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Returning 35 results for 'alter con armadura'.
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Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
.
STR
7(−2)
DEX
11(+0)
CON
13(+1)
INT
14(+2)
WIS
11(+0)
CHA
12(+1)
Skills Arcana +4, Perception +2
Senses darkvision 60 ft., passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
.
STR
7(−2)
DEX
11(+0)
CON
13(+1)
INT
14(+2)
WIS
11(+0)
CHA
12(+1)
Skills Arcana +4, Perception +2
Senses darkvision 60 ft., passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jaculi A jaculi (pronounced jah-KOO-lee) is a 15-foot-long snake that can alter the color and texture of its scales to camouflage itself. Altering its appearance to resemble wood or stone, it coils
)
Hit Points 16 (3d10)
Speed 30 ft., climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
2 (–4)
WIS
8 (–1)
CHA
3 (–4)
Skills Athletics +4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Statue
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2
would alter its form.
Actions
Multiattack. The statue makes two attacks: one with its blade and one with its hammer.
Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
) Proficiency Bonus +2
Immutable Form. The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond. While the warbler is on the same plane of existence as its master, it can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Melt. While in an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jaculi A jaculi (pronounced jah-KOO-lee) is a 15-foot-long snake that can alter the color and texture of its scales to camouflage itself. Altering its appearance to resemble wood or stone, it coils
)
Hit Points 16 (3d10)
Speed 30 ft., climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
2 (–4)
WIS
8 (–1)
CHA
3 (–4)
Skills Athletics +4
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warhorse Warhorse
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (–4)
WIS
based on the type of barding worn (see Chapter 5 for more information on barding). The horse’s AC includes its Dexterity modifier, where applicable. Barding doesn’t alter the horse’s challenge rating
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Statue
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2
would alter its form.
Actions
Multiattack. The statue makes two attacks: one with its blade and one with its hammer.
Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
) Proficiency Bonus +2
Immutable Form. The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond. While the warbler is on the same plane of existence as its master, it can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warhorse Warhorse
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (–4)
WIS
based on the type of barding worn (see Chapter 5 for more information on barding). The horse’s AC includes its Dexterity modifier, where applicable. Barding doesn’t alter the horse’s challenge rating
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Warhorse Warhorse
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
12
based on the type of barding worn (see the Player’s Handbook for more information on barding). The horse’s AC includes its Dexterity modifier, where applicable. Barding doesn’t alter the horse’s challenge
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Warhorse Warhorse
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
12
based on the type of barding worn (see the Player’s Handbook for more information on barding). The horse’s AC includes its Dexterity modifier, where applicable. Barding doesn’t alter the horse’s challenge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 6 (2,300 XP)
Immutable Form. The statue is immune to any spell or effect that would alter its form
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Melt. While in an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 6 (2,300 XP)
Immutable Form. The statue is immune to any spell or effect that would alter its form
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Mimic Mimics are shapeshifting predators that can alter their outward texture to resemble wood, stone, and other basic materials. They do so to assume the appearance of inanimate objects that other
Class 12 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 15 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
8 (-1)
Skills
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 195 (26d8 + 78)
Speed 30 ft., fly 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Alter Self, Major Image
3/day each: Charm Person, Detect Thoughts, Fear
1/day each: Confusion, Dominate Person, Mass Suggestion
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mimic Shape-Shifter Disguised as an Unassuming Object In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their
Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mimic Shape-Shifter Disguised as an Unassuming Object In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their
Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, unaligned
Armor Class 17 (natural armor)
Hit Points 314 (17d20 + 136)
Speed 60 ft.
STR
30(+10)
DEX
8(-1)
CON
27(+8)
INT
1(-5)
WIS
10 (+0)
CHA
1(-5
)
Saving Throws Con +14
Damage Immunities cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Lynx Creatlach
Medium undead (tiefling), lawful evil
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18
(+4)
INT
13 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Str +7, Con +7, Wis +6, Cha +7
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, unaligned
Armor Class 17 (natural armor)
Hit Points 314 (17d20 + 136)
Speed 60 ft.
STR
30(+10)
DEX
8(-1)
CON
27(+8)
INT
1(-5)
WIS
10 (+0)
CHA
1(-5
)
Saving Throws Con +14
Damage Immunities cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(+2)
CON
15(+2)
INT
12(+1)
WIS
12(+1)
CHA
18(+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances
)
Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: alter self
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Typically Neutral Good
Armor Class 17 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1
Common, Draconic, telepathy 30 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Immutable Form. The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond. While
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws Dex +9, Cha +6
Skills Perception +6, Stealth +13
Damage Resistances psychic
Senses truesight 120 ft., passive
spellcasting ability (spell save DC 15):
At will: detect magic, disguise self
1/day each: alter self, fog cloud, silence
Bonus Actions
Assassin’s Agility. The cuprilach takes the Dash or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Mimic Mimics are shapeshifting predators that can alter their outward texture to resemble wood, stone, and other basic materials. They do so to assume the appearance of inanimate objects that other
Class 12 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 15 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
8 (-1)
Skills
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Spell Attack: +4 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Lynx Creatlach
Medium undead (tiefling), lawful evil
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18
(+4)
INT
13 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Str +7, Con +7, Wis +6, Cha +7
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Enchanter Enchanters are specialist wizards who understand how to alter and control minds using magic. They might be personable and interesting, using magic to manipulate people only when banter and
armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (–1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +6, Wis +4
Skills Arcana +6, History
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
forms created by extrapolating magic from the mathematical patterns in nature. Because of their arithmetic basis, fractal mascots can alter both their size and density. Quandrix College has adopted the
Points 27 (6d6 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
7 (−2)
WIS
10 (+0)
CHA
5 (−3)
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Enchanter Enchanters are specialist wizards who understand how to alter and control minds using magic. They might be personable and interesting, using magic to manipulate people only when banter and
armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (–1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +6, Wis +4
Skills Arcana +6, History
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws Dex +9, Cha +6
Skills Perception +6, Stealth +13
Damage Resistances psychic
Senses truesight 120 ft., passive
spellcasting ability (spell save DC 15):
At will: detect magic, disguise self
1/day each: alter self, fog cloud, silence
Bonus Actions
Assassin’s Agility. The cuprilach takes the Dash or