The Artificer returns as a true master of magical invention in Eberron: Forge of the Artificer. With on-the-fly gadgeteering, a streamlined magic item blueprint system, and subclasses tuned for the new rules, the Artificer is more of a wonder-worker than ever.
In this article, we'll cover the key changes to the new Artificer you'll find in Eberron: Forge of the Artificer. If there's a feature we don't cover, it remains unchanged or only saw minor tweaks.
Eberron: Forge of the Artificer Releases December 9!
Preorder Eberron: Forge of the Artificer now to get the updated Artificer, revised subclasses, and a trove of Eberron-centric character options, like Dragonmark feats and the Warforged species, when the book releases.
Master Tier subscribers can access the book two weeks early, on November 25, and Hero Tier subscribers can access the book one week early, on December 2!

|
CLASS FEATURE |
LEVEL |
WHAT'S NEW |
|---|---|---|
|
1 |
|
|
|
1 |
|
|
|
2 |
|
|
|
3 |
|
|
|
6 |
|
|
|
Flash of Genius |
7 |
|
|
Magic Item Adept |
10 |
|
|
11 |
|
|
|
14 |
|
|
|
Magic Item Master |
18 |
|
|
19 |
|
|
|
20 |
|
Artificer Class Features Overview

Spellcasting — Level 1
Like other spellcasting classes, the Artificer can now swap a cantrip after a Long Rest. Now, you can even tailor your repertoire of cantrips for what you expect the day ahead holds!
Tinker's Magic — Level 1
This replaces the old Magical Tinkering feature and dramatically expands the possibilities for your Artificer's crafting!
You know Mending and can fabricate practical adventuring gear as a Magic action while holding Tinker's Tools. Items last until your next Long Rest—great for on-demand Ball Bearings, Rope, or a Grappling Hook while you're mid-dungeon crawl.
Uses per Long Rest equal your Intelligence modifier (minimum 1).
Replicate Magic Item — Level 2
One of the cornerstones of the Artificer class, the Infuse Item feature, has been reworked into Replicate Magic Item.
Now, instead of Infusions, you learn plans for magic items by level tier (2+, 6+, 10+, 14+). The end result is a vast expansion of choices. And don't worry—if your Artificer relied on their Boots of the Winding Path or a Light Crossbow with Repeating Shot, these have been added as magic items included in Eberron: Forge of the Artificer that can be created through the Artificer's new Replicate Magic Item feature.
This feature is also still interacted with at higher levels. Not only can you create more powerful items, but you can still store spells in them and utilize their magic to recover from grave injuries.
Artificer Subclass — Level 3
Eberron: Forge of the Artificer adds the Cartographer subclass to complement the updated Alchemist, Armorer, Artillerist, and Battle Smith.
Stay tuned for an in-depth look at the new and revised Artificer subclasses coming over the next couple of weeks.
Magic Item Tinker — Level 6

Magic Item Tinker is a new feature that replaces Tool Expertise and supercharges your Replicate Magic Item feature into a flexible, fine-tunable loadout.
At this level, you gain three benefits for managing your replicated magic items:
- Charge Magic Item: Restore charges in an item by spending a spell slot.
- Drain Magic Item: Dismiss a replicated item and gain a spell slot once per Long Rest.
- Transmute Magic Item: Swap one replicated item for another plan you know.
Together, these options offer untold creative possibilities. The Charge Magic Item and Drain Magic Item let you balance your magic item armaments with spell resources. The Charge Magic Item can also be an incredibly efficient way to utilize your spell slots through magic items.
For instance, you can create Winged Boots with Replicate Magic Item at level 10, and expending 1 charge gives you a Fly Speed of 30 feet for 1 hour.
If you use Charge Magic Item with a level 2 spell slot, you'll gain 2 charges, which is akin to being able to cast the Fly spell for a level 1 spell slot (plus, no Concentration required)!
And that's just the beginning: think of everything you can do with Transmute Magic Item—allowing you to create a vast array of magic items at a moment's notice by using a Magic action.
Spell-Storing Item — Level 11
The new Spell-Storing Item keeps the core fantasy of empowering you and your allies with efficient spellcasting, but expands your flexibility by allowing you to store up to level 3 spells. It remains the same in the sense that any creature holding the item can cast the stored spell with a Magic action using your spellcasting ability, which is an excellent way to hand out borrowed spellcasting to the party.
Keep in mind that this comes with one caveat: The spell now must not require a Material component that is consumed. So, no Revivify, but yes Fireball (as long as you're an Artillerist).
Advanced Artifice — Level 14
Advanced Artifice replaces the old Magic Item Savant and shifts focus away from bypassing magic-item requirements toward enhancing your Flash of Genius ability.
Now, you regain a use of this feature after a Short Rest, further preparing you for any adventuring to come.
You still get to attune to up to five magic items at once with this feature, meaning you'll be a walking, talking, magically-infused war machine at this point.
Epic Boon — Level 19
Epic Boons emerged in the new core rules as a new type of extra potent feat with the prerequisite of being level 19+, ensuring they are only available for heroes reaching the pinnacle of their power. While Artificers can take any Epic Boon, the recommended pick is the Boon of Energy Resistance:
- Boon of Energy Resistance: Gain Resistance to two damage types of your choice from a list of elemental damage types, which you can change after each Long Rest. When you take damage of one of those types, you can use your Reaction to redirect that energy toward a creature you can see within 60 feet. It must succeed on a Dexterity save (DC = 8 + your Constitution modifier + your Proficiency Bonus) or take 2d12 + your Constitution modifier damage of the same type.
Soul of Artifice — Level 20
The new capstone Soul of Artifice feature provides two benefits: Cheat Death and Magical Guidance.
Cheat Death triggers when you would drop to 0 Hit Points. You can disintegrate any number of Uncommon or Rare magic items you made with Replicate Magic Item, and your Hit Points instead become 20 times the number of items destroyed in this way. This turns your own inventions into a massive cushion of emergency healing. The main thing you'll have to keep in mind is, which of your replicated magic items are the most expendable, and how many are you willing to spend each time you go down?
Magical Guidance provides extra survivability to complement your tactical genius. As long as you're attuned to at least one magic item, finishing a Short Rest restores all expended uses of Flash of Genius. That means in any adventuring day with regular Short Rests, you can lean hard on Flash of Genius to turn failed saves and checks into successes. But, if you spend all of your replicated magic items on the Cheat Death benefit, you'll be left hurting!
Forge Your Legend
With Eberron: Forge of the Artificer, it's time to tune up your tools, prep your plans, and step onto the battlefield with creativity as your greatest weapon.
Using the new and updated character options from this book, you can invent a character beyond your wildest dreams. What will you create—a warforged Armorer that melds upgrades into its metal skin? Or a swashbuckling kalashtar Cartographer who sails the skies in an airship? It's up to you to decide!

Mike Bernier is the Content Marketing Manager for D&D Beyond, where he helps bring the worlds of Dungeons & Dragons to life. When he isn't adventuring across the multiverse in search of his next great story, Mike can be found gaming, hiking with his partner, or cooking something delicious while his dog waits for him to drop a bite.







-
View User Profile
-
Send Message
Posted Nov 25, 2025When is it released for master tier today? I don't see anything yet and I'm excited!
-
View User Profile
-
Send Message
Posted Nov 25, 2025I agree with most of your points, except this.
In the 2014 version it was an infusion, it used an infusion slot. Now you can use your slot to replicate anything else instead of HS.
The 100 gold price tag definitely an issue at Tier 1 levels, but later on should be a nuance. I welcome this change - but it is my personal preference.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Sure, people have their reasons to be upset or dislike the changes to the Artificer. And they're well within their right to be unhappy. However, the pitchforks in this community have gotten bigger and sharper over the years.. and for what? What is the point of being seemingly so angry over the changes when, if you don't like them, your table can just do it differently. That's kind of the whole point, is it not? We all play with, persumably, our friends. Have a conversation with them, figure out how you guys think the Artificer should play and then play it that way.
Pulling out your pitchforks because you don't like Wizard's RAW seems like a waste of energy, IMO.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Let's complain about under powered class features and underpowered Tier 4 encounters at the same time! Checks out. I'm excited about artificer, my complaints are just that Cartographer gets too many teleportation themed abilities in the UA, would like to see some other flavor, I do think it sets up for a really nice Wizard multiclass.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Quick correction. Unless it's changed in the text since the last UA Mass Healing Word isn't an option for Spell-Storing Item due to it having a casting time of a bonus action. It's part of what makes the boost to storing a 3rd level spell less impactful for the Alchemist vs the Armorer, Artillerist, and Battle Smith.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Well, my peeves with the class are to the extent that I'd rather just use the playtest and make changes to that than actually buy the book if nothing about it was substantially changed from the playtest.
If you're going to be dismissive, at least understand that you're basically just telling those people to save their money. If you do not care about that, then so be it.
EDIT: I know the Artificer isn't the only player content in the book, but I dare to say it's the primary reason people want to buy it in the first place. So if it doesn't live up to what someone wants, they're far less inclined to get the book.
-
View User Profile
-
Send Message
Posted Nov 25, 2025DnD 5e has plenty of issues, but instead of using a bit of effort to fix them in 2024, they just reprinted what was already there and now they want to charge you money for it, again. I think its justified to be upset about what we are being presented.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Oops. I forgot to check the casting time. Thanks for the catch!
-
View User Profile
-
Send Message
Posted Nov 25, 2025Replacing Magical Tinkering with Mending and the most boring possible use of Tinker’s Tools really sucks.
-
View User Profile
-
Send Message
Posted Nov 25, 2025At a quick glance the class itself is basically the same like in the UA. If you want to use the class you can use the UA documents - the devs clearly ignored the the feedback.
If you want to use this class in the character builder, wait a few days or weeks before you buy this - maybe it will be fixed soon. Character builder has several issues, eg:
- Armorer doesn't receive the heavy armor training
- Homonculus Servant is not on the Artificer spell list
- Spell Storing item calculates INT mod, not INT mod x 2
And so on.
-
View User Profile
-
Send Message
Posted Nov 25, 2025I just realized now - Artificers lost Vortex Warp from their spell list. Another huge nerf. :(
-
View User Profile
-
Send Message
Posted Nov 25, 2025yup came here to point these out glad to see I'm not the only one who noticed. they had an additional 4 months to integrate these options into the character builder and its still botched.
-
View User Profile
-
Send Message
Posted Nov 25, 2025I don't currently have a copy myself.
Vortex Warp is from Strixhaven Curriculum of Chaos. Any pre-2024 spells that haven't been updated would not be removed from the class list. I assume that the list in the book does not list Absorb Elements (Xanathar's), Ashardalon's Stride (Fizban's), Booming Blade (Tasha's), or Create Spelljamming Helm (Spelljammer), for example.
There was some commotion about Artificers losing Cure Wounds because the Player's Handbook didn't list Artificers. This is the same thing.
-
View User Profile
-
Send Message
Posted Nov 25, 2025From what I hear, the Artificer didn't get Deryan's Helpful Homunculi or Conjure Constructs from the Forgotten Realms book, which is disappointing to me, but not entirely surprising.
On a more positive note, from what I've also heard so far, the elixirs for Alchemist now all actually scale, which is something the subclass desperately needed. So that's nice at least.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Yepp, these spells are also missing from the Artificer Spell list. Absorb Elements was a key spell for tankier Artificers like Armorers. Booming Blade was usefule Artificers not having Extra Attack. In a Spelljammer setting Artificers should have access to Create Spelljamming helm.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Forgotten Realms was released before Forge of the Artificer but writing was completed afterwards or around the same time. It is possible that with the timing, two different teams were working on them and the writing was finalized before the release timing was known. We will likely see an update that adds the spells to the Artificer list.
Yep. Those are still Artificer spells for games with Legacy content until they are reprinted without the class as a caster or an Artificer Spell List that includes legacy content is printed without those spells.
-
View User Profile
-
Send Message
Posted Nov 25, 2025Than it is a bug in the character builder maybe, because there is no access to these spells (I check, I enabled legacy content for the test character)
-
View User Profile
-
Send Message
Posted Nov 25, 2025Yes!!!! This is exactly what I was trying to say last night!! Thank you for putting it a lot better than I did while also adding your own gripes with the negativity lol
-
View User Profile
-
Send Message
Posted Nov 25, 2025For those who have early access to the class, is the Manifold Tool and Homunculus spell the same as the UA version or have there been any tweaks since then?