“How shall any tower withstand such numbers and such reckless hate? Had I known the strength of Isengard was grown so great, maybe I should not so rashly have ridden forth to meet it.”
—Theoden, The Lord of the Rings: The Two Towers
To make war against the endless hordes of the Infinite Layers of the Abyss is to battle against the incarnate forces of chaos and evil themselves. Just as the mortal capacity for chaos and cruelty is infinite, so too are the numbers of the demons that spawn in the Abyss’s tormented depths. Nevertheless, the devils of the Nine Hells wage the Blood War eternally, pitting demon against devil—chaos against law—evil against evil.
The existence of the Blood War is a fundamental law of the multiverse. Were the balance ever to shift, so too would the fate of the cosmos and the fates of all worlds. So sayeth Mordenkainen.
Mortals who dare supplicate themselves before demons are, without question, some of the vilest beings imaginable. Think first of humans (and elves, and dwarves, and so forth) who commit petty evils—theft, bribery, betrayal, and the like. A paladin might say that for a person to commit these temporal acts of evil, they must have been failed by society. That paladin might say they were not properly instilled with empathy for their fellow beings, they were not treated with kindness when they were starving or suffering, or something like that. And so they use the society that failed them to their selfish benefit, manipulating people’s trust in the laws that keep them safe at night for personal gain.
Devils love evildoers such as these. People who believe in laws, but only to the extent that they may profit from them. Their souls make excellent cannon fodder on the front lines of the Blood War. But there are other kinds of evil in the world than this. It is the evil that lurks in the hearts of mortals that devils fear to uncover—a deep, seething, primal hatred that kills for pleasure, indulges without need, and wishes only to see the world burn.
These mortals, who have abandoned any shred of civilization or common humanity they once possessed, become demon cultists. Wild, hedonistic, and cruel, those who worship demons are the bane of worlds, for they bring death and destruction upon not just others, but upon themselves as well. Nowhere are the terrible activities of demon cults—and the havoc spread by demons themselves—more clearer in the Forgotten Realms than in the Underdark, during the event known as the Rage of Demons, as described in the adventure Out of the Abyss. The Rage of Demons was perhaps the largest-ever incursion of extraplanar chaos into Toril, for neither demons nor devils can enter Material Plane without a being on the Material Plane summoning them or creating a portal.
All this to say, demons are horrifying, existential threat to the entire D&D multiverse. As a Dungeon Master, you should endeavor to fill your players with overwhelming dread in every encounter with demons, from the lowliest dretch to Demogorgon himself.
Chaos and Evil Incarnate
Infusing your demons with overwhelming horror starts by making these chaotic creatures feel distinct from every other wild beast or orc berserker your players have faced in your adventures so far. Countless blog posts and essays have been written on the role of alignment in D&D, but if there’s one place where alignment has a concrete use, it’s in matters of cosmic beings like demons and devils. Other creatures like a bugbear or an orc war chief might have their alignments listed as “chaotic evil,” but these alignments are descriptive; they acknowledge these creatures’ actions after the fact, and they could change if the creatures changed their behavior.
Not so for demons. A demon is representative of the chaos and evil that lurks within the hearts of mortals, and is thus intrinsically chaotic and evil. If a demon were ever to become not chaotic or evil by some miraculous force, it would no longer be a demon. What it might become is anyone’s guess, but there’s one thing it absolutely no longer be: that which it was. So, how do you (as a real-life and probably unaligned human being) portray a larger-than-life embodiment of chaos and evil? Consider these options while in combat:
Chaotic Tactics. The demon chooses its targets at random. Assign each NPC in an encounter that isn’t the demon’s ally a number (starting with 1 and ascending), and roll a die with that many sides. Whichever number comes up, that creature is the one the demon attacks.
Evil Slaughterer. In contrast to the rule above, the demon always makes sure its prey dies as painfully and as horribly as possible. The demon prioritizes creatures that are at 0 hit points over all other targets, and tries to kill them as quickly as possible.
Additionally, you should always take care to read the demon’s entry in the Monster Manual (or Volo’s Guide to Monsters, or wherever the demon appears). The story details given alongside the demon’s stat block contains vital story information that will help you roleplay the demon more easily, and it could even contain vital tactical information. Beyond the specific information presented in that description, also consider these general traits which will help you play almost any demon.
Chaotic Mind. As beings of cosmic chaos, demons are unable to focus on a single task for more than an instant. Most demons only perform tasks because they’ve been bullied into doing so by a more powerful demon. The only exceptions are when the demon is obeying the direct command of a Demon Lord, or when it is bound to a specific course of action by a geas or another form of magical compulsion, an enchantment typically placed upon it by the mortal that summoned it into the Material Plane.
Evil Spirit. A demon always tries to commit the most heinous possible acts at any given moment, as long as those urges aren’t at odds with its summoner’s or Demon Lord’s orders. Every demon’s evil urges are different as determined by its demonic type, and by the personality of the Demon Lord it serves.
Spawn of a Demon Lord
Every demon is different. Though each demon only has one illustration in the Monster Manual (or whichever book it was introduced in), that single illustration is only one of a near-infinite variations on type of demon’s physical form. As beings of chaos, it’s easy to imagine that a demon might warp or mutate over the millennia. To further diversify the infinitely mutable hordes of the Abyss, demons can also take on characteristics of the Demon Lord they serve. Demons that serve Baphomet the Horned King, for instance, are especially bestial in appearance and temperament, growing massive horns from their heads and gaining the keen directional intuition of a minotaur. Likewise, demons in the service of Yeenoghu the Beast of Butchery may become hyena-like in appearance, and gain an endless appetite for carrion.
Some of the most significant demon lords are described in chapter 1 of Mordenkainen’s Tome of Foes. That same chapter describes Demonic Boons that those Demon Lords can grant to their faithful mortal followers. You can customize your demons further by giving them those Demonic Boons to tie their appearances and abilities more closely to the Demon Lord that they serve.
Unable to retrieve the image.
Endless in Number
Just as the Infinite Depths of the Abyss extend eternally downward, so too are its hordes infinite in their vastness. The Abyss teems with the souls of the damned. For every fearsome, demi-godly balor, there are millions, perhaps billions, of pathetic manes and dretches. Fortunately, since demons must be called into the Material Plane by mortals, it’s all but impossible for the full might of the Abyss to be brought to bear at once.
There are as many demons in the Abyss as there are droplets of water in all the oceans of the world. Scholars of demonology can theoretically comprehend this fact as true, but witnessing it—actually traveling to the Abyss and seeing the writhing tide of fiendish flesh within the howling, infinite void of extraplanar nothingness—is enough to shatter even the most resilient mind. Even if one were to kill a thousand demons across the planes, it would have no effect unless that warrior were to take their battle directly to the Abyss itself, for a demon killed outside of the Abyss is reconstituted some time later within the churning depths of its home plane. Only those killed within the Abyss itself are destroyed for good.
Nowhere else in the multiverse can such a horrible sight be seen, but one place comes close. Avernus. The first of the Nine Hells and the front lines of the Blood War, Avernus is filled with roving bands of demons, emerging from the River Styx which acts as a corridor between the Abyss and the Nine Hells, clashing endlessly against devils. The River Styx is a narrow bottleneck for the Abyss’s hordes, so this most accessible of locations is nothing like the Abyss. Even if your players go to the front lines of the Blood War itself, how can you possibly impress upon them the incomprehensible horror of an enemy that is truly infinite in both number and evil?
Swarming like Rats. When the characters face a demon in combat, that demon is always joined by a group of manes. The number of manes increases proportionally to the lead demon’s challenge rating; 1d4 per level of challenge. For instance, a shadow demon would be accompanied by 4d4 manes, and a balor would be joined by a whopping 19d4 manes. These pathetic demons could be used as combatants, but you would be better off having them serve as an environmental effect. Perhaps a space occupied by four or more manes counts as difficult terrain and deals 1d4 slashing damage to any hostile creature that walks through it.
Alternatively, you could alter the swarm of poisonous snakes creature to be a swarm of manes by giving it a manes’s Damage Resistances, Damage Immunities, and Condition Immunities and removing the snakes’ poison. Each swarm of manes is composed of 8 manes. Note that turning the otherwise nebulous swarms of manes into a distinct creature makes them significantly more deadly than before. Consider this swarm’s strength when building your encounter, in this case.
A Glimpse of the Abyss. When a demon is killed outside of the Abyss, consider adding a minor cosmetic effect to its death. In the exact instant the demon is destroyed, the creature that killed it has a split-second vision of the spot in the Abyss where the demon begins to regrow. In that moment, the creature can see thousands of other demons swarming over its cocoon like so many termites.
How have you played demons in your game? Do you have any stories of truly terrifying demonic encounters?
You can pit your characters against the forces of the Abyss and the Nine Hells in Baldur’s Gate: Descent into Avernus, available in the D&D Beyond Marketplace on September 18th!
James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist and the Critical Role Tal'Dorei Campaign Setting, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his partner Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
Also, what is the “error retrieving the imags” under Spawn of a Demon Lord? I feel like that’s where the main info on that section is.
When creating something chaotic, consider that these "rules" are not rules but, as stated, something to consider.
Ultimate Chaos is difficult to portray through the march of time. History becomes static, canon, set in stone. Actions, no matter how chaotic, result in consequences in accordance with laws of the realities. If something has a purpose even momentarily, it has a focus. If something has a shape (even if changing), it has boundaries of the shape it occupies at the moment.
...but Chaotic Evil has purpose and a shape. The focus shouldn't be too much on Chaos lest Evil gets lost among the mindless mayhem. Evil, in all its intentions, needs a recognizable presence. Too much random and we end up with Neutral, a mindless and formless Neutral. Maybe not always target someone randomly but target someone providing the most advantage, but in the inverse, maybe not targeting 0 HP opponents from some personal whim of the demon.
Still, this leads to an alternate interpretation. One possibility is that the Blood War might be (at least, partially) a side-effect of the overflow of the Abyss. a spillage, and not solely some intentional invasion of the Hells. Reasoning with the demons would be fruitless in such a situation. It's possibly a mixture of side-effect and desire. The Abyss seeps through the Styx on its own, but that creates an opportunity to exploit all the same.
Shoutout to Demogorgon
That's deep
How does a good character enter the Abyss or Nine Hells and escape the devilish or demonic hordes and return to the PM victorious? The only reason I would think fo going to Either Avernus (or any other of the Nine Hells) or the Abyss along the banks of the River Styx, would be as an act of supreme redemption wherein I would kill as many denizens as possible on their home realm/plane thus once and for all ridding myself of as many as possible before inevitably falling beneath their overwhelming numbers. Go out like Boss OG Samson tearing the pillars out and bringing the whole world crashing down on him and everyone else.
And if you had an Amulet of the Planes you could fight, then get out right before you die
Thanks for another great article James!
Sorry, but I must disagree with the idea of an infinite number of demons.
Infinite means that any weakness in the walls between the Abyss and another plane has an infinite number of demons on the other side of it waiting to come through. Which means that if it is at all possible for demons to enter another plane, an infinite number will do so.
Infinity means that an infinite number of demons are waiting to traverse the River Styx and there should always be a maximum number of demons emerging from it. Infinity means these demons at some moment will all be Balors, because sooner or later the chaotic demons will chaotically send their strongest possible force.
Infinite demons means they win the Blood War, and then conquer the rest of the multiverse. You can't beat infinity.
But how do you play The Showstopper? Can Rakdos die in Ravnica? And also, how do you run a CE guild without stomping on your players?
You’re reading a very literal version of “infinity” where I’m reading it in a more theatrical sense.
It’s not infinite demons as in every demon that ever will exists exists right this instant, but more of a slow take on infinity.
The Abyss has a quality that causes the creation of a demon ex nihilo. Over an eternity, the Abyss can spawn an infinite number of demons, however demons kill other demons and demons die to devils in the grinder of the Blood War.
The Nine Hells has no such quality; its lawful orderliness cannot simply produce a fresh devil from nothing. Without a steady flow of damned souls to elevate into the army of devils, the demons of the Abyss would eventually grow to numbers so great that they could overtake the devils and go on to flood into the other realms of the Multiverse.
You've reversed prescriptive and descriptive here, descriptive is "their behavior is x, so we call them x" and prescriptive is "they embody x, and so must x". Otherwise great article!
Apparently infinite demons are impossible to capture in an picture:
Otherwise absolutely loving these How to Play Monsters articles, probably my favourite content here so far.
Really good article
I have actually been delving quite a bit into the Abyss and all Demon Lore and their relation to their devil counterparts for a couple of months now as I'm trying to create a playable Abyssal Succubus race.
One of the core issues I ran into when dealing with the "Chaos" of the abyss which I think should be stressed however is that the Demons of the Abyss are not completely mindless beasts without the ability to focus and who just commit evil acts for evil's sake... because what exactly is evil for evil's sake? it doesn't really make sense...
Perhaps the lowest level demons such as manes and dretches are "mindless" but even they are driven by SOMETHING, unsatiable hunger, or rage perhaps, but mid to greater level demons like Balors are kind of like the captains and Lieutenants of the armies and have an intelligence of 20 and a wisdom of 16!... aka really freakin smart! Heck Orcus himself was an ambitious Balor at one point who rose through the ranks to become a demon lord. And All of the Demon lords themselves have incredibly high intelligence, wisdom and charisma scores. Particularly Graz'zt. These are extremely intelligent, wise, calculating and manipulative beings. Sure there are mindless hoards but those are only the lower demons. The Demon lords and their retainers, generals, concubines etc. all have intelligence and agendas of their own many of them very complicated and manipulative with many devious plots and machinations in the works simultaneously.
Thing is evil doesn't just come from nothing. There is always a motivation behind it. Sometimes it's twisted and strange but it's not just evil for evil's sake. So instead we have to ask ourselves what are these demon's motivations? Perhaps its an unsatiable hunger for life force that is on a primal level. Perhaps its anger and rage the soul of the demon vaugely remembers from it's time as a mortal (one thing to keep in mind is the vast majority of demons are corrupted mortal souls captured from various different planes of existence who were sent to the abyss by other demons where their souls are corrupted and used to create new demons. This is another reason why the devils hate them so much... the demons are stealing their evil souls!).
This is something I struggled with while I am designing my succubus race. Often in the lore it is mentioned that the succubus serve other demon lords and one of their primary tasks is manipulating and corrupting mortal souls so they can harvest them and send their souls to the abyss to become another demon... But why would they do that? Why wouldn't the succubus just devour the soul themselves? Why would they go through the bother of corrupting the soul first and then casually toss that soul away into the abyss after all of that effort? Sure the pleasure of corrupting someone might be nice but why throw or give away a perfectly good soul?
The solution I came up with was self interest. Harvesting these souls benefits them directly or indirectly in a significant way. If they serve a demon lord, then the souls they harvest would increase that demon lord's ranks making them more powerful and winning the succubus more favor with that particular demon lord and thus earning the succubus more power and rank within their Lord's host. Why go after pure souls and corrupt them vs ones that are already corrupt and destitute? because perhaps a freshly corrupted soul is strife with anger and regret and that chaos within their sould causes them to be immediately born as a stronger/higher level demon such as a babau, Succubus/incubus or Vrock? Thus immediately giving the demon lord a stronger soldier in his horde and wining greater favor with him. Or say the succubus isn't serving a demon lord, instead maybe they are sending the captured soul to where their own soul is tethered to the abyss, devouring the corrupted soul and fusing it with their own to make themselves more powerful. (Lilitu are created when a succubus does this on a mass scale killing all her victims and herself in a blaze of abyssal fire only to be reborn from the ashes as a stronger more powerful demon).
So then comes the question... well what is evil? what fuels "Evil"? what makes something or someone "Evil"? I delved into this quite a bit and I found 4 traits that seemed to be at the core of all evil acts:
From what I have found, the 5 core elements that fuel true evil are:
1st and foremost: Selfishness - Nearly all evil is rooted in selfish desires, only thinking of yourself and what you want and not caring what happens to others. I need to feed on life force and I don't care about the pathetic mortal I suck it out of. A vampire doesn't care about the "Cattle" it feeds upon only that it's satiating it's hunger. All of your own actions are justified because they are serving your own self interests and of course you should understand my selfish needs and how dare you question them?
2nd: Apathy - Apathy is almost as equal as selfishness because to truly be selfish you have to NOT care about anyone or anything else. It's a lack of remorse, a lack of guilt. When someone that lacks apathy kills someone they can't put themselves in the shoes of the person they killed. They don't have sympathy in fact they might find it funny instead. They are desensitized to any violent or selfish act because they blocked out their feelings of empathy or sympathy. Because they lack empathy they are free to be as selfish as they want. No act is too evil to commit, you will go to any length to achieve what you want even if that means betraying your closest friend or ally. A truly apathetic person would burn their own child at the stake if they felt their sacrifice would further their ambitions. (There was a show on HBO that showed an example of this not too long ago in fact).
This complete lack of apathy is what sets the Abyss apart from the 9 Hells. A devil at least cares about rules and are therefore lawful. They will always act within the laws they are bound by them. True apathy is simply not caring at all. The demons lack all apathy because they don't care about rules and will go to any length to achieve their own ends. Hence why the demons of the abyss are constantly betraying and fighting each other which is why they can never truly bear their full forces against the devils or the material planes... they are simply too selfish and apathetic. A truly chaotic evil being would never do anything nice to help others unless it was a tactic for manipulation because they simply don't care about you.
This is why the only way the demons can truly "rule" or have any semblance of order or hierarchy is through fear and power.
3rd: Greed/Lust/Desire - A lust for power, Money, influence, fame, pleasure or sustenance. These things are the fuel for the selfish evils committed on the world. And if you are truly selfish with no apathy then you strive for what you want no matter the cost. That unsatiable desire for "more"....
4rth: Envy - Envy and jealousy often fuel Greed. For someone truly selfish you want to be #1 by any means necessary. No length, no action, no evil act is off the table when it comes to becoming #1. because of their insatiable greed an evil being is always jealous of what they don't/can't have. They always feel entitled to have everything. They always feel that THEY deserve to be the most rich, the most beautiful, the most powerful, the most worshiped/respected/feared and that they and their viewpoint is always right and better than others.
5: Fear - When you are an extremely selfish person you constantly fear other people, creatures, things will somehow try to wrong you or take away from you what is "rightfully" yours (no matter what evil lengths you went through to get it.. because you are selfish and apathetic you always find a way to justify the means to your ends)... fear is one of the widest paths to evil because it can come from so many good intentions. Fear something will happen to friends, allies or the things you have worked so hard to achieve... the fear of loss or losing. The fear of failure. All of these fears can drive people to do extreme acts of evil to "defend themselves". Hitler is a prime example of this by trying to murder an entire race of people he felt threatened by.
You can apply all of these traits to the demons of the abyss, sprinkle in an little fiendish ADHD and now you have a much more deep and nuanced understanding of what fuels their evil Machinations and can devise much more complex, intriguing and dynamic campaigns/storylines as a result.
In summation:
In order to create better and more interesting encounters with demons of the abyss, try to put yourself in their shoes and figure out WHY they commit the acts they do as it will give you much more insight, inspiration and creativity on what challenges and encounters you can think up for your party to go through as well as inform what kinds of reactions demons will take in response to what your players do vs them simply being "mindless hordes". Mindless hordes wouldn't be a huge threat to the devils, so there has to be more to it than that. Chaos doesn't mean mindless, Being chaotic is mainly being unpredictable and not being bound by any kind of rules... THAT's what makes the demons of the Abyss so dangerous because you never know what they are going to do...
The 'A Glimpse of the Abyss' is a perfect idea! I've been really trying to figure out how to foreshadow the coming conflict in our encounter and this is what I will do!
This is a pretty smart house rule!
LOVED THIS ARTICLE!!!
Lol
what if there was a demon infused with the power of the far realm............just food for thought