The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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Dive into the world of Critical Role in this encounter set in a ruin of terrible dark magic in the Greying Wildlands, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the School of Abjuration, a wizard subclass from the Player’s Handbook that creates arcane wards to protect rather than to destroy.
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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Want to make a Fluffernutter (an exploding keg), but not sure you'll have a chance to hurl it at a hydra and fire a flaming arrow? Here's some other fun uses for your new Wildemount device!
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Dive into the world of Critical Role in this encounter set on the Menagerie Coast, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Archfey, a warlock patron from the Player’s Handbook that grants their followers powers of glamour and subterfuge.
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There's lots of chatter about The Traveler and the Angel of Irons, but these Critical-Role-inspired cults tend to get left out of Wildemount's continental drama.
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Create your own Critical Role campaign with this sourcebook for the world’s greatest roleplaying game.
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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Dive into the world of Critical Role in this encounter set in the Dwendalian Empire, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Wild Magic sorcerer, a magic-user from the Player’s Handbook that wields unpredictable arcana.
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The dungeon master tried to be clear that the door looked boring and the stakes were low, but sure, let’s reward this ability check in detail anyway. Again.
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Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: utilizing the three pillars of D&D to create outstanding encounters!
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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A complete list of all the expansions, features, and terrible ideas we aren’t actually making for you.
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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We’ve decided to tweak Warforged some more, and hopefully this time we broke them.
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Stop Mammon, archdevil of greed and avarice, from ruining the season of gift-giving! This short holiday adventure places your players in the shoes of epically powerful beings to defeat the forces of evil and greed.
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The world of D&D has its own calendar, and here’s the worst parts.
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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The Nine Hells are a nasty place. Get the hottest lore and four brand-new extraplanar monsters for your D&D game in this exploration of the nastiest place in the Multiverse.
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Turn any holiday meet-up into a chance to overthrow your loved ones’ sumptuous political structure.
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Patrick Rothfuss, Felicia Day, Chris Perkins, Jeremy Crawford, Amy Vorpahl, and Todd Kenreck are all playing D&D together. You can donate to charity to mess with them. Here’s how…
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Assassin, a rogue subclass from the Player’s Handbook that has mastered the art of silent death.
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Let's roll up a swarm, a titan, and a sentient disease! What you always asked for!
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Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: creating encounters!