Familiar faces emerge with this latest Unearthed Arcana! This collection revisits five iconic subclasses, each updated with fresh design and new flexibility for use with the latest Player's Handbook. Inside, you'll find the Barbarian (Path of the Ancestral Guardian and Path of the Storm Herald), the Fighter (Cavalier), the Monk (Warrior of Intoxication), and the Paladin (Oathbreaker).
You can read the full playtest packet yourself or click below for highlights from the subclasses, which include designer insights from Ben Petrisor.
- Updated Subclasses
- Path of the Spiritual Guardian (Barbarian)
- Path of the Storm Herald (Barbarian)
- Cavalier (Fighter)
- Warrior of Intoxication (Monk)
- Oathbreaker (Paladin)

Updated Subclasses
This Unearthed Arcana features subclasses from the past that we thought could use a touch-up. Each of these subclasses has new designs and quality of life updates to bring them in line with the updated Player’s Handbook.
As a side note, we saw comments about the Necromancer using an Arcane Focus along with their spellbook for their features, so we wanted to use this space to point to the Spellcasting Focus in the Wizard that states your spellbook can be used as a Spellcasting Focus for your Wizard spells. This means every Wizard has a Spellcasting Focus as long as they have their spellbook!
Path of the Spiritual Guardian (Barbarian)
Formerly Path of the Ancestral Guardian, we broadened the kinds of spirits that aid the Barbarian. They can still be your ancestors, but now could include spirits of animals and spirits of nature.
Spiritual Protectors (formerly Ancestral Protectors) has been broken up into multiple effects that can be chosen when the Barbarian hits with a weapon or Unarmed Strike. This feature now scales with the number of attacks the Barbarian makes, letting them replicate the 2014 effect with two attacks on the same target, or choosing different combinations as the situation calls for it.
Vengeful Spirits (formerly Vengeful Ancestors) continues this design emphasis of rewarding multiple attacks by letting the Barbarian make an additional attack when they roll 18-20 on the D20 on an attack roll. These features play well with Two-Weapon Fighting, Reckless Attack, and feats like Sentinel that let you make attacks as a Reaction more consistently.
Path of the Storm Herald (Barbarian)
Storm Aura has been redesigned to scale with the Barbarian’s Rage Damage bonus, and Desert and Tundra now use d4s instead of flat numbers.
Furthermore, Tundra has been redesigned from applying Temporary Hit Points to reducing the damage a creature can deal.
Each effect of Raging Storm has been redesigned. Desert now causes creatures to start burning; Sea can now cause a bolt of lightning to leap off the first target towards another; Tundra now deals Cold damage and halves the creature’s Speed in addition to the damage reduction.
Cavalier (Fighter)
Unwavering Mark no longer has limited uses. Ferocious Charger has been redesigned. It now gives the Fighter, and its mount, extra Speed, and moving doesn’t provoke Opportunity Attacks. In addition, during this movement, you can give a creature the Prone condition just by moving next to them.
Warrior of Intoxication (Monk)
Formerly the Way of the Drunken Master, the Warrior of Intoxication maintains its elusive nature and the ability to redirect attacks. New in this UA is the ability to create magical brews that the Monk can drink to gain various benefits. Drunkard’s Luck has been folded into a magical brew option and has been redesigned to grant Heroic Inspiration whenever you roll Initiative without it.
Oathbreaker (Paladin)
Like before, the Oathbreaker can replace a Paladin’s original subclass. In addition, the Oathbreaker can also be taken at level 3, without replacing another subclass.
Many of the Oathbreaker’s features have been adjusted or redesigned. Conjure Undead replaces Control Undead, allowing the Paladin to briefly summon Undead under its control; Dreadful Aspect now loops through Divine Smite; Aura of Hate now enhances Aura of Protection and clarifies only Undead and Fiends that are allies benefit from it; Finally, Dread Lord is a Bonus Action that imbues the Paladin’s Aura of Protection with each benefit broken up for readability.
Like similar features, Dread Lord can be recharged by expending a level 5 spell slot.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on November 6, and let us know what you think.







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Posted Nov 3, 2025I think you all are worrying way to much over the name of the Monk subclass. who cares they named it something dumb, just call it what you want at your table. chances are most people wont even play it anyways. as most players prob still pick Fighter / Barb for their martial classes anyways
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Posted Nov 3, 2025Okay what if Monk is my 2nd favorite martial and I'd like it's official name to be inspiring not dumb. It'd suck if battle master was called maneuver-man in the phb.
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Posted Nov 3, 2025That’s valid, but considering 99% of the comments are people hating the name instead of providing input on the game mechanics it’s annoying
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Posted Nov 3, 2025The only subclasses worth playtesting here are the Monk and the Oathbreaker.
All the other ones are basically unchanged.
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Posted Nov 4, 2025Warrior of Intoxication is a stupid name.
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Posted Nov 4, 2025Maybe they'll come up with a "Warrior of Incontinence" next...
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Posted Nov 4, 2025Monk class name is stupid.
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Posted Nov 4, 2025Agreed. "The Way of" sounds much better.
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Posted Nov 4, 2025We will once the feedback survey opens. This is just the comment section of the release notes.
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Posted Nov 4, 2025Can we please get rid of the damage your friends aspect of the storm herald fire storm aura? Why is this even considered? Completely unfun and a silly restriction to keep.
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Posted Nov 4, 2025Can't wait for the dunk-fest on these subclasses when the feedback opens. Missed the mark on all 5 if you ask me.
If we start from the premise that these subclasses were universwaily unpopular and seldom picked, then it stands to reason that bringing them into the 2024 edition would require them to be reworked. But for the most part, these subclasses have hada only minor tweaks done which don't sufficiently address the issues players had with them. Where there are more substantial changes, theres almost always an equal and opposite "two steps back" change somewhere else in the subclass, making the whole effort seem futile.
Spiritual Guardian:
- gets to apply its effects to each attack.... but it has to choose between each effect rather than being able to apply both
- it gets an extra attack on rolling an 18+ ... which is less likely to happen than simply using its spirit shield feature, the previous tirgger for its 14th level ability
- No one gives AF about a free 4th level situational spell at level 10 (or for that matter, a 2nd level spell that any caster can cast as a ritual anyway)
Storm Herald:
- Too little power too late. 6th level feature should be moved up to 3rd, 10th level feature should be moved to 6th, 14th to 10th and figure out a cooler capstone for the class like flight, cones of cold and firestorms.
Cavalier:
- STILL not enough focus on mounted combat (not even the find steed spell!)
- If the archetype for mounted knights is to use lances, pikes and halberds (reach weapons) then why does the cavalier's features require an enemy to be within 5ft and not "within melee reach"?
- Capstone identical to previous edition, still unlikely to come up.
Drunken Master (No i will not call it "Warrior of Intoxication")
- No poison resistance or resistance to the posion condition is such a wildly missed opportunity for a ribbon feature
- Well done on actually giving it a full feature at level 6 instead of just the crappy ribbob like before.
- Mystic Brew doesnt specify how much of it you produce per long rst (i.e. how many pints are in the bottle or cask?).
- Nothing says "drunken master" quite like nursing a pint for 1 minute. Someone please take the WotC staff on a pub crawl so they can see how quickly the average drinker can down a pint.
- Drunken Frenzy is still almost unusable since you're almost never going to have 6 enemies surrounding you and RAW you cannot use your movement in the middle of a bonus action. (and even if you did it's doubtful you'd be able to make good use of it)
- Jackie Chan, this ain't!
Oathbreaker
- The one standout. Good upgrades, made more workable, doesn't endanger your own party by buffing enemy fiends and undead.
- Why does an Oathbreaker have tenents to follow if their whoel vibe is... not following tenents?
So 1 out of 5.
Thats-a crappy UA WotC!
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Posted Nov 4, 2025WotC fam - just make it drunken master again please. That is the without a doubt a bad name change.
Love everything else.
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Posted Nov 4, 2025TWF never worked with Longswords. You needed to take the Dual Wielder Feat.
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Posted Nov 4, 2025"Former, redesign, former former, new approach..." :disappointment:
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Posted Nov 4, 2025If you're gonna re-release some oldass terrible subclasses, at least make them better. Oathbreaker is the only subclass you treated properly here.
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Posted Nov 4, 2025Which they didn't do, at all, unfortunately.
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Posted Nov 5, 2025See that could make sense sure but... oath of domination exists. At the risk of making a loaded statement, that sounds very corrupt and evil. Idk i'd rather have necromancer paladins be flavored as "oath of unrest" and a "punishment" for breaking oaths being "oath of atonement".
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Posted Nov 5, 2025Its a common mistake to make.
Not that it even matters anymore since you can no longer do that regardless of which feat you take.
That change I still haven't forgiven and am pretty much just avoiding playing 2024 altogether, that and the fact that my swordbard hexblade combo still hasnt been implemented yet.
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Posted Nov 5, 2025The new Drunken Master and Oathbreaker are exciting. That being said, this is a pretty weird UA. The subclasses have barely changed from the original. You could have even sent a survey to ask for our opinions on the original subclasses.
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Posted Nov 6, 2025What happened to the drunken master…. It was a style of fighting not magic potions