Dive into the world of Critical Role in this encounter set in the Dwendalian Empire, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Wild Magic sorcerer, a magic-user from the Player’s Handbook that wields unpredictable arcana.
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The dungeon master tried to be clear that the door looked boring and the stakes were low, but sure, let’s reward this ability check in detail anyway. Again.
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Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: utilizing the three pillars of D&D to create outstanding encounters!
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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A complete list of all the expansions, features, and terrible ideas we aren’t actually making for you.
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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We’ve decided to tweak Warforged some more, and hopefully this time we broke them.
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Stop Mammon, archdevil of greed and avarice, from ruining the season of gift-giving! This short holiday adventure places your players in the shoes of epically powerful beings to defeat the forces of evil and greed.
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The world of D&D has its own calendar, and here’s the worst parts.
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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The Nine Hells are a nasty place. Get the hottest lore and four brand-new extraplanar monsters for your D&D game in this exploration of the nastiest place in the Multiverse.
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Turn any holiday meet-up into a chance to overthrow your loved ones’ sumptuous political structure.
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Patrick Rothfuss, Felicia Day, Chris Perkins, Jeremy Crawford, Amy Vorpahl, and Todd Kenreck are all playing D&D together. You can donate to charity to mess with them. Here’s how…
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Assassin, a rogue subclass from the Player’s Handbook that has mastered the art of silent death.
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Let's roll up a swarm, a titan, and a sentient disease! What you always asked for!
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Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: creating encounters!
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The continuing story of old friends, now Heroes, as they set out on missions across the planes.
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Remember Planescape? We really missed it so we rushed this out without thinking about it too much.
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The journey across Eberron ends here. Airship battles! Explosions! This is a cinematic climax worthy of the pulp adventures at the heart of Eberron!
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Don't drink too many potions! All that magic will make you sick—and magic sickness doesn't mess around.
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Old friends are back on a new adventure every week as they set out on missions across the planes! This week they hunt down a nefarious bounty on a train racing across Eberron!
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We can’t believe we loaded up “Bottomless Bob” and forgot to mention the pocket dimension in his pocket watch.
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Your journey through Eberron takes you on a dangerous shortcut through the Plane of Dreams: Dal Quor.
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It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Beast Master ranger, the most controversial (and misunderstood) subclass in the Player’s Handbook.
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How to incorporate into your campaign a Del-Toro-esque bounty of hubris.
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Old friends are back on a new adventure every week set across the multiverse!