to be appropriate, and second, whether the individual child in question can handle emotional and moral challenges.
This content is framed as being D&D as it was in the 1980s (mostly first edition look and feel). That said, there is no indication in my review that some of the more sensitive and I suppose "politically incorrect" content appears in this adventure. Personally, I like my real life to be sensitive and devoid of causing anyone distress, but I do not want my fantasy world to be that way. D&D has always contained things like demons, necromancy, medieval style civilization themes like slavery, the oppression of classes, races, or groups of humanoids and other beings, because quite frankly, that illustrates exactly why heroes are necessary in the first place!
If I had a 13-year-old child, I would encourage them to explore these dark and mysterious fantasy worlds, and to engage in critical thought and act with moral clarity about how to respond to it. How does one collaborate with others to achieve positive goals? How does one make difficult moral decisions when the world around them has so little kindness? What do you decide to do in a bad situation where there are no bright lines to guide you? How do you handle loss? How do you bounce back from difficulties and setbacks? (etc.)
With all of that being said, I would change my feelings about this, if I felt that a specific child could not handle these challenging themes. I would argue that for 90% of the young people I meet, roleplay like this is an enormously positive experience to share with friends, but I completely acknowledge that this is not and cannot be a universal truth.
You know your sister better than anyone else does. Is she a strong person? Does she show signs of being able to respond to moral or ethical problems in a constructive way? If she is not emotionally capable of this just yet, then just about old school or OSR style D&D content would not be appropriate. Instead there are plenty of light-hearted and gentle adventures cast in worlds that offer some of the same intellectual and moral challenges, but in a low-stakes setting.
I really do hope my thoughts are useful. :-)
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Posted Oct 26, 2025This is useful, thank you. A large part of my concern was simply how many of the more recent movies/shows like to make references or show how children are made, which is NOT -in my opinion- appropriate for a 13-year-old.
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Posted Oct 26, 2025I am glad to hear it! I suspect you are well-equipped to run this (or any) module while keeping these considerations in mind. It could prove challenging to describe a medieval Tavern with bar wenches serving drinks to randy dwarves, but you will find a way to do it. :-)
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Posted Oct 27, 2025this might be a different campaign
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Posted Oct 27, 2025I really want this it sounds so cool