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Returning 35 results for '2 some once'.
Monsters
Guildmasters’ Guide to Ravnica
reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Acidic Skin
Magic Items
D&D Free Rules (2024)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Monsters
Monster Manual
Only). The yuan-ti casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Animal Friendship (snakes only)2/Day
feats
Player’s Handbook (2024)
Origin Feat
You gain proficiency in any combination of three skills or tools of your choice.
Repeatable. You can take this feat more than once
Magic Items
D&D Free Rules (2024)
While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC
Yuan-ti Malison (Type 2)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
spells and other magical effects.
Malison Type. The yuan-ti malison (type 2) has a Human head and body with snakes for armsMultiattack (Yuan-ti Form Only). The yuan-ti makes two bite attacks using its
Magic Items
Tomb of Annihilation
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Magic Items
D&D Free Rules (2024)
You have a +2 bonus to AC while wearing this armor.
Magic Items
Dungeon Master’s Guide (2024)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Feats
D&D Free Rules (2024)
General Feat (Prerequisite: Level 4+)
Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20.
Repeatable. You can take this feat more than once.
magic-items
natural magic found in the elements of nature.
While holding this magic flail, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Flail, +2 requires a Very Rare Workshop
magic-items
natural magic found in the elements of nature.
While holding this magic glaive, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Glaive, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic greataxe, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greataxe, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic greatclub, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greatclub, +2 requires a Very
magic-items
natural magic found in the elements of nature.
While holding this magic sling, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sling, +2 requires a Very Rare Workshop
magic-items
D&D Free Rules (2024)
You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
magic-items
natural magic found in the elements of nature.
While holding this magic dart, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +2 requires a Very Rare Workshop and
magic-items
the natural magic found in the elements of nature.
While holding this magic greatsword, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greatsword, +2 requires a
magic-items
natural magic found in the elements of nature.
While holding this magic halberd, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Halberd, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic handaxe, you gain a +2 bonus to attack and damage rolls made with it, and you gain a+2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Handaxe, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic javelin, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Javelin, +2 requires a Very Rare
magic-items
the natural magic found in the elements of nature.
While holding this magic quarterstaff, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls
, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Quarterstaff, +2
magic-items
natural magic found in the elements of nature.
While holding this magic rapier, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Rapier, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic sickle, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sickle, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic trident, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Trident, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic longsword, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Longsword, +2 requires a Very
magic-items
natural magic found in the elements of nature.
While holding this magic mace, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunters Mace, +2 requires a Very Rare Workshop and the
magic-items
natural magic found in the elements of nature.
While holding this magic pistol, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Pistol, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic scimitar, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Scimitar, +2 requires a Very Rare
magic-items
the natural magic found in the elements of nature.
While holding this magic shortsword, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Shortsword, +2 requires a
magic-items
natural magic found in the elements of nature.
While holding this magic spear, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +2 requires a Very Rare Workshop
magic-items
natural magic found in the elements of nature.
While holding this magic warhammer, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Warhammer, +2 requires a Very
magic-items
natural magic found in the elements of nature.
While holding this magic battleaxe, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +2 requires a Very
magic-items
natural magic found in the elements of nature.
While holding this magic blowgun, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +2 requires a Very Rare
magic-items
natural magic found in the elements of nature.
While holding this magic longbow, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Longbow, +2 requires a Very Rare