
We can’t believe we loaded up “Bottomless Bob” and forgot to mention the pocket dimension in his pocket watch.
We can’t believe we loaded up “Bottomless Bob” and forgot to mention the pocket dimension in his pocket watch.
Your journey through Eberron takes you on a dangerous shortcut through the Plane of Dreams: Dal Quor.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Beast Master ranger, the most controversial (and misunderstood) subclass in the Player’s Handbook.
How to incorporate into your campaign a Del-Toro-esque bounty of hubris.
Old friends are back on a new adventure every week set across the multiverse!
It’s time to dig into the vault and work everything you don’t miss back into 5th edition!
Eberron is a whole new world of magical technology, brewing war, and high adventure for you to explore. The only question is... where to start? Keith Baker, creator of Eberron, is here to answer that question.
Continue your journey through Eberron! This week, the characters stop in the Mror Holds, homeland of the dwarves, and House Kundarak, the dwarven dragonmarked house.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Oath of the Ancients, a sacred oath from the Player’s Handbook that wields sylvan power.
In celebration of the new book, as well as Turkey Day, we present this d100 table of variations on burp noises that you can either use in game or, if you are a monster, at your real life dinner table.
This one technique can save an average campaign from disaster, and turn a good campaign into something amazing. What is it? Session zero!
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Way of the Four Elements, a mystical and magical monastic tradition from the Player’s Handbook.
A table of horrors for your own personal sentient construct to have to face.
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: boxed text, and how it can help or hinder your storytelling.
How to keep Rick's tradition of "delivering cosmic torture to the ones you care about" alive as a Dungeon Master!
Continue your journey through Eberron! After weeks of danger, the crew of the Celeste Noir docks at Gatherhold on the Talenta Plains for repairs. Explore the city at your leisure... and dream of mutiny.
Welcome the Player's Handbook, now in Italian, to the D&D Beyond digital compendium. This is just the beginning of our multilingual adventures!
What looks like a common keyring will torture and taunt its owner forever.
Play Ravenloft in a single night... with a delirious twist. Just how many Strahds are there!?
A bottomless sea trench churns beneath this portside watering hole.
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
Continue your journey through Eberron! While flying over the blasted wastes of the Mournland, the Celeste Noir suddenly drops out of the sky.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Battle Master, a cunning and tactical fighter archetype from the Player’s Handbook.
Summon forth wild-magic candy with this table of terrible treats!
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: adventure hooks and opening scenes!
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
So many dimensions, so little useful information for your campaign.