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                        Returning 35 results for '3 hell of some'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Incapacitated condition.Multiattack. The hound makes two Bite attacks.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 7 (1d8 + 3
                                                
                                            
                                                
                                                    );{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Fire
                                                
                                            
                                        
                                                    Hell Hound
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one.Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    : +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Flame Tongue"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Flame Tongue
                                                
                                            
                                                
                                                    ","rollDamageType":"slashing"} slashing damage, or 8 (1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Flame Tongue","rollDamageType":"slashing"} slashing damage when used with two
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     succeeds on this saving throw automatically if Bael wishes it or if he is incapacitated.
Legendary Resistance (3/Day). If Bael fails a saving throw, he can choose to succeed instead.
Magic Resistance
                                                
                                            
                                                
                                                    , invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2
An emerald dragon wyrmling is being hunted by a fire giant;fire giant's pet hell hound.
3
An
                                                
                                            
                                                
                                                     3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     from the options in the table below to determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard
                                                
                                            
                                                
                                                     hatred.
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                     repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
                                                
                                            
                                                
                                                     respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
                                                
                                            
                                                
                                                     hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Hell Hound
 Medium fiend, lawful evil
 Armor Class 15 (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     malevolent hunger, it quickly abandons or turns against its master. Hell Hound
 Medium fiend, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 45 (7d8 + 14)
 Speed 50 ft.
   STR
  17 (+3
                                                
                                            
                                                
                                                    Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     terror of their victims’ final moments. Hell Hound Medium Fiend, Lawful Evil
 AC 15 Initiative +1 (11)
 HP 58 (9d8 + 18)
 Speed 50 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  12
                                                
                                            
                                                
                                                    Hell Hound Unrelenting Warden of the Lower Planes Habitat: Mountain, Planar (Lower Planes), Underdark; Treasure: None Kev Walker  Spawned from the pits of Acheron, Gehenna, and the Nine Hells, hell
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
                                                
                                            
                                                
                                                     hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary
                                                
                                            
                                                
                                                     tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Hell hound MM 3 Nightmare MM 3 Ogre chain brute MTF 5 Barbed devil MM 5 Cambion MM 6 Bloodfray giant GGR 7 Blood witch GGR 9 Master of cruelties GGR 9 Shadow horror GGR 11 Horned devil MM 12 Sire of insanity GGR 24 Rakdos GGR   ZOLTAN BOROS
                                                
                                            
                                                
                                                    Rakdos Creatures All sorts of savage, howling beasts accompany Rakdos cultists. Hell hounds, nightmares, and magmins might perform alongside the other entertainers or accompany notable members of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Challenge 3 (700 XP)   Ankylosaurus
 Basilisk
 Bearded devil
 Blue dragon wyrmling
 Bugbear chief
 Displacer beast
 Doppelganger
 Giant scorpion
 Githyanki warrior
 
  Gold dragon wyrmling
                                                
                                            
                                                
                                                    
 Green hag
 Grell
 Hell hound
 Hobgoblin captain
 Hook horror
 Killer whale
 Knight
Kuo-toa monitor
 Manticore
 Minotaur
 Mummy
 Nightmare
 Owlbear
 Phase spider
 Quaggoth thonot
 
  Spectator
 Veteran
 Water weird
 Werewolf
 Wight
 Winter wolf
 Yeti
 Yuan-ti malison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    CR 3 Ankylosaurus
 Basilisk
 Bearded Devil
 Blue Dragon Wyrmling
 Bugbear Stalker
 Displacer Beast
 Doppelganger
 Flaming Skeleton
 Giant Scorpion
 Githyanki Warrior
 Goblin Hexer
 Gold
                                                
                                            
                                                
                                                     Dragon Wyrmling
 Green Hag
 Grell
 Hell Hound
 Hobgoblin Captain
 Hook Horror
 Killer Whale
 Knight
 Kuo-toa Monitor
 Manticore
 Minotaur of Baphomet
 Mummy
 Nightmare
 Owlbear
 Phase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Stuffed Monsters The secret doors leading to this chamber are 10 feet square. It takes a singular or combined Strength of 16 to push open each door. The room is choked with dust and cobwebs. Five
                                                
                                            
                                                
                                                     spread, clutching a javelin (120 pounds) A reared-up ankheg (600 pounds) A young brass dragon with wings tucked in, head lowered, and jaws agape (750 pounds) An ettercap with its arms raised menacingly (200 pounds) A hell hound with a continual flame spell cast in its gullet (150 pounds)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     spills onto the plane and can devastate whole regions. Outlands Fiends   d4 Encounter   1 A nycaloth seeks to capture several monochromatic hell hounds influenced by Gehenna. The yugoloth seeks to sell
                                                
                                            
                                                
                                                     larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Nightmare Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil. Nightmare
 Large fiend, neutral evil
 Armor Class 13 (natural armor)
 Hit
                                                
                                            
                                                
                                                     Points 68 (8d10 + 24)
 Speed 60 ft., fly 90 ft.
   STR
 18(+4)
 
  DEX
 15(+2)
 
  CON
 16(+3)
 
  INT
 10(+0)
 
  WIS
 13(+1)
 
  CHA
 15(+2)
Damage Immunities fire
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Defining Work   1 “The Three Flambinis,” a ribald song concerning mistaken identities and unfettered desire 2 “Waltz of the Myconids,” an upbeat tune that children in particular enjoy 3 “Asmodeus’s Golden
                                                
                                            
                                                
                                                    , and a Hell Hound,” a subtle parody of an incompetent noble 6 “A Fool in the Abyss,” a comedic poem about a jester’s travels among demons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     level range as they experience each chapter, as shown in the Suggested Character Levels table. Suggested Character Levels  Chapter Suggested Level   1. A Friend in Need 1st–2nd 2. Trollskull Alley 2nd 3
                                                
                                            
                                                
                                                    . Fireball 3rd 4. Dragon Season 3rd–4th 5. Spring Madness 5th or higher 6. Hell of a Summer 5th or higher 7. Maestro’s Fall 5th or higher 8. Winter Wizardry 5th or higher  If you decide to track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     god. Athreos’s Monsters    Challenge Creature Source 
     1  Giant vulture  MM 
   2  Two-headed cerberus  MOoT 
   3  Hell hound  MM 
   3  Lampad  MOoT 
   6  Invisible stalker  MM 
   6  Underworld cerberus  MOoT 
   8  Spirit naga  MM 
   9  Phylaskia  MOoT
                                                
                                            
                                                
                                                     Returned and threatens to claim their leader’s life to restore the balance. 
   3  A warmongering noble rallies the public against a necropolis, encouraging a war between the living and the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Mountain Encounters (Levels 5–10)  d100 Encounter   01–02 2d8 + 1 aarakocra 03–04 1 lion or 1 saber-toothed tiger 05–06 1d8 + 1 giant goats 07–08 1d4 + 3 dwarf trailblazers (scouts) 09–10 1d6 + 2
                                                
                                            
                                                
                                                     blocked by a 100-foot-high wall, which has an opening in the center where a gate used to be 41–45 1 manticore 46–50 2d4 harpies 51–52 1 galeb duhr 53–54 1 bulette 55–56 1d10 berserkers 57–58 1d3 hell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Mountain Encounters (Levels 1–4)  d100 Encounter   01–02 1 eagle 03–05 1d3 swarms of bats 06–08 1d6 goats 09–11 1d10 + 5 tribal warriors 12–14 1d6 + 3 pteranodons 15–17 1d8 + 1 winged kobolds 18–20 1
                                                
                                            
                                                
                                                    -ogre 51–53 1 berserker 54–55 1 orog 56 1 hell hound 57 1 druid 58–59 1 peryton 60–61 1d2 hippogriffs 62 1 manticore 63–64 1d6 + 2 scouts 65–67 Enormous footprints left by a giant, which head into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     brimstone as quickly as it appeared.  Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
                                                
                                            
                                                
                                                     magic. Nightmare
 Large fiend, neutral evil
 Armor Class 13 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed 60 ft., fly 90 ft.
   STR
  18 (+4)
 
  DEX
  15 (+2)
 
  CON
  16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     beneath it is that of a grim, hideously scarred gladiator. Alignment. Chaotic evil. Personality Trait. “I speak with the flames and razor-sharp edges of my sword. They beat words to hell.” Ideal. “I expect
                                                
                                            
                                                
                                                     (+3)
 
  DEX
  11 (+0)
 
  CON
  14 (+2)
 
  INT
  9 (–1)
 
  WIS
  11 (+0)
 
  CHA
  11 (+0)
Saving Throws Str +6, Con +5
 Skills Athletics +6, Intimidation +3
 Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Imp Devil of Pettiness and Suspicion Habitat: Any; Treasure: None Patrik Hell  Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and
                                                
                                            
                                                
                                                     what’ll let you do what you know you’re going to do anyway?
 —Skeever, imp servant of Firan Zal’honan
 Imp Tiny Fiend (Devil), Lawful Evil
 AC 13 Initiative +3 (13)
 HP 21 (6d4 + 6)
 Speed 20 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4A–4C), and the
                                                
                                            
                                                
                                                     remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Ulder Ravengard of Baldur’s Gate.
 Chapter 3: Avernus
 For characters of levels 7—10
 The characters venture across the wastelands of Avernus in search of allies, face off against warlords and fiends
                                                
                                            
                                                
                                                    , but to get it, the characters must find the Bleeding Citadel—a little slice of heaven trapped in hell. After they unlock Lulu’s memories and claim the sword, the characters must decide who is fit to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the marble floors of the cathedral makes it impossible for this group to sneak up on anyone. Group 3: Devilish Brigands A spined devil leads three human brigands (use the bandit captain stat block to
                                                
                                            
                                                
                                                    , granting advantage on Dexterity (Stealth) checks to do so. Group 4: Hellish Hunters A merregon oversees a mangy pair of hell hounds. The devil uses the hounds to sniff out survivors who might be hiding.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     mage, 2 drow elite warriors, and 2d10 quaggoths 63 1d4 wights 64 1d4 doppelgangers 65 2d8 fire snakes 66 1d4 spectators 67 1 orc Eye of Gruumsh with 1d4 orogs and 2d10 + 3 orcs 68 1d3 vampire spawn 69
                                                
                                            
                                                
                                                     ettins or 1d4 trolls 79 1d8 + 1 phase spiders 80 1 fomorian or 1d3 cyclopes 81 1d4 earth elementals 82 3d6 ogres 83 1d4 + 1 chuuls 84 1d10 hell hounds 85 1d3 drow elite warriors 86 1d4 chimeras 87 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the extent to which you strive against those aims. Level 3: Dark One’s Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your
                                                
                                            
                                                
                                                     Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points. Level 3: Fiend Spells The magic of your patron ensures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with zombies. 
** See chapter 3 of this book for statistics.  Beholder Greater Minions  d100 Greater Minions*   01–03 2d4 barlguras 04–10 1d12 ettins 11–20 1d2 fire giants, 1d3 frost giants, 2d4
                                                
                                            
                                                
                                                    , ignoring results above 75 * For death tyrant lairs, use this table, but replace approximately half of its living minions with ogre zombies.  Beholder Pets  d100 Pets   * See chapter 3 of this book for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     40–41 2d4 grimlocks 42–43 1d4 + 3 swarms of bats 44 1 dwarf prospector (scout) looking for gold 45 1 carrion crawler or 1 gelatinous cube 46 1d8 darkmantles or 2d4 piercers 47 1 hell hound 48 1d3
                                                
                                            
                                                
                                                     2d10 giant centipedes 59 1 nothic or 1 giant toad 60 1d4 myconid adults with 5d4 myconid sprouts 61 1 minotaur skeleton or 1 minotaur 62 3d6 drow 63 1 mimic or 1 doppelganger 64 1d6 + 3 hobgoblins 65 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     harpy’s Luring Song for 24 hours.
 Hell Hound Medium Fiend, Lawful Evil
 AC 15 Initiative +1 (11)
 HP 58 (9d8 + 18)
 Speed 50 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                    Monsters (H) Half-Dragon Medium Dragon, Neutral
 AC 18 Initiative +5 (15)
 HP 105 (14d8 + 42)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  19  +4  +4 
  Dex  14  +2  +5 
  Con  16  +3
                                                
                                            
                                        





