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Returning 26 results for 'acid say'.
Spells
Player’s Handbook
glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Explosive Rune. When triggered, the
glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"3d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"acid"} acid damage.
Candy Cane. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Candy Cane"} to
origin of Sweettooth Village. This eerie, abandoned town constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined
Monsters
Fizban's Treasury of Dragons
of the aspect’s choosing: acid;{"diceNotation":"11d12", "rollType":"damage", "rollAction":"Chromatic Flames (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"11d12", "rollType":"damage
;some say by choice. But others claim that she is imprisoned there to punish her for the evils she perpetrated when the gods sought to colonize the First World with their followers.
Mortals who hunger
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
","rollDamageType":"acid"} acid damage.
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.Graz’zt can
, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
perhaps I shall simply say, “You ooze, you lose.”
-Fizban
Magic-minded artisans have long incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters entered the dungeon, and aren’t expecting any resistance given the low-key nature of their cleaning assignment. Grunka wears an acid spray gun, an invention of Dran Enterprises R&D. Add the
following attack action to her stat block:
GRUNKA AND FRAHT
Acid Spray Gun (Recharge 5–6). The hobgoblin sprays acid in a 10-foot cone. Each creature in the area must make a DC 10 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scour Pandesmos. Rumors claim that the chaos of Limbo leaks into Pandemonium through the Ruinous Sea; others say that the Elemental Chaos touches Pandemonium in this roiling expanse. Either way, the
fluctuates with the roiling of the Ruinous Sea (choose or roll a d4): 1, acid; 2, lightning; 3, necrotic; or 4, radiant. In addition to that danger, the Ruinous Sea is also inhabited by evil chaos krakens
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined streets were once servants of a powerful witch, and the
: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) acid damage.
Candy Cane. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
inside. In this case, Vatri is Hostile toward the characters and has nothing to say to them. Brezo Brezo was playing his bagpipes to the morning crowd outside the tavern when the Corsairs descended
upon Respite. During the raid, Brezo saw a black dragon with a scarred brow fly over the village and exhale streams of acid. Brezo fled into the tavern shortly before Corsairs burst inside and set the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Aspect of Tiamat The five-headed progenitor of chromatic dragons, Tiamat embodies the vices of evil dragons. Since the destruction of the First World, she has dwelled in the Nine Hells—some say by
Immunities acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned
Senses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Believe it or not, I like kobolds. I find their oscillation between bravery and cowardice endlessly entertaining. In fact, I’d say kobolds are proof of the universe’s most fundamental lesson: there is
invested it with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prepare intricate, debauched rituals.” 91–00 “Anyone who doesn’t do exactly what I say deserves no happiness.” Graz’zt
Large fiend (demon, shapechanger), chaotic evil
Armor Class 20 (natural armor
to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 10 (3d6) acid damage.
Teleport. Graz’zt magically teleports, along with any equipment he is wearing or carrying, up to 120
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
example, the glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. Explosive Rune. When triggered
, the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, the glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. Explosive Rune. When triggered
, the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“Anyone who doesn’t do exactly what I say doesn’t deserve to live.” 41–60 “Mine is the path of redemption. Anyone who says otherwise is intentionally misleading you.” 61–80 “I will not rest until I
Sorrow (Greatsword). Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 14 (4d6) acid damage.
Teleport. Graz’zt magically teleports, along with any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or
must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
missile, each targeting one creature the head can see (+6 to hit). A creature hit by either attack takes 6 (1d8 + 2) damage of the appropriate type (acid or fire). Each head has a speed of 0, AC 16
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
saving throw or take 11 (2d10) psychic damage.
Regeneration. The fensir regains 10 hit points at the start of its turn if it isn't in sunlight. If the fensir takes acid or fire damage, this trait
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Draconic Essence. When you summon the drake, choose a damage type: acid, cold
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
posit that these enigmatic yugoloths were created by a primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say
Skills Arcana +12, Insight +9, Perception +9
Damage Resistances cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Scene. Read the boxed text aloud. Then say, “Roll Initiative!” to signal the start of combat. Roll once for both centipedes, which act on the same turn.
Players React. In combat, the characters and
abstain from battle. If the wyrmling defeats all the characters, they wake up 1 hour later outside the cave with 1 Hit Point each.
Saving Throws. The wyrmling’s Acid Breath action (see the
Magic Items
Infernal Machine Rebuild
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
.
No one else can take a short rest within 40 feet of you, as everything you say or do seems distracting to them.
52
You can cast the divination spell once.
Whenever you make an Intelligence
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
One time Diancastra and I were exploring deep underground, and suddenly an eye opened in the wall of the cave and a rumbling voice said, “Auntie D, is that you?” I nearly... well, let’s just say I
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn’t function at the start of its next turn. The giant dies only if it starts its turn with 0 hit
path across the desert of Anauroch, but there’s a stretch that passes near the sand-swallowed ruins of a once-great arch–a portal built by giants, some say. a sandstorm rages all around it, and in the






