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Returning 35 results for 'acid spaces'.
Other Suggestions:
acid space
acid scales
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Monsters
Monster Manual
", "rollAction":"Ooze Cube", "rollDamageType":"Acid"} Acid damage.
Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) check to notice the cube if the
);{"diceNotation":"3d6+2", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType":"Acid"} Acid damage.
Engulf. The cube moves up to its Speed without provoking Opportunity Attack;Opportunity Attacks
Monsters
Monster Manual
moves up to its Speed and can move through the spaces of Huge or smaller creatures and objects. Strength Saving Throw: DC 23, each creature or object whose space the blob enters for the first time
":"Restraining Glob", "rollDamageType":"Acid"} Acid damage. The glob rolls the target 60 feet straight toward the blob, and the target has the Restrained condition until the end of its next turn, when the
Monsters
Waterdeep: Dungeon of the Mad Mage
":"Pseudopod","rollDamageType":"acid"} acid damage.
Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the
check, and the creature making the attempt takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"acid"} acid damage.
The cube can hold up to nine Large creatures or up to thirty-six
Monsters
Out of the Abyss
check, and the creature making the attempt takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"acid"} acid damage.
The cube can hold only one Large creature or up to four Medium or
"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage.
Engulf. The cube moves up to its speed
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage plus 6 (1d12 + 3);{"diceNotation":"1d12+3","rollType":"damage","rollAction":"Claw","rollDamageType":"acid"} acid damage.
Proboscis. Melee
/Day). The strigoi magically summons 1d4 + 2;{"diceNotation":"1d4+2","rollType":"roll","rollAction":"Ravenous Children"} stirge;stirges (see their entry in the Monster Manual) in unoccupied spaces it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Acid Lash"} to hit, reach 10 ft. or range 60/120 ft
., one target. Hit: 21 (4d6 + 7);{"diceNotation":"4d6+7","rollType":"damage","rollAction":"Acid Lash","rollDamageType":"acid"} acid damage. Any creature killed by this attack is drawn into Juiblex
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can enter Large or smaller creatures’ spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed to the
(2d10);{"diceNotation":"2d10","rollType":"damage","rollDamageType":"fire"} fire damage plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollDamageType":"acid"} acid damage on a failed save, or
Monsters
Ghosts of Saltmarsh
restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollDamageType":"acid"} acid damage at the start
must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a
Gelatinous Cube
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
check, and the creature making the attempt takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"acid"} acid damage.
The cube can hold only one Large creature or up to four Medium
":"Pseudopod"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage.
Engulf. The cube moves up to its speed
Monsters
Locathah Rising
total cover against attacks and other effects outside the kraken, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollDamageType":"acid"} acid damage at the start of each of the kraken's
Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer
Hellfire Engine
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
effects.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire
","rollDamageType":"fire"} fire damage plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one. Creatures that fail
monsters
", "rollDamageType":"Acid"} Acid damage, and the target has the Blinded condition until the end of the lord’s next turn. Success: Half damage only.
Spellcasting. The lord casts one of the
.
Frolic. The lord moves up to half his Speed without provoking Opportunity Attack;Opportunity Attacks, during which he can move through other creature’s spaces without expending extra movement to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gain the Liquid Movement trait. The most dedicated devotees of ooze also gain the Slimy Organs trait. Liquid Movement. As an action, this creature can move up to 20 feet through spaces no more than
. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Whenever this creature suffers a critical hit or is reduced to 0 hit points, all creatures within 5 feet of it take acid damage equal to its number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gain the Liquid Movement trait. The most dedicated devotees of ooze also gain the Slimy Organs trait. Liquid Movement. As an action, this creature can move up to 20 feet through spaces no more than
. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Whenever this creature suffers a critical hit or is reduced to 0 hit points, all creatures within 5 feet of it take acid damage equal to its number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Mod Save Str 14 +2 +2 Dex 3 −4 −4 Con 20 +5 +5 Mod Save Int 1 −5 −5 Wis 6 −2 −2 Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
, and the puller takes 10 (3d6) Acid damage.
Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) check to notice the cube if the creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Mod Save Str 14 +2 +2 Dex 3 −4 −4 Con 20 +5 +5 Mod Save Int 1 −5 −5 Wis 6 −2 −2 Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
, and the puller takes 10 (3d6) Acid damage.
Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) check to notice the cube if the creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time
space while unaware of the cube is surprised by the cube.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time
space while unaware of the cube is surprised by the cube.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws Dex +7, Con +13, Wis +12
Skills Perception +12
Damage Resistances cold, fire, lightning
Damage Immunities acid, poison; bludgeoning, piercing
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws Dex +7, Con +13, Wis +12
Skills Perception +12
Damage Resistances cold, fire, lightning
Damage Immunities acid, poison; bludgeoning, piercing
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 6 (1d12) acid damage.
Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage
its skin and its equipment.
Ravenous Children (1/Day). The strigoi magically summons 1d4 + 2 stirges (see their entry in the Monster Manual) in unoccupied spaces it can see within 30 feet of it. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 6 (1d12) acid damage.
Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage
its skin and its equipment.
Ravenous Children (1/Day). The strigoi magically summons 1d4 + 2 stirges (see their entry in the Monster Manual) in unoccupied spaces it can see within 30 feet of it. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, food, drink, or sleep.
Actions
Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose
Sprayer. The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose space the hellfire engine
a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, food, drink, or sleep.
Actions
Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose
Sprayer. The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures’ spaces. A creature whose space the hellfire engine
a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dex 14 +2 +9 Con 28 +9 +16 Mod Save Int 10 +0 +0 Wis 16 +3 +3 Cha 10 +0 +0
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Necrotic, Poison; Charmed, Exhaustion, Frightened
the spaces of Huge or smaller creatures and objects. Strength Saving Throw: DC 23, each creature or object whose space the blob enters for the first time during this move. Failure: The target is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dex 14 +2 +9 Con 28 +9 +16 Mod Save Int 10 +0 +0 Wis 16 +3 +3 Cha 10 +0 +0
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Necrotic, Poison; Charmed, Exhaustion, Frightened
the spaces of Huge or smaller creatures and objects. Strength Saving Throw: DC 23, each creature or object whose space the blob enters for the first time during this move. Failure: The target is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
)
Speed 15 ft.
Mod Save
Str 14 +2 +2
Dex 3 −4 −4
Con 20 +5 +5
Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid
out of the cube by succeeding on a DC 12 Strength (Athletics) check, and the puller takes 10 (3d6) Acid damage.
Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
)
Speed 15 ft.
Mod Save
Str 14 +2 +2
Dex 3 −4 −4
Con 20 +5 +5
Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid
out of the cube by succeeding on a DC 12 Strength (Athletics) check, and the puller takes 10 (3d6) Acid damage.
Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature
Wis 8 −1 −1
Cha 1 −5 −5
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature
Wis 8 −1 −1
Cha 1 −5 −5
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
itself. The skull now has the power to enlarge the gelatinous cube, and the skull’s glassy coating protects it from the cube’s digestive acid. Removing the skull from the gelatinous cube causes the cube
that it can no longer contain are expelled into unoccupied spaces around it. 10b. Flooded Room This laboratory, with a 20-foot-high ceiling, is completely filled with 24,000 cubic feet of salt water
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken’s turns. One Medium or two smaller creatures can be
regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aboleth Lairs Aboleths usually dwell in submerged ruins and caverns. They keep air-filled spaces for their terrestrial servants and to hold treasures that would be damaged by water. The region
creature is outside a body of water, the creature takes 6 (1d12) Acid damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed.
Probing Telepathy