Familiar faces emerge with this latest Unearthed Arcana! This collection revisits five iconic subclasses, each updated with fresh design and new flexibility for use with the latest Player's Handbook. Inside, you'll find the Barbarian (Path of the Ancestral Guardian and Path of the Storm Herald), the Fighter (Cavalier), the Monk (Warrior of Intoxication), and the Paladin (Oathbreaker).
You can read the full playtest packet yourself or click below for highlights from the subclasses, which include designer insights from Ben Petrisor.
- Updated Subclasses
- Path of the Spiritual Guardian (Barbarian)
- Path of the Storm Herald (Barbarian)
- Cavalier (Fighter)
- Warrior of Intoxication (Monk)
- Oathbreaker (Paladin)

Updated Subclasses
This Unearthed Arcana features subclasses from the past that we thought could use a touch-up. Each of these subclasses has new designs and quality of life updates to bring them in line with the updated Player’s Handbook.
As a side note, we saw comments about the Necromancer using an Arcane Focus along with their spellbook for their features, so we wanted to use this space to point to the Spellcasting Focus in the Wizard that states your spellbook can be used as a Spellcasting Focus for your Wizard spells. This means every Wizard has a Spellcasting Focus as long as they have their spellbook!
Path of the Spiritual Guardian (Barbarian)
Formerly Path of the Ancestral Guardian, we broadened the kinds of spirits that aid the Barbarian. They can still be your ancestors, but now could include spirits of animals and spirits of nature.
Spiritual Protectors (formerly Ancestral Protectors) has been broken up into multiple effects that can be chosen when the Barbarian hits with a weapon or Unarmed Strike. This feature now scales with the number of attacks the Barbarian makes, letting them replicate the 2014 effect with two attacks on the same target, or choosing different combinations as the situation calls for it.
Vengeful Spirits (formerly Vengeful Ancestors) continues this design emphasis of rewarding multiple attacks by letting the Barbarian make an additional attack when they roll 18-20 on the D20 on an attack roll. These features play well with Two-Weapon Fighting, Reckless Attack, and feats like Sentinel that let you make attacks as a Reaction more consistently.
Path of the Storm Herald (Barbarian)
Storm Aura has been redesigned to scale with the Barbarian’s Rage Damage bonus, and Desert and Tundra now use d4s instead of flat numbers.
Furthermore, Tundra has been redesigned from applying Temporary Hit Points to reducing the damage a creature can deal.
Each effect of Raging Storm has been redesigned. Desert now causes creatures to start burning; Sea can now cause a bolt of lightning to leap off the first target towards another; Tundra now deals Cold damage and halves the creature’s Speed in addition to the damage reduction.
Cavalier (Fighter)
Unwavering Mark no longer has limited uses. Ferocious Charger has been redesigned. It now gives the Fighter, and its mount, extra Speed, and moving doesn’t provoke Opportunity Attacks. In addition, during this movement, you can give a creature the Prone condition just by moving next to them.
Warrior of Intoxication (Monk)
Formerly the Way of the Drunken Master, the Warrior of Intoxication maintains its elusive nature and the ability to redirect attacks. New in this UA is the ability to create magical brews that the Monk can drink to gain various benefits. Drunkard’s Luck has been folded into a magical brew option and has been redesigned to grant Heroic Inspiration whenever you roll Initiative without it.
Oathbreaker (Paladin)
Like before, the Oathbreaker can replace a Paladin’s original subclass. In addition, the Oathbreaker can also be taken at level 3, without replacing another subclass.
Many of the Oathbreaker’s features have been adjusted or redesigned. Conjure Undead replaces Control Undead, allowing the Paladin to briefly summon Undead under its control; Dreadful Aspect now loops through Divine Smite; Aura of Hate now enhances Aura of Protection and clarifies only Undead and Fiends that are allies benefit from it; Finally, Dread Lord is a Bonus Action that imbues the Paladin’s Aura of Protection with each benefit broken up for readability.
Like similar features, Dread Lord can be recharged by expending a level 5 spell slot.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on November 6, and let us know what you think.







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Posted Oct 31, 2025no real reason for them to change the drunken master part, even if they are forcing monks to be warriors strictly, the martial art in real life is called drunken boxing or drunken fist, why not use that, does not even require being actually drunk or intoxicated so makes even less sense to change it to intoxication
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Posted Oct 31, 2025First, I totally agree with the monk subclass being stupidly named. Call it Way of the Drunken Fist/Master like it should be. Drunken Warrior, if one MUST call it "warrior" (which just sounds like they are trying to abolish the few jokes of Western Monks vs Eastern Monks). Anyways.
Oathbreaker is genuinely one of the worst possible subclasses in concept. If you break your oath, you should not gain brand new shiny powers, you should be LOST AND POWERLESS from the moment that oath is broken. The very existence of this "oath" is insulting to the very concept of the Paladin.
I genuinely hate the idea of a Paladin that falls being somehow painted as them doing something noble. And it's only worse to grant them new powers for doing so. "Oh, man, it sure sucks that you chose to defy your life-guiding oath. Here, have some new powers at no cost, it would be just terrible if you actually had to suffer any real consequences." If an oath doesn't really matter, just remove it completely as a concept.
This subclass existing puts in a bright light one of the biggest problems in class design: it is supremely rigid and there are no proper mechanics to support a change.
Also one of the worst problems about Paladin: It is for all sensible intents and purposes far better served as a subclass of Fighter, not a standalone class of its own. Just like Ranger should also be a Fighter subclass.
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Posted Oct 31, 2025Except, that only sounds like a reason to break one's oath. "Wait, if I just kill that kid I suddenly get cool new powers like raising the dead to serve me? Dude, it's murder time! I thought my oath actually mattered!" You lose no core abilities of being a paladin, you just swap them for some cool edgy powers.
Seriously, this is no "oathbreaker", it's just a typical Evil-aligned paladin. Just call it Dark Paladin, which would be SO much better fitting.
The very concept of an oathbreaker "oath" is counter to the concept of the Paladin. If anything, the subclass features should be "You gain nothing. You must forge a new oath to serve under." and literally nothing else. It would not delete you being a Paladin, but would nerf you until you took on a new actual oath. It would also be one of the only ways to change subclasses by normal mechanics.
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Posted Oct 31, 2025YES I like it!
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Posted Oct 31, 2025Yes, if you are going to change the name, this is much better.
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Posted Oct 31, 2025Leave the level 3 feature for ancestral guardian alone. Splitting the resistance and disadvantage to be either or is not cool. I will defiantly be voicing my opinion once the survey opens
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Posted Oct 31, 2025Okay love the extra attack idea for the spiritual guardian except you’re sacrificing an increased chance for it if you use brutal strikes to sacrifice advantage. That kinda sucks. It’s a trade off sure but for a subclass capstone that doesn’t feel great. At least you still CAN. I like they clarified this could even happen with OA though.
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Posted Oct 31, 2025Please don't get stuck on its name. The Monk subclass is a vast improvement over what was there before. Warrior of the Drunken Fist as suggested before works. Warrior of Inner Alchemy also works.
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Posted Oct 31, 2025Warrior of Intoxication? are we serious ...
Please don't do this. There is a line before you lose credibility with the audience.
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Posted Oct 31, 2025I wish the Cavaliers would be more mounted battle.
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Posted Oct 31, 2025Can it be Drunken Warrior instead? Their drunk they didn't know they broke your odd new naming convention.
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Posted Nov 1, 2025I'm still really hoping to see Kensei Monk come up with Weapon Masteries and Fighting Styles. I kinda need so I can tweak one character I have out of a fighter dip that's only there for those two things.
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Posted Nov 1, 2025It was doomed as soon as they made Path of the World Tree barbarain. Literally what if my setting doesnt have a world tree. These overly specific subclass names are trash. They need to be as general and vague as possible.
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Posted Nov 1, 2025Or you can just call them whatever you want and reskin the abilities to fit your setting.
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Posted Nov 1, 2025Warrior of the Drunken Fist would be a much more fitting name than Warrior of Intoxication. Maybe even something like Warrior of Imbibing, Warrior of The Full Cup, Warrior of Spirits? Idk.
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Posted Nov 1, 2025"What Is Intoxication?
Intoxication is a state that occurs when the affected person has consumed enough alcohol or drugs to alter their mood and abilities. Mental or physical impairments can include slurred speech, difficulty walking, and disorientation."
Good job, glad to see your grasp on the English language is as good as ever. Unless your intention was to create drug addicts in your games? Who needs more movement speed when you're taking speed itself.
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Posted Nov 1, 2025They are compatible but many of them are janky, or generally unbalanced. You can still play Sun Soul Monk but you shouldn't, you should pray for a revision and update.
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Posted Nov 1, 2025Sure, but it would be nice if the default name wasn’t so bad that we had to rename it. My main concern is not having to do a lot of editing and explaining when my players go to look at subclasses. I already have to explain World Tree Barbarian and now Scion of the Three Rogue. It seems we narrowly escaped another edition with the complete misnomer of Purple Dragon Knight.
But there’s also just the problem of bad (or bad-sounding) English. Warrior of Intoxication sounds like a high school student put Drunken Master through an AI thesaurus. In a recent UA we had Sorcerer King Patron Warlock, which sounds more like a vocabulary list. Where are the editors? Mechanics aside, it’s just bad writing.