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Returning 35 results for 'accept beyond'.
Classes
Tasha’s Cauldron of Everything
subversive. Be ever alert for their corruption.
Loyalty. Never accept gifts or favors from fiends or those who truck with them. Stay true to your order, your comrades, and your duty.
Discipline. You
are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond.
Classes
Tasha’s Cauldron of Everything
subversive. Be ever alert for their corruption.
Loyalty. Never accept gifts or favors from fiends or those who truck with them. Stay true to your order, your comrades, and your duty.
Discipline. You
are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond.
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.
These
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and animal life, and the need for people to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including
includes the worship of Nature as a primal force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
disappearance, or malicious force can be blamed on the Mists, and those who interact with the Mists or who come from beyond them are met with suspicion. The Mists confound travel between domains, whether
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
disappearance, or malicious force can be blamed on the Mists, and those who interact with the Mists or who come from beyond them are met with suspicion. The Mists confound travel between domains, whether
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
antimagic that prevents its detection or removal or its change to another form or substance. The wall slot (see above) is of sufficient size to accept a coin or a disc-shaped gem. It is also just right for
the insertion of a magic ring of any sort. Only such an item will trigger the mechanism, which causes the block to sink slowly into the floor so as to allow entry into the passage beyond. The object
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
antimagic that prevents its detection or removal or its change to another form or substance. The wall slot (see above) is of sufficient size to accept a coin or a disc-shaped gem. It is also just right for
the insertion of a magic ring of any sort. Only such an item will trigger the mechanism, which causes the block to sink slowly into the floor so as to allow entry into the passage beyond. The object
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
good of Ten-Towns, will you penetrate the duergar fortress, slay this evil warlord, and destroy his terrible weapon?”
If the characters accept this quest, the speaker provides them with a map of
validate the information that the speaker has already imparted. The speaker has little to offer the characters as recompense beyond hospitality and friendship. If the characters insist on a more tangible
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
accept without strain. Titanic creatures swim through nothingness there, and unspeakable beings whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of
surrounding area. Far Realm Adventures The Far Realm is the home of entities so far beyond comprehension that mortals can’t fathom their motivations. To see these beings is to become lost in their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
good of Ten-Towns, will you penetrate the duergar fortress, slay this evil warlord, and destroy his terrible weapon?”
If the characters accept this quest, the speaker provides them with a map of
validate the information that the speaker has already imparted. The speaker has little to offer the characters as recompense beyond hospitality and friendship. If the characters insist on a more tangible
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
accept without strain. Titanic creatures swim through nothingness there, and unspeakable beings whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of
surrounding area. Far Realm Adventures The Far Realm is the home of entities so far beyond comprehension that mortals can’t fathom their motivations. To see these beings is to become lost in their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
accept its angelic spark back into her soul. The DC of this check is reduced by 5 for each of the following NPCs that are present when the characters try to redeem Zariel: Lulu. If Lulu is with the
check fails, proceed with “Zariel’s Wrath” instead. Zariel’s Redemption If Zariel is convinced to accept the angelic spark, she grasps the Sword of Zariel. Read or paraphrase the following boxed text
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
). Droki uses the West Cleft to contact his employers, and Gartokkar wants the party to follow this derro and locate the Gray Ghosts. If the characters accept his offer, Gartokkar gives them a holy symbol
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
accept its angelic spark back into her soul. The DC of this check is reduced by 5 for each of the following NPCs that are present when the characters try to redeem Zariel: Lulu. If Lulu is with the
check fails, proceed with “Zariel’s Wrath” instead. Zariel’s Redemption If Zariel is convinced to accept the angelic spark, she grasps the Sword of Zariel. Read or paraphrase the following boxed text
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
). Droki uses the West Cleft to contact his employers, and Gartokkar wants the party to follow this derro and locate the Gray Ghosts. If the characters accept his offer, Gartokkar gives them a holy symbol
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strangers to partake of the village’s hospitality. Will characters accept a welcome respite, or will they be suspicious of their hosts? Do they ask about Mother? If they discover the horror of the Tithe, do
the characters view the villagers as victims or monsters? The following section, “Viktal and the Tithe,” explores how to draw characters into the village’s eerie traditions. Beyond Viktal, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strangers to partake of the village’s hospitality. Will characters accept a welcome respite, or will they be suspicious of their hosts? Do they ask about Mother? If they discover the horror of the Tithe, do
the characters view the villagers as victims or monsters? The following section, “Viktal and the Tithe,” explores how to draw characters into the village’s eerie traditions. Beyond Viktal, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that I’m remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dark Duchess because she knows the White Wyrm frequents it. If the characters accept her offer, Tinjong uses her fog cloud spell to obscure them, then tries to lead everyone beyond Arveiaturace’s range
her promise. If the characters simply bolt, Arveiaturace does not pursue them, afraid to leave Meltharond’s side. Once the characters are beyond her field of vision, the somewhat dim dragon remembers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that I’m remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dark Duchess because she knows the White Wyrm frequents it. If the characters accept her offer, Tinjong uses her fog cloud spell to obscure them, then tries to lead everyone beyond Arveiaturace’s range
her promise. If the characters simply bolt, Arveiaturace does not pursue them, afraid to leave Meltharond’s side. Once the characters are beyond her field of vision, the somewhat dim dragon remembers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, the three orders differ in their fundamental reasons for using magic. Order of the White Robes Dedicated to the good god Solinari, the White Robes accept the solemn responsibility of using magic
, creativity, and control. Every test requires a mage to use the most advanced magic they’ve learned—and, sometimes, to push beyond it. Test of Character. The mages of the Conclave need to know the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6.)
If the characters accept her quest, Lurkana suggests they search Skullport first and points them in the right direction (beyond area 23). She also suggests that they speak with Skullport’s
the place of grimlocks and troglodytes that dwelled there. He sired an heir, ensuring that his legacy would last beyond his lifetime. His son, Azrokkog, chafed at his father’s sedentary nature and left
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, the three orders differ in their fundamental reasons for using magic. Order of the White Robes Dedicated to the good god Solinari, the White Robes accept the solemn responsibility of using magic
, creativity, and control. Every test requires a mage to use the most advanced magic they’ve learned—and, sometimes, to push beyond it. Test of Character. The mages of the Conclave need to know the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6.)
If the characters accept her quest, Lurkana suggests they search Skullport first and points them in the right direction (beyond area 23). She also suggests that they speak with Skullport’s
the place of grimlocks and troglodytes that dwelled there. He sired an heir, ensuring that his legacy would last beyond his lifetime. His son, Azrokkog, chafed at his father’s sedentary nature and left