The mist beckons. It's time to face your fears.
D&D’s newest sourcebook is Van Richten’s Guide to Ravenloft, a massive expansion of one of the most popular D&D adventures of all time! It’s available for preorder now in the D&D Beyond Marketplace, and you’ll gain access to all the horrors within its pages when it’s released on May 18th, 2021. Let’s take a look at all the dark details we’ve learned about this upcoming book...
Beyond Strahd
While the creeping mist of Bavoria will be further explored in Guide, the 'boundaries' of Ravenloft are being massively redefined with the introduction of 30 different Domains of Dread- all different horror-themed settings to test the mettle and morals of your players! Like Strahd and his kingdom, each Domain will feature its own twisted Darklord with goals and machinations of their own.
Domains announced and discussed so far by the lead designer of Van Richten’s Guide to Ravenloft, Wes Schneider, at the book’s recent press event include Lamordia, a frigid vision of mad science gone wrong; the surreal, dark fairytale masquerades of Dementlieu; treachery and intrigue in the encounters in the dark rain forests of Kalakeri; and the endless zombie nightmare of Falkovnia. Further teased and suggested were even more flavors of horror: from most dangerous games to traditional ghost stories, and even D&D’s spin on cosmic dread.
“I’m a huge fan of all things horror, so it was an absolute thrill to frame this book around bringing frightening elements like mummy lords, cosmic terrors, and urban legends to more D&D tables,” said Schneider. “Working with exciting new voices in horror and visual artists like D&D concept artist Shawn Wood was essential to make sure we’re updating the aesthetic for today’s fans while staying true to the roots of Ravenloft.”
Old Enemies and New Faces
With Ravenloft in the title, old favorites like Strahd are to be expected--in fact, while the book is aimed at new players (who never had their copy of I, Strahd: The Memoirs of a Vampire taken away by their parents in middle school) that may be completely new to the setting, there are plenty of promised nods for long time fans--including the return of Ezmerelda d’Avenir, a fresh take on the Vistani, as well as a new generation of monster hunters in the Weathermay-Foxgrove Twins. And it’s good to have allies in horror, lest your party’s body parts be sewn together and reanimated by Darklords like Dr. Viktra Mordenheim.
Saving Throws to Save Your Soul
Players will also get an opportunity to explore their characters’ dark sides with two all-new character subclasses: the College of Spirits Bard, powerful storytellers who control and manipulate the power and spirits of stories and folklore that shape the past, and the Undead Pact Warlock, for magic-users that want to make a deal with something truly horrific... at the cost of their soul.
Additionally, as recently explored in Unearthed Arcana, players can also create a dhampir, hexblood, or reborn character, which offer vampire, hag, and undead lineages, respectively. Schneider also challenged players with the idea that in Ravenloft, “death isn’t the end,” pushing the horror theme with ideas of reanimation, inherited mantles, and bloodlines to further explore the idea of lineage.
Especially intriguing is the addition of Dark Gifts--benefits bestowed with a deadly cost that provide even more role-playing ties to the Domains of Dread.
Monster Mash
Van Richten’s Guide also includes what Schneider describes as a “meaty” bestiary, with about 40 pages worth of horrific monsters---including classic Ravenloft favorites. He also discussed the book's guidance in taking existing monsters in D&D and approaching them from horrifying new angles. From single goblins to shambling zombies that first-level players would typically yawn at, this could change the way we approach encounters in the game.
If monsters are your horror flavor of choice, the book certainly seems to have captured them all, from D&D spins on pop culture classics, cosmic madness, and even plenty of creepy nautical nasties in the Sea of Sorrows.
Whatever Walked There Walked Alone…
Of course, no sourcebook would be complete without an all-new adventure, and Guide features a 20 pages D&D spin on the classic haunted house genre, The House of Lament. It’s an atmospheric adventure of spirits, seances, and things going very, very badly.
The book, worked on by a who’s who of horror writers, also contains plenty of story hooks and guides for breaking out your own Tarokka decks and spirit boards for creating your own horror stories- and even your own Domains of Dread.
You can preorder Van Richten’s Guide to Ravenloft on the D&D Beyond Marketplace right now! You’ll get special goodies for pre-ordering, and instantly have access to the book when it releases on May 18, 2021.
Ok cool, great to hear all sides of the story. Excellent bit of trivia by the way. Still, you can’t entirely confirm that she would have wanted her main characters to be female. To say so is speculation, to act on it is assumption.
Maybe. But why is it so bad to change Mordenheim’s gender? It makes gamers like me (a cis girl) feel more included. Just like racial diversity makes gamers of nonwhite races feel more included. There’s still plenty of male darklords (Strahd, Harkon Lukas, Ankhtepot, Arijani, Wilfred Godefroy...). I actually checked the numbers and it’s like almost half are male, almost half are female and a handful are non-binary (including the sword Nepenthe). Just like rl.
First, that is absolutely NOT like real life. Nobody in real life ever complains that serial killers and mass-murderers aren't more diverse. Second, deliberately changing established characters for token diversity, panders to half the audience, and alienates the other half. It is obvious that Wizards lacks the creativity to come up with their own "diverse" characters, so they use their copyright to steal ideas from good writers.
No one's saying she would have. But you said she would have if she'd wanted to, and I just pointed out their were significant barriers to that in response to your assumption.
Mary Shelley's goal was to tell a believable horror story, not to represent any group, or make anyone feel included. The story would only become confusing if Frankenstein were a woman, given that there were only a handful of female doctors worldwide. It would be every bit as ridiculous as, say, making Sherlock Holmes a handicapped gay man, married to a black Watson. An identity is not a character!
The ret-coning of major NPC's like Victor Mordenheim is disappointing but not unexpected from a organisation like WoTC.
They seem hell bent on teaching us geo, political, social issues rather than providing a form of entertainment. Why provide a source of dungeon based fun and enjoyment when you can "teach" the masses about perceived social injustice.
My personal take on this is as follows, create a dungeon in Lamordia, Viktra Mordenheim is perceived as the Dark Lord and is written as so in the dungeon, but near the end the party discover that she is in fact a superior form of flesh golem under the control of the real Dark Lord Victor Mordenheim.
Never forget, D&D is your game at your table.
A better solution is to just pick up the old 1e/2e/3e Ravenloft material on PDF, and use that as the backdrop. It's cheaper, more complete, and has a far superior story. Once you convert the mechanics to 5e a couple of times, it becomes child's play. Plus, it makes for a better game when you find yourself doing far fewer ability checks.
... an assumption that has actually basis in fact. Mary Shelly wrote a book where the main antagonists were men. She may have wanted a female character, but no one can confirm that. What they can confirm is that she wrote a book where the main antagonists were men. Furthermore, I am not publishing a book based on my assumption WotC did. I am basing my assumption of Mary Shelly’s intentions based on a book Mary Shelly wrote. WotC wrote a book based on assumptions made about her culture in relation to ours, and then paraded it as of honoring Mary Shelly’s work.
Man, I am done interacting with people on this site. I'll use the features, but I don't have any interest in the "community" anymore.
It's astonishing how intractably ignorant some of you can be.
This is true. WotC needs to understand that some of us don’t want a political and racial agenda shoved down our throats every time we sit at the gaming table. That being said, I am not morally opposed in the same way to “inclusive” characters such as Embric and Avi in Dragonheist. However, when you start genderflipping major and familiar characters for the sake of “inclusivity,” it makes a mockery of the D&D storytelling. Now, if they were writing their own character entirely I wouldn’t mind so much. But this is just getting ridiculous.
Sorry for double quoting
You were just having an argument, something encouraged by this kind of format; you shouldn't start insulting them or making blanket statements because you disagreed with someone. People just have different opinions.
I hope this helps. Have a nice day!
And I am always happy to listen to said different opinions.
D&D is your game and your table - play it fair.
Oldschool Ravenloft, no matter how you slice it, was big time racist (evil vistani that were obviously just every bad romani stereotype and the only black darklord being a literal animal, for instance), and very much a men's club. I am glad they changed it, because women exist and make up about half the population, and we deserve to have characters in our favorite franchises that look like us. I might have complained if they did nothing but gender flip them, but they did more than that. Most of the characters, Viktra Mordenheim included, have been rewritten entirely. Not all are good, but most of them are great! This book is great and the changes it made were good.
If I have to explain why "wanting a darklord who's black/woman/nonbinary/etc." is not the same as wanting more real life serial killers are very different things. If
Because lots of people seem annoyed about the changes between editions I think I might try to get ahold of some older Ravenloft books. Any ideas about where I could get one?
Drive thru rpg or rpgnow might be a good place to start.
I picked up Heroes of Horror from there.
Ok. Thanks.
I can’t Thank this so I’m just gonna say I totally agree.
This only goes to show this forum needs a like button!
Odd the other discussion thread has one, have I missed something?
Hear hear