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Returning 35 results for '12 above'.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Lounge Tapestry. A beautiful tapestry covers the west wall (see “Treasure” below).
Furnishings. Several sitting areas with comfortable chairs and side tables are arranged about the room. An
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12: Archive Shelves full of massive logbooks line the walls of this two-story archive. A spiral staircase in the room’s center connects to the archive’s upper level. The books contain records on all
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
12. Observatory Jorgen Pawl (mage) and 3 cult fanatics are outside this chamber on the balcony when the characters teleport in. All four wait to ambush the first character who steps onto the balcony
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Observatory Jorgen Pawl (mage) and 3 cult fanatics are outside this chamber on the balcony when the characters teleport in. All four wait to ambush the first character who steps onto the balcony
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
area 12 as it does elsewhere.
12a. South Water Collector The ceiling in this chamber forms a dome 20 feet higher than the floor around the cistern, which is 10 feet deep. Water pouring in from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dynamo The central feature of the mind flayer colony is a psionic, quasi-magical turbine powered by a thunderous underground river that flows through it. River water entering the dynamo is
area 12 as it does elsewhere.
12a. South Water Collector The ceiling in this chamber forms a dome 20 feet higher than the floor around the cistern, which is 10 feet deep. Water pouring in from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 12 Arcanaloth
Archmage
Archpriest
Erinyes
Githzerai Psion
Pirate Admiral
Questing Knight
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 12 Archdruid
Boneclaw
Duergar despot
Eidolon
Frost giant everlasting one
Githyanki kith’rak
Gray render
Ki-rin
Oinoloth
Warlord
Yuan-ti anathema
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Lounge Tapestry. A beautiful tapestry covers the west wall (see “Treasure” below).
Furnishings. Several sitting areas with comfortable chairs and side tables are arranged about the room. An
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
12. Observatory Jorgen Pawl (mage) and 3 cult fanatics are outside this chamber on the balcony when the characters teleport in. All four wait to ambush the first character who steps onto the balcony
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Ballroom Pillars and Ceiling. Ten pillars carved with friezes of drow warriors support the 50-foot-high arched ceiling, which is engraved with web-like patterns. Two pillars have toppled at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Ballroom Pillars and Ceiling. Ten pillars carved with friezes of drow warriors support the 50-foot-high arched ceiling, which is engraved with web-like patterns. Two pillars have toppled at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 12 Arcanaloth
Archmage
Archpriest
Erinyes
Githzerai Psion
Pirate Admiral
Questing Knight
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 12 Archdruid
Boneclaw
Duergar despot
Eidolon
Frost giant everlasting one
Githyanki kith’rak
Gray render
Ki-rin
Oinoloth
Warlord
Yuan-ti anathema
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12: Archive Shelves full of massive logbooks line the walls of this two-story archive. A spiral staircase in the room’s center connects to the archive’s upper level. The books contain records on all
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Chasm A chasm cuts across this cavern, stretching from wall to wall. The chasm is 10 feet wide, 200 feet deep, and slopes down to the southwest at a sixty degree angle. The chasm’s slope can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Chasm A chasm cuts across this cavern, stretching from wall to wall. The chasm is 10 feet wide, 200 feet deep, and slopes down to the southwest at a sixty degree angle. The chasm’s slope can be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Observatory Jorgen Pawl (mage) and 3 cult fanatics are outside this chamber on the balcony when the characters teleport in. All four wait to ambush the first character who steps onto the balcony
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Pigpen The walls of this filthy room are made of packed mud with logs jutting out of them. The river seeps through a gash in the north wall and forms a stream that cuts across the eastern half
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Pigpen The walls of this filthy room are made of packed mud with logs jutting out of them. The river seeps through a gash in the north wall and forms a stream that cuts across the eastern half
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 12 (8,400 XP) Arcanaloth
Archmage
Erinyes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 12: Monsters Guidelines for understanding the information found in a monster's statistics are presented below.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 12: Maze Level The Maze Level is designed for four 12th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 13th level.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Developments (p. 12) Delete the second paragraph.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Kobold Servants A foul odor permeates this unfurnished room, which is filled with more than twenty kobolds, half sleeping and half awake.
The twenty-four kobolds are the lodge’s maids, grooms
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
12. Music Room Overstuffed furniture faces a handsome concert harp dramatically sculpted with a flock of flying doves.
The dusty music room holds saggy, damp, no-longer-plush furnishings. Evensong
of each of their turns for 1 minute. The character can’t stop playing, but another creature can yank them away from the harp by succeeding on a DC 12 Strength check. After this, the harp ceases to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Geothermic Vents The adventurers feel the heat emanating from this area as they approach. Thick cracks, some as wide as 2 feet, crisscross the cavern floor, opening up to a pool of molten rock 25
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 12: Comet The end is near!
This chapter details the Heralds of the Comet, an apocalyptic sect that plans to use the original Deck of Many Things to bring about the end of all things. It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Residential Caves
Map 6.3: Inner Blingdenstone These caverns branch off into smaller caves serving as hovels for families of svirfneblin. Tunnels lead to secondary chambers that branch out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Mithral Thieves Any creatures that escaped from area 7 regroup here and will make a final stand in this area, the features of which are as follows: Wall Carving. The south wall bears a lavish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dwarven Tools These hallways are lined with crumbling stone tables and shelves upon which rest sturdy dwarven anvils, whetstones, tongs, hammers, chisels, and other tools. Arch Gate to Level 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Drow Battle Characters who approach this 50-foot-high cavern for the first time hear the sounds of battle ahead. Demons. In the narrower section between the north and south halves of the cavern
he faces the unwelcome task of reporting her death to her older sister, Erelal Freth, on level 12. If the characters help Spirreth overcome the forces of House Auvryndar, or if they corner and capture
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
12. Divination Pool This long gallery holds the magic pool that was the source of Diderius’s power. The double doors to the south have no markings on them, but they feature the same hazard as the
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north