Magical items and spells add a lot of flavor to any D&D campaign.
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We spoke with D&D's very own loremaster about why dumb Hill Giants and the life of Mimics.
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We talked to Dungeons & Dragons creative writer Adam Lee about some of his favorite monsters, about what he likes most about how you have to approach them.
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The C Team's Amy Falcone talks druids, character creation and what makes a great dungeon master.
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We talked to Kris Straub about what he likes about Warlocks, creating his character, and also his advice for any new player.
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Kate Welch on playing a monk, The Way of the Shadow, character creation and also about the group dynamic of the The C Team.
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Penny Arcade's Ryan Hartman on paladins, dragonborn and how to create a character that you will genuinely like.
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Chris Perkins and Jerry Holkins on how they managed to move Holly Conrad's character from Dice, Camera, Action to Acquisitions Incorporated.
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I spoke with D&D’s principal story designer Chris Perkins, senior art director Richard Whitters and creative writer Adam Lee about what the The Forgotten Realms really are.
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Mike Mearls and I sat down to talk about about several ways you can approach any dungeon.
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Mike Mearls has an unusual favorite monster he likes to include in all his campaigns and some of his best aren’t defined by design, but rather what players made of them.
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Mike Mearls on things you should consider when you first make your character.
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Mike Mearls on how magical items can enhance your campaign and create a story...
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This morning, we launched D&D Beyond - an official digital toolset for Dungeons & Dragons fifth edition.